MapleStory Classic WorldGLBMapleStory Classic Warrior Leveling Guide

Summary
A level 10-30 Warrior route covering STR and DEX allocation, Power Strike and Slash Blast order, weapon multipliers, equipment choices, and second-job preparation.
Article body
Warriors in MapleStory Classic don't have to commit early: Fighter, Page, and Spearman share the same 1st-job build, so AP and SP carry to 30 no matter what. 4 STR / 1 DEX per level, max Power Strike, then Slash Blast. Below: the SP order, every weapon and armor from 10 to 30, and the swing/stab math.
Contents
- The Warrior at a glance
- AP allocation: pure STR or low-DEX?
- Weapon multipliers: the Classic World rewrite
- Skill build: the SP math
- Weapons: Fighter, Page, and Spearman
- Armor: meet the requirements, scroll the rest
- Scrolling: cheap and safe until level 50
- Where to grind from 10 to 30
- Level 30: pick your second job
The Warrior at a glance
Advance at lv 10 via Dances with Balrog in Perion. All three branches share the 1st-job tree and are STR-primary / DEX-secondary, so your AP and SP carry cleanly to 2nd job.
• Fighter → sword + axe, Rage party buff (+35 AP), 25% bleed proc on Axe Mastery.
• Page → sword + BW, BW stun procs, Threaten debuff, Power Guard reflect.
• Spearman → spear + polearm, Iron Will, and the legendary Hyper Body party buff.
AP allocation: pure STR or low-DEX?
MAX = (1 + (STR × WeaponMult + DEX + AttackPower) / 100) × WATK × SkillPercent
• WATK is the outer multiplier on the whole formula, so +1 WATK on a weapon scroll beats almost any armor stat upgrade.
• STR runs through the weapon's swing/stab multiplier (1.5 to 3.5), the second-best DPS stat per point.
• DEX adds 1:1 into the inner slot alongside flat AttackPower (Rage, masteries). Real damage, but worth far less per point than WATK. Scrolling DEX for damage is a bad trade.
• Put just enough DEX into gear to meet stat reqs; everything else goes into STR; weapon scroll slots target WATK first. Full derivation in the damage formula guide.
Standard build (recommended): 4 STR / 1 DEX per level
- By lv 30: roughly STR 84 / DEX 24 with pre-10 beginner investment.
- Lv 30 weapons (Gladius, Mithril Maul, Mithril Pole Arm) need STR 65 / DEX 30. Bridge the 6 DEX gap with a +DEX armor variant or scroll.
- Lv 30 chest armor (Hwarang, Martial Arts Pants) needs STR 50 / DEX 20, cleared exactly at lv 30.
Weapon multipliers: the Classic World rewrite
Classic World rewrote every warrior weapon's multiplier. Each weapon has two numbers (swing and stab). Real damage also depends on attack speed and base WATK, so the multiplier is only one piece.
| Weapon | Swing | Stab |
|---|---|---|
| 1H Sword | 1.8 | 1.8 |
| 2H Sword | 2.5 | 2.5 |
| 1H Axe / 1H Blunt | 2.4 | 1.2 |
| 2H Axe / 2H Blunt | 3.0 | 2.0 |
| Spear | 1.5 | 3.5 |
| Polearm | 3.5 | 1.5 |
• 1H weapons are Fast (4-5). The multiplier gap to 2H is smaller than it looks once speed is factored in.
• 2H Sword and 2H Axe are Normal (6). Higher per-hit, slower swing; speed partially cancels the multiplier gain.
• 2H Blunt, spears, polearms are Slow (7-8). The lv 30 Mithril Maul is the one Normal-speed (6) 2H Blunt.
Skill build: the SP math
Lv 10-30 gives 61 SP; maxing everything costs 105, so you have to skip something. Per-level effects live on the Warrior class page.
| Skill | Max | What it does at max | Prereq | |
|---|---|---|---|---|
| Improved HP Recovery | 15 | Passive +20% HP recovery, regen ticks every 10s | None | |
| Max HP Increase | 15 | Passive Max HP +25% | Improved HP Recovery lv 3 | |
| Precise Strikes | 15 | Passive +20 Accuracy, +5% Critical Rate | None | |
| Iron Body | 20 | Buff: Weapon Def +30% for 600s (MP -15) | Max HP Increase lv 3 | |
| Power Strike | 20 | 260% damage single-target attack | None | |
| Slash Blast | 20 | 130% damage on up to 4 enemies (AoE) | Power Strike lv 1 |
• Power Strike 20 (260% single-target, main attack)
• Slash Blast 20 (130% AoE up to 4 mobs, mandatory; it's your only real AoE until 3rd job)
• Max HP Increase 15 (+25% MaxHP, biggest 1st-job survival lever)
• Improved HP Recovery 3 (MHI prereq; the skill itself is weak, don't over-invest)
Remaining 3 SP flex, usually into Precise Strikes (+1% crit / +4 ACC per 3 points, always on).
| Lvl | SP gained | Spend on |
|---|---|---|
| 10 | 1 (advancement) | Power Strike +1 (PS 1, online immediately) |
| 11 | 3 | Slash Blast +1 (SB 1, AoE online), Power Strike +2 (PS 3) |
| 12 | 3 | Power Strike +3 (PS 6) |
| 13 | 3 | Slash Blast +3 (SB 4) |
| 14 | 3 | Power Strike +3 (PS 9) |
| 15 | 3 | Slash Blast +3 (SB 7) |
| 16 | 3 | Power Strike +3 (PS 12) |
| 17 | 3 | Slash Blast +3 (SB 10) |
| 18 | 3 | Power Strike +3 (PS 15) |
| 19 | 3 | Slash Blast +3 (SB 13) |
| 20 | 3 | Power Strike +3 (PS 18) |
| 21 | 3 | Power Strike +2 (PS 20 MAX), Slash Blast +1 (SB 14) |
| 22 | 3 | Slash Blast +3 (SB 17) |
| 23 | 3 | Slash Blast +3 (SB 20 MAX) |
| 24 | 3 | Improved HP Recovery +3 (IHR 3, MaxHP unlocked) |
| 25 | 3 | Max HP Increase +3 (MaxHP 3) |
| 26 | 3 | Max HP Increase +3 (MaxHP 6) |
| 27 | 3 | Max HP Increase +3 (MaxHP 9) |
| 28 | 3 | Max HP Increase +3 (MaxHP 12) |
| 29 | 3 | Max HP Increase +3 (MaxHP 15 MAX) |
| 30 | 3 | flex +3 |
• Party Crit build (dedicated cleric) → skip HP skills, max Precise Strikes instead. Highest 1st-job damage when someone's keeping you alive; strictly worse solo.
• Boss-only build → leave Slash Blast at 1 SP, pour 22 SP into Precise Strikes 15 + Iron Body 7. Don't pick this if you're solo grinding; you'll have no AoE for 20+ levels.
Weapons: Fighter, Page, and Spearman
Fighter masters 1H/2H sword + axe; Page masters 1H/2H sword + BW; Spearman masters spear + polearm.
One-handed weapons (for shield-users)
1H weapons keep the shield slot and are all Fast (4-5) in this range. 1H Sword has a lower multiplier ceiling (1.8/1.8) but swings often. 1H Axe/Blunt at 2.4 swing sits just below 2H Sword's 2.5; Page's BW Mastery adds +20 AP and a 25% stun proc on BW.
| Lvl | Weapon | WATK | Speed | STR req | DEX req | Notes | |
|---|---|---|---|---|---|---|---|
| 10 | Long Sword | 27 | 4 | 20 | 0 | Common | |
| 15 | Sabre | 32 | 4 | 30 | 10 | Warrior | |
| 20 | Viking Sword | 37 | 4 | 40 | 15 | Warrior | |
| 25 | Eloon | 42 | 4 | 50 | 20 | Warrior/Thief | |
| 30 | Gladius | 47 | 4 | 65 | 30 | Warrior | |
| 10 | Double Axe | 27 | 4 | 20 | 0 | Common | |
| 15 | Battle Axe | 32 | 4 | 30 | 10 | Warrior | |
| 25 | Mithril Axe | 42 | 4 | 50 | 20 | Warrior | |
| 30 | Fireman's Axe | 50 | 5 | 60 | 25 | Warrior | |
| 10 | Steel Pipe | 29 | 5 | 0 | 0 | Common | |
| 15 | Mace | 34 | 5 | 20 | 0 | Warrior/Mage | |
| 20 | Iron Mace | 39 | 5 | 30 | 0 | Warrior/Mage | |
| 25 | Fusion Mace | 41 | 4 | 40 | 0 | Warrior/Mage | |
| 30 | War Hammer | 49 | 5 | 60 | 25 | Warrior |
Two-handed weapons (no shield, more damage)
2H trades the shield for higher base WATK and higher multipliers (2.5-3.0 swing vs 1.8-2.4 on 1H). Most are Normal (6) or Slow (7), so speed partially cancels the multiplier gain. 2H Axe and 2H BW share the highest non-spear/polearm swing multiplier (3.0).
| Lvl | Weapon | WATK | Speed | STR req | DEX req | Notes | |
|---|---|---|---|---|---|---|---|
| 10 | Wooden Sword | 30 | 6 | 25 | 0 | Common | |
| 20 | Two-Handed Sword | 40 | 6 | 45 | 20 | Warrior | |
| 25 | Broadsword | 45 | 6 | 55 | 25 | Warrior | |
| 30 | Scimitar | 50 | 6 | 65 | 30 | Warrior | |
| 10 | Metal Axe | 30 | 6 | 25 | 0 | Common | |
| 20 | Iron Axe | 40 | 6 | 45 | 20 | Warrior | |
| 25 | Two-Handed Axe | 45 | 6 | 55 | 25 | Warrior | |
| 30 | Blue Axe | 50 | 6 | 65 | 30 | Warrior | |
| 10 | Wooden Mallet | 32 | 7 | 25 | 0 | Common | |
| 15 | Heavy Mace | 37 | 7 | 35 | 15 | Warrior | |
| 20 | Square Hammer | 42 | 7 | 45 | 20 | Warrior | |
| 30 | Mithril Maul | 49 | 6 | 65 | 30 | fastest 2H BW |
Spears and polearms (Spearman path)
Spear and polearm are mirror images (1.5/3.5 vs 3.5/1.5). Because every Spearman skill alternates swing and stab per cast at a 60/40 swing-favored ratio, polearm averages 2.7 and spear averages 2.3 on Power Strike / Slash Blast / FA, a ~17% polearm advantage on the inner-term multiplier. Earlier versions of this guide assumed 50/50 alternation and called them a wash; under the verified 60/40 ratio polearm wins every mixed skill. Both are Slow (7 to 8), so the payoff still leans on Booster at 2nd job. Spearman has no 2nd-job AoE either, so Slash Blast stays your only crowd clear. Choose polearm for per-hit damage, spear for speed/stat-req edge cases.
| Lvl | Weapon | WATK | Speed | STR req | DEX req | Notes | |
|---|---|---|---|---|---|---|---|
| 10 | Spear | 32 | 8 | 25 | 0 | Common | |
| 15 | Fork on a Stick | 37 | 8 | 25 | 0 | Common | |
| 20 | Fish Spear | 39 | 7 | 35 | 0 | +1 acc | |
| 30 | Forked Spear | 52 | 8 | 65 | 30 | Warrior | |
| 10 | Pole Arm | 32 | 8 | 15 | 0 | Common | |
| 15 | Iron Ball | 37 | 8 | 35 | 15 | Warrior | |
| 20 | Studded Polearm | 39 | 7 | 45 | 20 | Warrior | |
| 25 | Janitor's Mop | 47 | 8 | 45 | 0 | Common | |
| 30 | Mithril Pole Arm | 52 | 8 | 65 | 30 | Warrior |
1H + shield vs 2H no-shield
Fighters and Pages pick between 1H + shield and 2H; Spearmen are shield-locked out. After the Classic World rewrite bumped 1H Axe/Blunt to 2.4 swing, the per-hit gap vs 2H now comes mostly from base WATK.
• Lv 30 warrior shield = 109 WDEF + 20 HP + a full scroll slot.
• Shield accepts accuracy scrolls. ACC is one of the strongest stackable sources for warriors, and 2H can't match it.
• A miss = 0 damage. Missing 1 in 5 swings is a flat 20% DPS loss, bigger than most multiplier gains from going 2H.
2H upsides:
• Higher per-hit (2.5-3.0 swing on 2H sword/axe/BW, 3.5 on spear/polearm) and higher base WATK.
• Simpler gearing (no shield to chase).
• Wins outright once your ACC clears the target mob's avoid floor.
Armor: meet the requirements, scroll the rest
• Most tiers ship in STR and DEX colour variants; a few have HP variants.
• WDEF is identical across colour variants of the same tier.
• Overalls unlock at lv 15 (Steel Fitted Mail) and replace top+bottom. Only Overall slots can scroll +STR/+DEX; tops and bottoms can only scroll WDEF.
Hats
Most warrior hats only have DEX-bonus colour variants. The lv 20 split is the only point with a STR option (Football Helmet, +2 STR) vs DEX (Viking Helm, +2 DEX). Common-class hats (Bandana, Metal Gear, Starry Bandana, Bamboo Hat) fill gaps when the tier demands DEX you don't have.
| Lvl | Item | STR | DEX | Bonus | Stat req | WDEF | |
|---|---|---|---|---|---|---|---|
| 10 | Koif (Warrior) | - | Bronze / Metal / Mithril +1 | +2 acc | STR 10 | 15-17 | |
| 10 | Red Bandana (any) | - | - | +10 HP | None | 9 | |
| 10 | Yellow Bandana (any) | +1 | - | - | None | 9 | |
| 12 | Helmet (Warrior) | - | Bronze / Steel / Mithril +1 | +2 acc | STR 15 | 16-18 | |
| 15 | Full Helm (Warrior) | - | Bronze / Steel / Mithril +1 | +3 acc | STR 20 | 19-21 | |
| 15 | Metal Gear (any) | +1 | - | +5 HP | None | 12 | |
| 15 | Yellow Metal Gear (any) | - | +1 | +10 HP | None | 13 | |
| 20 | Football Helmet (Warrior) | Bronze Steel Mithril +2 | - | +4 acc | STR 30, DEX 10 | 23-25 | |
| 20 | Viking Helm (Warrior) | - | Bronze / Iron / Mithril +2 | +4 acc | STR 30, DEX 10 | 23-25 | |
| 22 | Sharp Helm (Warrior) | - | Steel / Mithril / Gold +2 | +4 acc | STR 34, DEX 12 | 25-27 | |
| 25 | Burgernet Helm (Warrior) | - | Iron / Gold / Orihalcon +2 | +5 acc | STR 40, DEX 15 | 27-29 | |
| 25 | Red Starry Bandana (any) | +2 | - | - | STR 10 | 18 | |
| 25 | Green Bamboo Hat (any) | - | +2 | - | STR 10 | 18 | |
| 30 | Jousting Helmet (Warrior) | - | +3 | +6 acc | STR 50, DEX 20 | 31 |
Tops
STR and DEX colour variants at every tier. Lolico/Sergeant/Master Sergeant/Hwarang are the male versions; Lolica/Lamelle/Shark/Hwarang Shirt are the female parallels with identical stats.
| Lvl | Tier | STR | DEX | Stat req | WDEF | |
|---|---|---|---|---|---|---|
| 10 | Lolico / Lolica Armor | Brown / Orange +1 | Blue / Blueberry +1 | STR 10 | 27 | |
| 15 | Corporal | Steel +1 | Brown +1 | STR 20 | 32 | |
| 20 | Sergeant / Lamelle | Red / Red Lamelle +2 | Blue / Green Lamelle +2 | STR 30, DEX 10 | 37 | |
| 25 | Master Sergeant / Shark | Orihalcon / Red Shark +2 | Silver / Sky Shark +2 | STR 40, DEX 15 | 42 | |
| 30 | Hwarang Shirt | Red +3 | Green +3 | STR 50, DEX 20 | 47 |
Bottoms
| Lvl | Tier | STR | DEX | Stat req | WDEF | |
|---|---|---|---|---|---|---|
| 10 | Lolico / Sophia Pants | Brown / Rookie +1 | Blue / Sophia +1 | STR 10 | 18 | |
| 15 | Corporal Pants | Steel +1 | Brown +1 | STR 20 | 22 | |
| 20 | Sergeant Kilt / Ramel Skirt | Red Kilt / Red Skirt +2 | Steel Kilt / Green Skirt +2 | STR 30, DEX 10 | 26 | |
| 25 | Master Sergeant Kilt / Shark Skirt | Orihalcon / Red Skirt +2 | Silver / Sky Skirt +2 | STR 40, DEX 15 | 30 | |
| 30 | Martial Arts Pants | Red +3 | Brown +3 | STR 50, DEX 20 | 34 |
Overalls (warrior gets these early)
Warriors get overalls at lv 15 (Steel Fitted Mail) and upgrade through lv 20 (Kendo Robe) and lv 30 (Engrit / Black Dragon / Sauna Robe). Overall is the only chest slot you can scroll for +STR or +DEX; tops and bottoms only scroll for WDEF.
| Lvl | Item | WDEF | STR req | DEX req | Bonus | Slots | |
|---|---|---|---|---|---|---|---|
| 15 | Steel Fitted Mail (Warrior) | 59 | 20 | 0 | +2 STR, +1 DEX | 10 | |
| 20 | Blue Kendo Robe (Warrior) | 69 | 30 | 10 | +4 DEX | 10 | |
| 20 | Red Kendo Robe (Warrior) | 69 | 30 | 10 | +4 STR | 10 | |
| 20 | White Kendo Robe (Warrior) | 69 | 30 | 10 | +2 STR, +2 DEX | 10 | |
| 30 | Blue Sauna Robe (any) | 57 | 0 | 0 | +1 STR/DEX/INT/LUK, +10 HP | 10 | |
| 30 | Red Sauna Robe (any) | 57 | 0 | 0 | +1 STR/DEX/INT/LUK, +10 HP | 10 | |
| 30 | Red Engrit (Warrior) | 89 | 50 | 20 | +6 STR | 10 | |
| 30 | Blue Engrit (Warrior) | 89 | 50 | 20 | +6 DEX | 10 | |
| 30 | Yellow Engrit (Warrior) | 89 | 50 | 20 | +30 HP | 10 | |
| 30 | Dark Engrit (Warrior) | 89 | 50 | 20 | +3 STR, +3 DEX | 10 | |
| 30 | Black Dragon Robe (Warrior) | 89 | 50 | 20 | +3 STR, +3 DEX | 10 |
Shoes
Warrior shoes don't follow a clean STR/DEX pattern: most tiers have multiple DEX variants and one or zero STR variant. Two no-req gems fill the gap: Squishy Shoes (any, lv 28, +1 all stats) and Red Snowshoes (Warrior, lv 30, +1 STR). Both are the pick for STR-stacked builds gear-locked on DEX.
| Lvl | Variant | Bonus | STR req | DEX req | WDEF | Avoid | |
|---|---|---|---|---|---|---|---|
| 15 | Bronze Grieves (Warrior) | +5 HP | 20 | 0 | 12 | +1 | |
| 15 | Steel Grieves (Warrior) | +5 HP | 20 | 0 | 12 | +1 | |
| 20 | Brown High Boots (Warrior) | +1 DEX | 30 | 10 | 15 | +2 | |
| 20 | Orange High Boots (Warrior) | +2 DEX | 30 | 10 | 15 | +2 | |
| 20 | Blue High Boots (Warrior) | +1 DEX | 30 | 10 | 15 | +2 | |
| 25 | Mithril War Boots (Warrior) | +2 DEX | 40 | 15 | 18 | +2 | |
| 25 | Silver War Boots (Warrior) | +1 DEX | 40 | 15 | 18 | +2 | |
| 25 | Gold War Boots (Warrior) | +1 DEX, +5 HP | 40 | 15 | 18 | +2 | |
| 25 | Dark War Boots (Warrior) | +1 STR, +1 DEX, +5 HP | 40 | 15 | 18 | +2 | |
| 28 | Squishy Shoes (any) | +1 STR, +1 DEX, +1 LUK, +1 INT | 0 | 0 | 7 | 0 | |
| 30 | Emerald Battle Grieves (Warrior) | +3 DEX | 50 | 20 | 21 | +3 | |
| 30 | Mithril Battle Grieves (Warrior) | +1 DEX | 50 | 20 | 21 | +3 | |
| 30 | Silver Battle Grieves (Warrior) | +1 DEX | 50 | 20 | 21 | +3 | |
| 30 | Blood Battle Grieves (Warrior) | +1 STR, +2 DEX | 50 | 20 | 21 | +3 | |
| 30 | Red Snowshoes (Warrior) | +1 STR | 0 | 0 | 21 | +3 |
Gloves
Every warrior glove carries small +ACC and +Crit Rate on top of WDEF, so each tier scales your damage a little. Lv 30 Missel splits into Steel (+3 STR), Bronze (+3 DEX), and Orihalcon (+3 ACC).
| Lvl | Item | Bonus | STR req | DEX req | WDEF | |
|---|---|---|---|---|---|---|
| 10 | Juno (Warrior) | +1 acc, +1 crit | 10 | 0 | 6 | |
| 15 | Steel Fingerless Gloves (Warrior) | +1 acc, +1 crit, +5 HP | 20 | 0 | 9 | |
| 20 | Black Cat Gloves (Warrior) | +2 acc, +1 crit | 30 | 10 | 12 | |
| 25 | White Fingerless Gloves (Warrior) | +2 acc, +1 crit, +5 HP | 40 | 15 | 15 | |
| 30 | Steel Missel (Warrior) | +3 STR, +1 acc, +2 crit | 50 | 20 | 18 | |
| 30 | Bronze Missel (Warrior) | +3 DEX, +1 acc, +2 crit | 50 | 20 | 18 | |
| 30 | Orihalcon Missel (Warrior) | +3 acc, +1 crit | 50 | 20 | 18 |
Capes
Only one cape worth wearing in this range: Old Raggedy Cape at lv 25, no req, 10 WDEF.
| Lvl | Cape | WDEF | Bonus | Stat req | Job | |
|---|---|---|---|---|---|---|
| 25 | Old Raggedy Cape | 10 | +1 acc | None | Common |
Earrings
Shared across all classes. 5 scroll slots, no WDEF, small MP/avoid bonuses. Scroll Earring STR into them.
| Lvl | Earring | Bonus | |
|---|---|---|---|
| 15 | Single Earring | (scroll target) | |
| 20 | Weighted Earrings | +1 avoid | |
| 25 | Leaf Earrings | +5 MP, +2 avoid | |
| 30 | Lightning Earrings | +2 avoid |
Shields (1H weapon perk)
1H users (Fighter with 1H sword/axe, Page with 1H sword/BW) get a shield slot: an extra scroll slot for STR, HP, WDEF, or accuracy.
| Lvl | Shield | WDEF | STR req | Bonus | Job | |
|---|---|---|---|---|---|---|
| 5 | Stolen Fence | 40 | 0 | None | Common | |
| 10 | Pan Lid | 45 | 0 | None | Common | |
| 10 | Wooden Buckler | 69 | 10 | +3 acc | Warrior | |
| 15 | Steel Shield | 79 | 20 | +3 acc | Warrior | |
| 20 | Mithril Buckler | 89 | 30 | +10 HP, +4 acc | Warrior | |
| 25 | Red Triangular Shield | 99 | 40 | +15 HP, +4 acc | Warrior | |
| 30 | Red Cross Shield | 109 | 50 | +20 HP, +5 acc | Warrior |
Scrolling: cheap and safe until level 50
• Most warrior armor has 7 slots; overalls have 10.
• Only Chaos scrolls destroy on fail. Lesser, Intermediate, Greater are all safe.
• Don't perfect-scroll lv 10-30 gear; you'll want to replace most things by lv 35.
| Grade | Success | Bonus | Destroys? |
|---|---|---|---|
| Lesser | 100% | +1 stat | No |
| Intermediate | 60% | +2 stat | No |
| Greater | 10% | +3 stat | No |
| Chaos | 10% | +5 stat | Yes (on fail) |
Hammer Lesser (100%) Overall STR into your overall once you can afford to, most likely on your lv 30 overall (Red Engrit). Try Intermediate (60%) Attack on weapon slots 1-2.
• Tulcus (Warning Street: The Swamp of Despair II) sells Overall Armor STR Scroll: Lesser at 15,000 mesos (for Steel Fitted Mail / Kendo / Engrit). Also stocks Hat Accuracy, Shoes Avoidability, Cape WDEF/MDEF/Accuracy, and Shield DEF scrolls.
• El Moth (Victoria Road: The Tree That Grew III) sells every weapon Attack Scroll: Lesser (1H/2H Sword, 1H/2H Axe, 1H/2H BW, Spear, Polearm) at 20,000 mesos each.
Where to grind from 10 to 30
For per-bracket map picks (Lv 10-15 through Lv 25-30), open the Best Grind Maps guide and filter to the lv 10-30 brackets. Warriors can tank mobs that would one-shot a thief, so push a level or two ahead of the listed ranges. Well-scrolled Steel Fitted Mail plus maxed Slash Blast makes lv 18-22 Ant Tunnel comfortable even on limited potions.
Level 30: pick your second job
Return to Dances with Balrog in Perion for a short quest, then choose:
- Fighter → sword + axe. Axe Mastery adds a 25% bleed proc (100% dmg over 3s, huge for grinding); Sword/Axe Mastery only apply with matching weapon. Rage = +35 AP (and -35 WDEF) party buff, 300s. Well-rounded melee.
- Page → sword + BW. BW Mastery adds +20 AP and a 25% stun proc (BW only, big reason to main blunt on Page). Threaten debuffs enemy speed/ATK/WDEF; Power Guard reflects 40% of physical damage. Safest 1H/shield pick, strongest CC at 2nd job.
- Spearman → spear + polearm. Spear Mastery = +60 avoid (spear only), Polearm Mastery = +20 speed (polearm only). Iron Will = +50 WDEF + 35% KB resist. Hyper Body is the legendary +30% MaxHP party buff. Pick this to be indispensable party utility.

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