MapleStory Classic WorldGLBMapleStory Classic Weapon Reach and Attack Distance - MapleStory Classic

Summary
Each weapon type has a maximum hit distance depending on animation type. We measured the hit distance of every melee attack animation and ranked every weapon.
Article body
Every close-range presentation has its own hit zone. This guide shows the full set so you can compare their shapes and reach. Each card is labeled Basic, Warrior skill, or Unresolved. Crouched attack is a basic attack with its own card.
Contents
- How reach works
- Reach charts and labels
- Why can a spear basic attack whiff at range?
- Do spears and polearms have the longest basic reach?
- Can we compare bow and throwing-star distance yet?
- How we measured
How reach works
A normal basic attack can use only the presentations marked Basic. Wider or deeper presentations are separate records, not extra basic-attack rolls. Some belong with Warrior skills; others still need an in-game trigger check. Bows and crossbows have their own close-range presentations, shown separately below.
The distances below are exact for each shown presentation. The data does not give the selection odds for a normal basic attack, and it does not identify every skill that can call a non-basic presentation.

- Basic means a normal basic-attack presentation, including Crouched attack.
- Warrior skill means it is not a normal basic attack. The exact trigger can still need a separate check, except 1H Sword Wide swing and Deep thrust, which are confirmed Final Attack-only.
- Unresolved means the presentation exists, but we have not tied it to a skill.
Basic-attack reach at a glance:
- Spear and Polearm: Overhead swing reaches 133.
- 2H Sword, Axe, and Blunt: Thrust 2 reaches 127.
- Every 1H weapon: Swing 3 reaches 102.
- Bow: Crouched attack reaches 92. Crossbow: Overhead whack reaches 86. Projectile distance is still unverified.
Reach charts and labels
Full sweep 144; Deep thrust 124, Warrior skill; Crouched attack 113, also Basic
Wide swing 116; Deep thrust 135, Warrior skill; Crouched attack 92, also Basic
Wide swing 121; Deep thrust 135, Warrior skill; Crouched attack 86, also Basic
Wide swing 121; Deep thrust 135, Unresolved; Crouched attack 86, also Basic
Wide swing 123; Deep thrust 113, Final Attack-only; Crouched attack 74, also Basic
Wide swing 123; Deep thrust 113, Warrior skill; Crouched attack 74, also Basic
Wide swing 123; Deep thrust 110, Warrior skill; Crouched attack 72, also Basic
Wide swing 123; Deep thrust 110, Unresolved; Crouched attack 66, also Basic
Wide swing 123; Deep thrust 110, Unresolved; Crouched attack 72, also Basic
Overhead whack 86; Uppercut whack 78, also Basic
Thrust 84, Unresolved; Crouched attack 85, also Basic
Punch 2 60; Crouched attack 56, also Basic
Each diagram draws that presentation's hit box over your character. The bar under the box reads "hits A to B px out": B is the far edge, and the short dashed part is the close-in zone it cannot touch. The label on top is the box height. The Snail sits at the far edge, drawn at real size, and flinches when the hit lands. Check the card label before treating a distance as a normal basic attack. Each crouched basic-attack card uses the ordinary prone pose shown in its GIF.
Basic attack reach at a glance
Bars are proportional; values are game pixels.
Spear and Polearm: basic and Warrior skill presentations
Pictured: Pole Arm. Spears and polearms share identical hit zones.








2H Sword: basic and Warrior skill presentations
Pictured: Wooden Sword. Wide swing and Deep thrust are Warrior skill presentations; their exact trigger still needs direct confirmation.








2H Axe and 2H Blunt: basic and extra presentations
Pictured: Metal Axe. Wide swing and Deep thrust are Warrior skill presentations for 2H Axe, and Unresolved for 2H Blunt Weapon.








1H Sword and 1H Axe: basic and extra presentations
Pictured: Sword. Wide swing and Deep thrust are Final Attack-only for 1H Sword, and Warrior skill presentations for 1H Axe. Claw melee pokes share this art set; Crouched attack is basic.








Dagger: basic and unresolved presentations
Pictured: Razor.








1H Blunt, Wand, and Staff: basic and extra presentations
Pictured: Wooden Wand. Wide swing and Deep thrust are Warrior skill presentations for 1H Blunt Weapon, and Unresolved for Wands and Staffs.








Bow: basic and crouched melee presentations
Pictured: War Bow. Both whacks and Crouched attack are basic attacks.



Crossbow: basic and unresolved melee presentations
Pictured: Crossbow. Overhead whack and Crouched attack are basic attacks. The thrust is shown separately until its trigger is verified.



Bare hands: punches and crouched presentation
No weapon equipped.



Why can a spear basic attack whiff at range?
For a normal spear or polearm basic attack, Overhead swing reaches 133, Thrust 1 reaches 130, and Thrust 2 reaches 111. At 133, only Overhead swing connects. Full sweep reaches 144, but it is a Warrior skill presentation and does not raise normal basic-attack reach.
The hit-zone data gives each presentation's shape, not a selection rate for a skill. Do not turn the missing basic-attack odds into an attack pattern for Power Strike, Slash Blast, or Final Attack. Those skill mappings need their own verification.
Do spears and polearms have the longest basic reach?
Yes. Their confirmed basic maximum is Overhead swing at 133, ahead of the 2H Thrust 2 maximum of 127 and the 1H Swing 3 maximum of 102. Spear and polearm share the same hit zones, so neither out-reaches the other. The 144 Full sweep and 135 Deep thrusts remain useful for comparing every presentation, but they are not normal basic attacks.
Basic presentations still overlap. A 2H Thrust 2 at 127 reaches farther than a spear or polearm Short swing at 116, and the basic spear and polearm set spans 111 to 133. The data confirms each zone, but not how often the game selects one during a normal basic attack.
Can we compare bow and throwing-star distance yet?
Not yet. This guide measures melee hit zones. Eye of Amazon and Keen Eyes each add 150 range, but that modifier does not establish a weapon's base projectile distance or prove a comparison between arrows and throwing stars.
Bow has three basic melee attacks: Crouched attack at 92, Overhead whack at 86, and Uppercut whack at 78. Crossbow Overhead whack reaches 86, its Crouched attack reaches 85, and its 84-range Thrust remains unresolved. Their fired-arrow distance is a separate question.
How we measured
Each shown presentation carries a hit rectangle that decides what it can reach. We measured its forward reach and height from the game's own data, then grouped presentations that share the same close-range set. That is why some rows match: wands, staffs, and 1H blunt weapons share one set, while spear and polearm share another. Crouched cards use the ordinary prone pose shown in their GIFs.
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