跳到主要內容
MPStorysMAPLESTORY SERIES HUB
返回攻略
MapleStory Classic WorldGLB

MapleStory Classic Weapon Reach and Attack Distance - MapleStory Classic

已根據 NiaMeowDB MapleStory Classic Guides 核驗
MapleStory Classic Weapon Reach and Attack Distance - MapleStory Classic

摘要

Each weapon type has a maximum hit distance depending on animation type. We measured the hit distance of every melee attack animation and ranked every weapon.

正文

Every close-range presentation has its own hit zone. This guide shows the full set so you can compare their shapes and reach. Each card is labeled Basic, Warrior skill, or Unresolved. Crouched attack is a basic attack with its own card.

Contents

  1. How reach works
  2. Reach charts and labels
  3. Why can a spear basic attack whiff at range?
  4. Do spears and polearms have the longest basic reach?
  5. Can we compare bow and throwing-star distance yet?
  6. How we measured

How reach works

A normal basic attack can use only the presentations marked Basic. Wider or deeper presentations are separate records, not extra basic-attack rolls. Some belong with Warrior skills; others still need an in-game trigger check. Bows and crossbows have their own close-range presentations, shown separately below.

The distances below are exact for each shown presentation. The data does not give the selection odds for a normal basic attack, and it does not identify every skill that can call a non-basic presentation.

A swing hit zone arcing high above the ground next to a thrust hit zone at body height
Swings and thrusts differ in height: a swing zone arcs up to 123 pixels above the ground, a thrust jabs at body height. Every reach number in this guide is the horizontal distance.
Read the label first:
- Basic means a normal basic-attack presentation, including Crouched attack.
- Warrior skill means it is not a normal basic attack. The exact trigger can still need a separate check, except 1H Sword Wide swing and Deep thrust, which are confirmed Final Attack-only.
- Unresolved means the presentation exists, but we have not tied it to a skill.

Basic-attack reach at a glance:
- Spear and Polearm: Overhead swing reaches 133.
- 2H Sword, Axe, and Blunt: Thrust 2 reaches 127.
- Every 1H weapon: Swing 3 reaches 102.
- Bow: Crouched attack reaches 92. Crossbow: Overhead whack reaches 86. Projectile distance is still unverified.

Reach charts and labels

Spear, Polearm
Confirmed basic maximum 133, Overhead swing

Full sweep 144; Deep thrust 124, Warrior skill; Crouched attack 113, also Basic

2H Sword
Confirmed basic maximum 127, Thrust 2

Wide swing 116; Deep thrust 135, Warrior skill; Crouched attack 92, also Basic

2H Axe
Confirmed basic maximum 127, Thrust 2

Wide swing 121; Deep thrust 135, Warrior skill; Crouched attack 86, also Basic

2H Blunt Weapon
Confirmed basic maximum 127, Thrust 2

Wide swing 121; Deep thrust 135, Unresolved; Crouched attack 86, also Basic

1H Sword
Confirmed basic maximum 102, Swing 3

Wide swing 123; Deep thrust 113, Final Attack-only; Crouched attack 74, also Basic

1H Axe
Confirmed basic maximum 102, Swing 3

Wide swing 123; Deep thrust 113, Warrior skill; Crouched attack 74, also Basic

1H Blunt Weapon
Confirmed basic maximum 102, Swing 3

Wide swing 123; Deep thrust 110, Warrior skill; Crouched attack 72, also Basic

Dagger
Confirmed basic maximum 102, Swing 3

Wide swing 123; Deep thrust 110, Unresolved; Crouched attack 66, also Basic

Wand, Staff
Confirmed basic maximum 102, Swing 3

Wide swing 123; Deep thrust 110, Unresolved; Crouched attack 72, also Basic

Bow
Confirmed basic maximum 92, Crouched attack

Overhead whack 86; Uppercut whack 78, also Basic

Crossbow
Confirmed basic maximum 86, Overhead whack

Thrust 84, Unresolved; Crouched attack 85, also Basic

Bare hands
Confirmed basic maximum 64, Punch 1

Punch 2 60; Crouched attack 56, also Basic

Each diagram draws that presentation's hit box over your character. The bar under the box reads "hits A to B px out": B is the far edge, and the short dashed part is the close-in zone it cannot touch. The label on top is the box height. The Snail sits at the far edge, drawn at real size, and flinches when the hit lands. Check the card label before treating a distance as a normal basic attack. Each crouched basic-attack card uses the ordinary prone pose shown in its GIF.

Basic attack reach at a glance

Bars are proportional; values are game pixels.

Spear / Polearm
133
2H Sword / Axe / Blunt
127
Every 1H weapon
102
Bow crouched attack
92
Crossbow overhead whack
86
Bare hands
64

Spear and Polearm: basic and Warrior skill presentations

Pictured: Pole Arm. Spears and polearms share identical hit zones.

swingFull sweep (Warrior skill)144 px
Full sweep (Warrior skill), hit zone reaching 144 pixels
swingOverhead swing (Basic)133 px
Overhead swing (Basic), hit zone reaching 133 pixels
swingSide swing (Basic)120 px
Side swing (Basic), hit zone reaching 120 pixels
swingShort swing (Basic)116 px
Short swing (Basic), hit zone reaching 116 pixels
thrustThrust 1 (Basic)130 px
Thrust 1 (Basic), hit zone reaching 130 pixels
thrustDeep thrust (Warrior skill)124 px
Deep thrust (Warrior skill), hit zone reaching 124 pixels
thrustThrust 2 (Basic)111 px
Thrust 2 (Basic), hit zone reaching 111 pixels
crouchCrouched attack (Basic)113 px
Crouched attack (Basic), hit zone reaching 113 pixels

2H Sword: basic and Warrior skill presentations

Pictured: Wooden Sword. Wide swing and Deep thrust are Warrior skill presentations; their exact trigger still needs direct confirmation.

swingWide swing (Warrior skill)116 px
Wide swing (Warrior skill), hit zone reaching 116 pixels
swingSwing 1 (Basic)100 px
Swing 1 (Basic), hit zone reaching 100 pixels
swingSwing 3 (Basic)87 px
Swing 3 (Basic), hit zone reaching 87 pixels
swingSwing 2 (Basic)86 px
Swing 2 (Basic), hit zone reaching 86 pixels
thrustDeep thrust (Warrior skill)135 px
Deep thrust (Warrior skill), hit zone reaching 135 pixels
thrustThrust 2 (Basic)127 px
Thrust 2 (Basic), hit zone reaching 127 pixels
thrustThrust 1 (Basic)110 px
Thrust 1 (Basic), hit zone reaching 110 pixels
crouchCrouched attack (Basic)92 px
Crouched attack (Basic), hit zone reaching 92 pixels

2H Axe and 2H Blunt: basic and extra presentations

Pictured: Metal Axe. Wide swing and Deep thrust are Warrior skill presentations for 2H Axe, and Unresolved for 2H Blunt Weapon.

swingWide swing (not basic)121 px
Wide swing (not basic), hit zone reaching 121 pixels
swingSwing 1 (Basic)110 px
Swing 1 (Basic), hit zone reaching 110 pixels
swingSwing 3 (Basic)91 px
Swing 3 (Basic), hit zone reaching 91 pixels
swingSwing 2 (Basic)89 px
Swing 2 (Basic), hit zone reaching 89 pixels
thrustDeep thrust (not basic)135 px
Deep thrust (not basic), hit zone reaching 135 pixels
thrustThrust 2 (Basic)127 px
Thrust 2 (Basic), hit zone reaching 127 pixels
thrustThrust 1 (Basic)110 px
Thrust 1 (Basic), hit zone reaching 110 pixels
crouchCrouched attack (Basic)86 px
Crouched attack (Basic), hit zone reaching 86 pixels

1H Sword and 1H Axe: basic and extra presentations

Pictured: Sword. Wide swing and Deep thrust are Final Attack-only for 1H Sword, and Warrior skill presentations for 1H Axe. Claw melee pokes share this art set; Crouched attack is basic.

swingWide swing (not basic)123 px
Wide swing (not basic), hit zone reaching 123 pixels
swingSwing 3 (Basic)102 px
Swing 3 (Basic), hit zone reaching 102 pixels
swingSwing 1 (Basic)90 px
Swing 1 (Basic), hit zone reaching 90 pixels
swingSwing 2 (Basic)73 px
Swing 2 (Basic), hit zone reaching 73 pixels
thrustDeep thrust (not basic)113 px
Deep thrust (not basic), hit zone reaching 113 pixels
thrustThrust 1 (Basic)84 px
Thrust 1 (Basic), hit zone reaching 84 pixels
thrustThrust 2 (Basic)83 px
Thrust 2 (Basic), hit zone reaching 83 pixels
crouchCrouched attack (Basic)74 px
Crouched attack (Basic), hit zone reaching 74 pixels

Dagger: basic and unresolved presentations

Pictured: Razor.

swingWide swing (Unresolved)123 px
Wide swing (Unresolved), hit zone reaching 123 pixels
swingSwing 3 (Basic)102 px
Swing 3 (Basic), hit zone reaching 102 pixels
swingSwing 1 (Basic)88 px
Swing 1 (Basic), hit zone reaching 88 pixels
swingSwing 2 (Basic)73 px
Swing 2 (Basic), hit zone reaching 73 pixels
thrustDeep thrust (Unresolved)110 px
Deep thrust (Unresolved), hit zone reaching 110 pixels
thrustThrust 1 (Basic)84 px
Thrust 1 (Basic), hit zone reaching 84 pixels
thrustThrust 2 (Basic)83 px
Thrust 2 (Basic), hit zone reaching 83 pixels
crouchCrouched attack (Basic)66 px
Crouched attack (Basic), hit zone reaching 66 pixels

1H Blunt, Wand, and Staff: basic and extra presentations

Pictured: Wooden Wand. Wide swing and Deep thrust are Warrior skill presentations for 1H Blunt Weapon, and Unresolved for Wands and Staffs.

swingWide swing (skill or unresolved)123 px
Wide swing (skill or unresolved), hit zone reaching 123 pixels
swingSwing 3 (Basic)102 px
Swing 3 (Basic), hit zone reaching 102 pixels
swingSwing 1 (Basic)88 px
Swing 1 (Basic), hit zone reaching 88 pixels
swingSwing 2 (Basic)73 px
Swing 2 (Basic), hit zone reaching 73 pixels
thrustDeep thrust (skill or unresolved)110 px
Deep thrust (skill or unresolved), hit zone reaching 110 pixels
thrustThrust 1 (Basic)84 px
Thrust 1 (Basic), hit zone reaching 84 pixels
thrustThrust 2 (Basic)83 px
Thrust 2 (Basic), hit zone reaching 83 pixels
crouchCrouched attack (Basic)72 px
Crouched attack (Basic), hit zone reaching 72 pixels

Bow: basic and crouched melee presentations

Pictured: War Bow. Both whacks and Crouched attack are basic attacks.

swingOverhead whack (Basic)86 px
Overhead whack (Basic), hit zone reaching 86 pixels
swingUppercut whack (Basic)78 px
Uppercut whack (Basic), hit zone reaching 78 pixels
crouchCrouched attack (Basic)92 px
Crouched attack (Basic), hit zone reaching 92 pixels

Crossbow: basic and unresolved melee presentations

Pictured: Crossbow. Overhead whack and Crouched attack are basic attacks. The thrust is shown separately until its trigger is verified.

swingOverhead whack (Basic)86 px
Overhead whack (Basic), hit zone reaching 86 pixels
thrustThrust (Unresolved)84 px
Thrust (Unresolved), hit zone reaching 84 pixels
crouchCrouched attack (Basic)85 px
Crouched attack (Basic), hit zone reaching 85 pixels

Bare hands: punches and crouched presentation

No weapon equipped.

thrustPunch 1 (Basic)64 px
Punch 1 (Basic), hit zone reaching 64 pixels
thrustPunch 2 (Basic)60 px
Punch 2 (Basic), hit zone reaching 60 pixels
crouchCrouched attack (Basic)56 px
Crouched attack (Basic), hit zone reaching 56 pixels

Why can a spear basic attack whiff at range?

For a normal spear or polearm basic attack, Overhead swing reaches 133, Thrust 1 reaches 130, and Thrust 2 reaches 111. At 133, only Overhead swing connects. Full sweep reaches 144, but it is a Warrior skill presentation and does not raise normal basic-attack reach.

The hit-zone data gives each presentation's shape, not a selection rate for a skill. Do not turn the missing basic-attack odds into an attack pattern for Power Strike, Slash Blast, or Final Attack. Those skill mappings need their own verification.

Do spears and polearms have the longest basic reach?

Yes. Their confirmed basic maximum is Overhead swing at 133, ahead of the 2H Thrust 2 maximum of 127 and the 1H Swing 3 maximum of 102. Spear and polearm share the same hit zones, so neither out-reaches the other. The 144 Full sweep and 135 Deep thrusts remain useful for comparing every presentation, but they are not normal basic attacks.

Basic presentations still overlap. A 2H Thrust 2 at 127 reaches farther than a spear or polearm Short swing at 116, and the basic spear and polearm set spans 111 to 133. The data confirms each zone, but not how often the game selects one during a normal basic attack.

Can we compare bow and throwing-star distance yet?

Not yet. This guide measures melee hit zones. Eye of Amazon and Keen Eyes each add 150 range, but that modifier does not establish a weapon's base projectile distance or prove a comparison between arrows and throwing stars.

Bow has three basic melee attacks: Crouched attack at 92, Overhead whack at 86, and Uppercut whack at 78. Crossbow Overhead whack reaches 86, its Crouched attack reaches 85, and its 84-range Thrust remains unresolved. Their fired-arrow distance is a separate question.

How we measured

Each shown presentation carries a hit rectangle that decides what it can reach. We measured its forward reach and height from the game's own data, then grouped presentations that share the same close-range set. That is why some rows match: wands, staffs, and 1H blunt weapons share one set, while spear and polearm share another. Crouched cards use the ordinary prone pose shown in their GIFs.

Numbers verified against the game's own data, July 2026. Spot a presentation that behaves differently in the beta? Tell us on Discord and we will retest.

此系列的更多內容

這筆攻略內容僅屬於 MapleStory Classic World。下方相關頁面也按此系列獨立整理,不會與其他 MapleStory 作品混用。

來源與核驗

上方已在本站顯示可閱讀正文;來源頁面只作為引用與後續更新核驗。

NiaMeowDB MapleStory Classic Guides