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MapleStory Classic World EXP Table: Level 1 to 50 (Full Breakdown) - MapleStory Classic

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MapleStory Classic World EXP Table: Level 1 to 50 (Full Breakdown) - MapleStory Classic

Summary

Full EXP table for MapleStory Classic World from level 1 to 50, with cumulative totals and specific milestones.

Article body

The MapleStory Classic World EXP table below is the exact per-level EXP requirement from level 1 through 49 (the EXP needed to hit level 50).

Contents

  1. Per-level EXP requirement
  2. EXP magnitude at a glance
  3. Observations about the curve
  4. Party bonus EXP
  5. Practical grind numbers

Per-level EXP requirement

This is the EXP you need to earn on that level before you level up. Row "Level 1" means you are currently level 1 and need 15 EXP to reach level 2. The Cumulative column is the total EXP you will have earned by the time you get to the next level.

LevelEXP to nextCumulative from lv 1Milestone
11515
23449
357106
492198
5135333
6372705
75601,265
88402,105
91,2423,347
101,7165,0631st job available.
112,3607,423
123,21610,639
134,20014,839
145,46020,299
157,05027,349Mages and Warriors get access to Overalls.
168,84036,189
1711,04047,229
1813,71660,945
1916,68077,625
2020,21697,841
2124,402122,243Kerning PQ available.
2228,980151,223
2334,320185,543
2440,512226,055
2547,216273,271
2654,900328,171
2763,666391,837
2873,080464,917
2983,720548,637
3095,700644,3372nd job available.
Bowman and Thief get access to their first Overalls.
31108,480752,817
32122,760875,577
33138,6661,014,243
34155,5401,169,783
35174,2161,343,999
36194,8321,538,831
37216,6001,755,431
38240,5001,995,931
39266,6822,262,613Forgotten Hollow content opens up.
40294,2162,556,829
41324,2402,881,069
42356,9163,237,985
43391,1603,629,145
44428,2804,057,425
45468,4504,525,875
46510,4205,036,295
47555,6805,591,975
48604,4166,196,391
49655,2006,851,591Level 50 reached. With 3rd job confirmed, the climb continues from here.
The MapleStory Classic World EXP table is the exact same as old school pre-Big Bang MapleStory, at least up to level 50. If you played in the pre-Big Bang era, these numbers should feel instantly familiar.

EXP magnitude at a glance

Raw numbers hide how brutal the late curve is. Each bar below is scaled linearly to the per-level cost, with level 49 as the full-width bar.

LevelEXP to nextRelative cost
115
5135
101,716
157,050
2020,216█
2547,216███
3095,700██████
35174,216███████████
40294,216██████████████████
45468,450█████████████████████████████
49655,200████████████████████████████████████████
From 40 to 49 the per-level cost more than doubles. Everything before level 20 is a rounding error next to the 40s.

Observations about the curve

  • The level 10 advancement is cheap. 3,347 total EXP to hit 10. The Maple Island questline pays 680 EXP in total, enough for level 6 on quests alone, and the rest falls quickly from grinding the mobs around you.
  • Level 30 is roughly 6.5x the EXP of level 20. 97,841 total earned through lv 20, 644,337 total through lv 30 (both numbers straight from the table). The curve from 20 to 30 is where most players get bored of quest EXP and switch to pure grinding.
  • Level 40 to 50 is the real grind. Each individual level from 45 onward costs more than half a million EXP on its own. Level 49 alone is 655,200, which is more EXP than everything you earn from level 1 through level 30 combined (644,337).
  • EXP required grows smoothly per level, roughly 1.1x to 1.15x per level after the early-game spike. The one big discontinuity is at level 6: the requirement jumps from 135 (lv 5 to 6) to 372 (lv 6 to 7), a 2.76x increase in a single step. Lv 6 to 7 (372) to lv 7 to 8 (560) is only 1.5x, closer to the smooth curve you see everywhere after.

Party bonus EXP

Party EXP is increased for larger groups. Community testing by Slash during the Closed Online Test puts the bonus around 11-12 / 30 / 40 / 50 / 60% for a 2 / 3 / 4 / 5 / 6 person party (old GMS was 10 / 15 / 20 / 25 / 30%). So three or more players roughly double the old rate. These numbers are subject to change and the 2-person bonus is the least understood.

Party sizeOld GMS bonusClassic (Slash COT test)
210%~12%
315%30%
420%40%
525%50%
630%60%
The 60% figure is the bonus applied to your residual share. It is not a flat 1.6x on the whole mob's EXP. When someone else kills the mob, you don't get 100% of its EXP, you get a residual portion that the party bonus then boosts by 60%. A fully stacked 6-person party grinding on mob-dense maps like the Kerning City Subway (sort the map list by mob count) still clears faster than any solo setup.

Practical grind numbers

Translating the table into on-the-ground decisions. All mob EXP values below are taken straight from the monster database and assume solo EXP. Party play will reduce these kill counts, though not by a clean multiplier, since each member earns a residual share of the mob's EXP boosted by the party bonus.

  • Ribbon Pig (lv 10, 19 EXP). Going from 10 to 11 needs 1,716 EXP, which is about 91 kills.
  • Stirge (lv 20, 37 EXP). Going from 20 to 21 needs 20,216 EXP, which is about 547 kills.
  • Ligator (lv 31, 59 EXP). Going from 30 to 31 needs 95,700 EXP, about 1,622 kills.
  • Cold Eye (lv 40, 94 EXP). Going from 40 to 41 needs 294,216 EXP, about 3,130 kills.
  • Clang (lv 49, 137 EXP). The final level before 50 costs 655,200 EXP, about 4,783 kills solo.
  • Death penalty. Not confirmed yet for Classic World. In pre-Big Bang MapleStory the loss ranged roughly 5% to 10% of the current level's EXP requirement per death (scaled by level), but the exact Classic World value has not been verified. Treat deaths as expensive at high level until the real number is confirmed.
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