MapleStory Classic WorldGLBMapleStory Classic World EXP Table: Level 1 to 50 (Full Breakdown) - MapleStory Classic

摘要
Full EXP table for MapleStory Classic World from level 1 to 50, with cumulative totals and specific milestones.
正文
The MapleStory Classic World EXP table below is the exact per-level EXP requirement from level 1 through 49 (the EXP needed to hit level 50).
Contents
- Per-level EXP requirement
- EXP magnitude at a glance
- Observations about the curve
- Party bonus EXP
- Practical grind numbers
Per-level EXP requirement
This is the EXP you need to earn on that level before you level up. Row "Level 1" means you are currently level 1 and need 15 EXP to reach level 2. The Cumulative column is the total EXP you will have earned by the time you get to the next level.
| Level | EXP to next | Cumulative from lv 1 | Milestone |
|---|---|---|---|
| 1 | 15 | 15 | |
| 2 | 34 | 49 | |
| 3 | 57 | 106 | |
| 4 | 92 | 198 | |
| 5 | 135 | 333 | |
| 6 | 372 | 705 | |
| 7 | 560 | 1,265 | |
| 8 | 840 | 2,105 | |
| 9 | 1,242 | 3,347 | |
| 10 | 1,716 | 5,063 | 1st job available. |
| 11 | 2,360 | 7,423 | |
| 12 | 3,216 | 10,639 | |
| 13 | 4,200 | 14,839 | |
| 14 | 5,460 | 20,299 | |
| 15 | 7,050 | 27,349 | Mages and Warriors get access to Overalls. |
| 16 | 8,840 | 36,189 | |
| 17 | 11,040 | 47,229 | |
| 18 | 13,716 | 60,945 | |
| 19 | 16,680 | 77,625 | |
| 20 | 20,216 | 97,841 | |
| 21 | 24,402 | 122,243 | Kerning PQ available. |
| 22 | 28,980 | 151,223 | |
| 23 | 34,320 | 185,543 | |
| 24 | 40,512 | 226,055 | |
| 25 | 47,216 | 273,271 | |
| 26 | 54,900 | 328,171 | |
| 27 | 63,666 | 391,837 | |
| 28 | 73,080 | 464,917 | |
| 29 | 83,720 | 548,637 | |
| 30 | 95,700 | 644,337 | 2nd job available. Bowman and Thief get access to their first Overalls. |
| 31 | 108,480 | 752,817 | |
| 32 | 122,760 | 875,577 | |
| 33 | 138,666 | 1,014,243 | |
| 34 | 155,540 | 1,169,783 | |
| 35 | 174,216 | 1,343,999 | |
| 36 | 194,832 | 1,538,831 | |
| 37 | 216,600 | 1,755,431 | |
| 38 | 240,500 | 1,995,931 | |
| 39 | 266,682 | 2,262,613 | Forgotten Hollow content opens up. |
| 40 | 294,216 | 2,556,829 | |
| 41 | 324,240 | 2,881,069 | |
| 42 | 356,916 | 3,237,985 | |
| 43 | 391,160 | 3,629,145 | |
| 44 | 428,280 | 4,057,425 | |
| 45 | 468,450 | 4,525,875 | |
| 46 | 510,420 | 5,036,295 | |
| 47 | 555,680 | 5,591,975 | |
| 48 | 604,416 | 6,196,391 | |
| 49 | 655,200 | 6,851,591 | Level 50 reached. With 3rd job confirmed, the climb continues from here. |
EXP magnitude at a glance
Raw numbers hide how brutal the late curve is. Each bar below is scaled linearly to the per-level cost, with level 49 as the full-width bar.
| Level | EXP to next | Relative cost |
|---|---|---|
| 1 | 15 | |
| 5 | 135 | |
| 10 | 1,716 | |
| 15 | 7,050 | |
| 20 | 20,216 | █ |
| 25 | 47,216 | ███ |
| 30 | 95,700 | ██████ |
| 35 | 174,216 | ███████████ |
| 40 | 294,216 | ██████████████████ |
| 45 | 468,450 | █████████████████████████████ |
| 49 | 655,200 | ████████████████████████████████████████ |
Observations about the curve
- The level 10 advancement is cheap. 3,347 total EXP to hit 10. The Maple Island questline pays 680 EXP in total, enough for level 6 on quests alone, and the rest falls quickly from grinding the mobs around you.
- Level 30 is roughly 6.5x the EXP of level 20. 97,841 total earned through lv 20, 644,337 total through lv 30 (both numbers straight from the table). The curve from 20 to 30 is where most players get bored of quest EXP and switch to pure grinding.
- Level 40 to 50 is the real grind. Each individual level from 45 onward costs more than half a million EXP on its own. Level 49 alone is 655,200, which is more EXP than everything you earn from level 1 through level 30 combined (644,337).
- EXP required grows smoothly per level, roughly 1.1x to 1.15x per level after the early-game spike. The one big discontinuity is at level 6: the requirement jumps from 135 (lv 5 to 6) to 372 (lv 6 to 7), a 2.76x increase in a single step. Lv 6 to 7 (372) to lv 7 to 8 (560) is only 1.5x, closer to the smooth curve you see everywhere after.
Party bonus EXP
Party EXP is increased for larger groups. Community testing by Slash during the Closed Online Test puts the bonus around 11-12 / 30 / 40 / 50 / 60% for a 2 / 3 / 4 / 5 / 6 person party (old GMS was 10 / 15 / 20 / 25 / 30%). So three or more players roughly double the old rate. These numbers are subject to change and the 2-person bonus is the least understood.
| Party size | Old GMS bonus | Classic (Slash COT test) |
|---|---|---|
| 2 | 10% | ~12% |
| 3 | 15% | 30% |
| 4 | 20% | 40% |
| 5 | 25% | 50% |
| 6 | 30% | 60% |
Practical grind numbers
Translating the table into on-the-ground decisions. All mob EXP values below are taken straight from the monster database and assume solo EXP. Party play will reduce these kill counts, though not by a clean multiplier, since each member earns a residual share of the mob's EXP boosted by the party bonus.
- Ribbon Pig (lv 10, 19 EXP). Going from 10 to 11 needs 1,716 EXP, which is about 91 kills.
- Stirge (lv 20, 37 EXP). Going from 20 to 21 needs 20,216 EXP, which is about 547 kills.
- Ligator (lv 31, 59 EXP). Going from 30 to 31 needs 95,700 EXP, about 1,622 kills.
- Cold Eye (lv 40, 94 EXP). Going from 40 to 41 needs 294,216 EXP, about 3,130 kills.
- Clang (lv 49, 137 EXP). The final level before 50 costs 655,200 EXP, about 4,783 kills solo.
- Death penalty. Not confirmed yet for Classic World. In pre-Big Bang MapleStory the loss ranged roughly 5% to 10% of the current level's EXP requirement per death (scaled by level), but the exact Classic World value has not been verified. Treat deaths as expensive at high level until the real number is confirmed.

Beginner's Guide: MapleStory Classic World
Your first hours in MapleStory Classic World, from Maple Island through level 10. Job choices, AP allocation rules, and what to grind on the way.

Warrior Leveling Guide: Level 10 to 30
MapleStory Classic warrior guide, level 10 to 30: per-level SP order, AP split, weapon multipliers, armor and shield picks, and Fighter/Page/Spearman prep.

Magician Leveling Guide: Level 10 to 30
MapleStory Classic magician guide, level 10 to 30: per-level SP order, AP split, wand vs staff, armor picks, and worked damage from the magic formula.

Bowman Leveling Guide: Level 10 to 30
MapleStory Classic bowman guide, level 10 to 30: per-level SP order, AP split, bow vs crossbow tables, armor and scroll picks, and Hunter/Crossbowman prep.

Thief Leveling Guide: Level 10 to 30
MapleStory Classic thief guide, level 10 to 30: per-level Assassin and Bandit SP orders, the dexless question, weapon and armor tables, and Lucky Seven.

Explaining the Damage Formula
How the MapleStory Classic damage formula works: attack range, weapon multipliers, mastery scaling, stat valuation, and worked Power Strike examples.

Best Grind Maps for Every Level 1-50
The best grinding maps in MapleStory Classic World for every level bracket from 1 to 50, ranked by EXP per hour and filtered to level-appropriate mobs.

MapleStory Classic World Glossary
Every acronym, slang term, and game mechanic you need to know for MapleStory Classic World, grouped by category from leveling to economy.
此系列的更多內容
這筆攻略內容僅屬於 MapleStory Classic World。下方相關頁面也按此系列獨立整理,不會與其他 MapleStory 作品混用。
來源與核驗
上方已在本站顯示可閱讀正文;來源頁面只作為引用與後續更新核驗。
NiaMeowDB MapleStory Classic Guides