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MapleStory Classic World Glossary: Every Term, PQ Name, and Slang Explained - MapleStory Classic

已根據 NiaMeowDB MapleStory Classic Guides 核驗
MapleStory Classic World Glossary: Every Term, PQ Name, and Slang Explained - MapleStory Classic

摘要

Every acronym, slang term, and game mechanic you need to know for MapleStory Classic World, grouped by category from leveling to economy.

正文

If you're reading Discord or YouTube guides for MapleStory Classic World and stumbling over acronyms like kPQ, AP, or pure DEX, this glossary explains them all in one place. Terms are grouped by category and sorted alphabetically within each group. Where a term has a whole guide attached, we link to it.

Contents

  1. General and meta
  2. Leveling and EXP
  3. Classes and jobs
  4. Stats and AP
  5. Skills and SP
  6. Combat and damage
  7. Gear and scrolling
  8. Parties and PQs
  9. Economy and trading
  10. Content and bosses
  11. Community slang

General and meta

MS

MapleStory.

MSCW / MS Classic

MapleStory Classic World, Nexon's pre-Big Bang nostalgia server type launching in 2026. Not to be confused with old MapleLegends private servers.

pre-BB

Pre-Big Bang. The era of MapleStory before the 2010 Big Bang update rewrote the game. Classic World recreates this era.

GMS / KMS / JMS / EMS

Global / Korea / Japan / Europe MapleStory. Different regional versions. Classic World is technically a new region of its own, recreating the pre-Big Bang era rather than any single regional build.

Big Bang

The 2010 update that split MS into pre-BB and post-BB. Classic World is the pre-BB side.

OSMS / Old School MS

Slang for pre-Big Bang MapleStory. MS Classic is effectively a modern official revival of OSMS.

Leveling and EXP

EXP

Experience points. Earned by killing mobs and turning in quests. See the EXP table Lv 1 to 50.

grind

Killing mobs repeatedly to gain EXP. The bulk of leveling past lv 30.

level up / ding

Hitting the next level. Resets your EXP bar to 0.

train

A group of players killing mobs together on the same map. Also called a "grind group."

leech

When a low-level player joins a party on a map way above their level and collects EXP from the party bonus while a higher-level carry does the work.

power level / PL

Being leveled quickly, usually by a high-level friend pulling mobs for you.

party bonus

EXP multiplier for being in a party. Classic World pays about 12 / 30 / 40 / 50 / 60% for 2 / 3 / 4 / 5 / 6 party members: roughly double the old GMS rate for three or more players, while a duo stays close to the old rate.

mob rate

How many mobs a map keeps alive at once. Set by the map's spawn-point count scaled by party size (about 75% of the points filled solo, rising to 100% in a full six-player party). There is no separate map-wide multiplier or fixed 40-mob cap.

respawn wave

The ~7.5 second tick on which most mobs repopulate. Not all mobs use the wave, some have their own timers.

Classes and jobs

Beginner

The starting class for every character. You stay a Beginner until lv 10 when you advance to your 1st job.

1st job

The first real job you pick at level 10: Warrior, Magician, Bowman, Thief. See the class tier list.

2nd job

Branch chosen at level 30 inside your 1st-job family. E.g. Warrior → Fighter/Page/Spearman, Magician → Fire-Poison / Ice-Lightning / Cleric.

3rd job / 4th job

Later-game advancements. 3rd job (level 70 in the original game) is confirmed: it arrives with the second Closed Online Test in August 2026. 4th job has not been announced.

branch

The specific 2nd-job path inside a class family (e.g. Fighter is a Warrior branch).

job advancement

The NPC interaction that unlocks your next job at lv 10 / 30.

pure / pure stat

A build that puts every AP point into the class's primary stat and ignores secondary stat requirements. "Pure INT mage", "pure LUK bandit".

dexless / strless / lukless

Skipping the secondary stat that gear would normally require. E.g. a dexless assassin never adds DEX, just relies on gear bonuses to meet claw requirements.

hybrid

A build that splits AP between primary and secondary stats to unlock better gear earlier.

STR / DEX / INT / LUK

The four primary combat stats. Warriors use STR, Bowmen DEX, Magicians INT, Thieves LUK.

Stats and AP

AP (Ability Points)

Earned at every level up. You get 5 per level. Used to raise STR / DEX / INT / LUK / HP / MP.

AP Reset

Cash Shop item that refunds one AP from a stat so you can reassign it. Classic World sells these, including full AP Reset scrolls in the Cash Shop, so bad AP decisions are fully recoverable.

SP (Skill Points)

Earned at level 10 and every level after. Spent on class skills. 3 SP per level, plus 1 bonus SP at lv 10 advancement. That gives you exactly 61 SP by level 30. See the Character Builder.

SP Reset

Cash Shop item that unspends one SP. Classic World sells full SP Reset scrolls in the Cash Shop, letting you respec every point. Especially useful after 2nd job when your 1st-job attack becomes obsolete (e.g. Magician, Bandit).

secondary stat

The off-primary stat. Warriors' secondary is DEX, Bowmen's is STR, Thieves' is DEX, Magicians' is LUK.

Skills and SP

prereq

A skill dependency. You can't put SP into skill B until skill A is at a required level. Example: Magic Claw requires Energy Bolt lv 1.

max level

The SP cap on a single skill. First job damage skills usually cap at 20, passives at 15.

active skill

A skill you press a key to use. Costs MP.

passive skill

A skill that affects you without being activated. Masteries and stat boosts are passives.

buff

A self or party skill that boosts stats temporarily. Rage, Meditation, Iron Body, etc.

booster

A 2nd-job buff that raises attack speed by 2 stages. Sword/Axe Booster, Spear/Polearm Booster, Bow/Crossbow Booster, Claw Booster.

mastery

A 2nd-job passive that raises your weapon's minimum damage floor. Sword Mastery, Spear Mastery, Claw Mastery, etc.

Combat and damage

HP / MP

Health Points / Mana Points. Max HP/MP goes up with level, plus a small AP contribution.

WATK / W.ATK

Weapon Attack. The raw attack number on your weapon. See the damage formula guide.

Magic / MATK

Magic Attack, labeled "Magic" on the in-game stat page (older docs called it MATK). The caster equivalent of WATK. Wands and staves carry the +Magic Attack stat; Meditation buffs it; INT/2 auto-grants it.

ATK Power

A flat attack bonus that feeds into the damage formula like a secondary stat. Comes from buffs and passives, e.g. Rage grants +35 ATK Power to the whole party.

PDEF / MDEF

Physical / Magic Defense. PDEF = floor(DEX/4) + gear + buffs. MDEF from gear + buffs. Reduces incoming damage.

ACC / AVOID

Accuracy / Avoidability. Stat-derived ACC = floor(DEX / 3) + floor(LUK / 6) + 5 for every class and weapon, plus gear + buff ACC on top. AVOID = floor(LUK/3) + gear + buffs (Beginners additionally get floor(DEX/6) + 5). Physical hit rate is a logistic-smoothed roll against a level-scaled ACC value; level gap matters, so fighting above your level punishes ACC hard. See the Accuracy Simulator for exact per-mob numbers.

range

The MIN-MAX damage window shown in your character stat window. Every hit rolls somewhere inside.

one-shot

Killing a mob in a single hit. Efficiency goal on grind maps.

KB (Knockback)

Being pushed backward when hit. Also the knockback resistance stat on mobs: a mob with 500 KB needs 500+ damage to stagger.

mastery floor

Your weapon mastery lifts your minimum damage roll. Higher mastery = less variance.

crit

Critical hit. Every class has a 5% base crit rate for +20% crit damage. Bowmen, Assassins, Lukless Bandits get passive crit boosts.

elemental advantage

Hitting a mob weak to your skill's element for +25% damage. Fire/Ice/Lightning/Poison/Holy.

status

Stun / freeze / slow / poison / curse. Procced by specific skills on specific mobs.

Gear and scrolling

slots

Number of upgrade slots on a piece of gear. Each scroll uses one slot.

clean

An item with no scrolls applied yet. Has all its slots open.

scroll

Consumable that upgrades an item's stats. Four grades: Lesser, Intermediate, Greater, Chaos. Try the scroll simulator.

Lesser scroll

100% success, smaller stat gain. Safest option.

Intermediate scroll

60% success, medium stat gain. Doesn't destroy on fail.

Greater scroll

10% success, biggest stat gain. Doesn't destroy on fail.

Chaos scroll

Random stat change on success, ~10% success rate, destroys the item on fail. The only scroll that can brick your gear.

slot fest / scroll fest

The ritual of applying scrolls to a fresh item, usually on a stream or with witnesses.

god roll

An item that hit lucky on every scroll applied. Rare, expensive, chef's kiss.

brick / boomed

An item destroyed by a Chaos scroll fail. Unrecoverable.

overall / overalls

A single armor piece that covers the top AND bottom slots, freeing a gear slot. E.g. Sauna Robe.

Sauna Robe

A lv 30 universal overall given by the Mr. Wetbottom Secret Book quest in Sleepywood. No class/stat requirements, 10 slots.

untradeable

An item locked to the character that picked it up. Can't be traded or put in the storage/FM.

Parties and PQs

party

Group of up to 6 players that share EXP and loot on the same map.

leader

The party creator. Invites/kicks party members.

PQ (Party Quest)

A multi-stage party-only dungeon that rewards strong EXP and unique items at specific level ranges.

kPQ / Kerning PQ

The Kerning City Party Quest. Lv 21+, 4-6 players, unlocks at level 21 with no max level. The staple pre-BB leveling activity.

LPQ / Ludi PQ

Ludibrium Party Quest. Not available in Classic World at launch because it is level-gated content beyond the level-50 launch cap, coming in future updates.

KS / kill steal

Taking a kill another player had already tagged. Generally considered rude, sometimes unavoidable on crowded maps.

lurk

Sitting on a boss spawn waiting for it to respawn so you can tag it first.

train (party)

A grinding group at a high-mob-density map.

carry

A strong player doing the heavy lifting in a party. Paired with leechers.

loot / party loot

Whether item drops go free-for-all or rotate by party member.

ninja loot

Picking up an item someone else was meant to get without asking. Socially bad.

Economy and trading

mesos

The in-game currency. Dropped by mobs, earned from NPC sells and trades.

NX

Nexon Cash. Real-money-purchased Cash Shop currency.

Cash Shop

The in-game real-money store for cosmetic equips, pet slots, AP/SP resets, storage permits, etc.

FM / Free Market

The player-to-player marketplace, accessed through Free Market Entrance portals in each major town. Where serious trading happens.

merchant / merching

A player who makes mesos by buying low in the FM and selling high.

store permit (Owl)

A Cash Shop item that lets you set up a personal shop in the FM even when offline.

gacha / gachapon

A Cash Shop lottery machine that has the potential to give you random rare items for NX tickets.

trade

Direct player-to-player item+meso swap. Trade taxes apply to mesos.

Content and bosses

Forgotten Hollow

The brand new endgame area unique to Classic World, added by Nexon. Lv 39+. Built around Zelya the cave fairy and her map-fragment questline. See Forgotten Hollow guide.

Zelya

The cave fairy NPC at the entrance of Forgotten Hollow. Gives the fragment-collection questline.

boss

A big mob with much higher HP and longer respawn timers. Bosses have dedicated spawn maps and usually require camping.

mini-boss / rare

A mid-sized mob with a long respawn timer and rare drops. Not technically a boss but hunted similarly.

Mushmom

A lv 40 boss that spawns periodically in Mushmom maps. Classic pre-BB landmark fight.

Jr. Balrog

The Sleepywood Dungeon boss, iconic and the strongest mob at the time of writing.

Zakum

Not in Classic World yet. Drops the famous Zakum Helmet.

hidden street

A map not visible on the world map, accessed through a hidden portal on a regular map.

dungeon

A multi-map area usually with stronger mobs and longer portal paths. Sleepywood Dungeon, Ant Tunnel, etc.

subway

The Kerning City Subway maps, infamous for dense Wraith spawns and top-tier grinding EXP.

Community slang

noob / newb

A new player. Often used playfully, sometimes pejoratively.

vet / veteran

A returning player who played pre-BB in the 2000s.

afk

Away from keyboard. Parked character in town or on a safe ledge.

brb

Be right back. Typically stepped away mid-party.

gg

Good game. Said after a successful run or big drop.

rip

"Rest in peace." Said after a scroll destroy, a bad death, or a missed drop.

sniping

Killing a rare mob someone else was trying to tag. Worse than KS because the mob is rare.

gach / gachapon'd

Got lucky (or unlucky) on the Cash Shop lottery.

cc (change channel)

Switching instances of a map to find a quieter spawn or free ledge. Typed as "/cc" in-game.

@@ / guide me

"I am lost, please help" in Discord.

boomed

Had a Chaos scroll destroy an item. Verb and adjective.

B>

Buying. Shouted in the Free Market or smega to signal a buy order. E.g. "B> Fame", "B> 10 slot cape".

S>

Selling. The seller-side counterpart to B>. E.g. "S> Fame", "S> clean Zhelm".

J>

Joining. Used to find an existing party or PQ run. E.g. "J> kPQ", "J> Zak".

R>

Recruiting. Used by a party leader filling spots. E.g. "RPQ" (recruiting party quest), "R> 2 more kPQ".

Beginner's Guide: MapleStory Classic World guide
Classes6 min read

Beginner's Guide: MapleStory Classic World

Your first hours in MapleStory Classic World, from Maple Island through level 10. Job choices, AP allocation rules, and what to grind on the way.

Warrior Leveling Guide: Level 10 to 30 guide
Classes8 min read

Warrior Leveling Guide: Level 10 to 30

MapleStory Classic warrior guide, level 10 to 30: per-level SP order, AP split, weapon multipliers, armor and shield picks, and Fighter/Page/Spearman prep.

Magician Leveling Guide: Level 10 to 30 guide
Classes8 min read

Magician Leveling Guide: Level 10 to 30

MapleStory Classic magician guide, level 10 to 30: per-level SP order, AP split, wand vs staff, armor picks, and worked damage from the magic formula.

Bowman Leveling Guide: Level 10 to 30 guide
Classes8 min read

Bowman Leveling Guide: Level 10 to 30

MapleStory Classic bowman guide, level 10 to 30: per-level SP order, AP split, bow vs crossbow tables, armor and scroll picks, and Hunter/Crossbowman prep.

Thief Leveling Guide: Level 10 to 30 guide
Classes7 min read

Thief Leveling Guide: Level 10 to 30

MapleStory Classic thief guide, level 10 to 30: per-level Assassin and Bandit SP orders, the dexless question, weapon and armor tables, and Lucky Seven.

Explaining the Damage Formula guide
Mechanics13 min read

Explaining the Damage Formula

How the MapleStory Classic damage formula works: attack range, weapon multipliers, mastery scaling, stat valuation, and worked Power Strike examples.

Best Grind Maps for Every Level 1-50 guide
Mechanics8 min read

Best Grind Maps for Every Level 1-50

The best grinding maps in MapleStory Classic World for every level bracket from 1 to 50, ranked by EXP per hour and filtered to level-appropriate mobs.

EXP Table Lv 1 - 50 for MapleStory Classic World guide
Mechanics4 min read

EXP Table Lv 1 - 50 for MapleStory Classic World

Full EXP table for MapleStory Classic World from level 1 to 50, with cumulative totals and specific milestones.

此系列的更多內容

這筆攻略內容僅屬於 MapleStory Classic World。下方相關頁面也按此系列獨立整理,不會與其他 MapleStory 作品混用。

來源與核驗

上方已在本站顯示可閱讀正文;來源頁面只作為引用與後續更新核驗。

NiaMeowDB MapleStory Classic Guides