
摘要
“05.21 Patch Notes” is an official patch note from MapleStory: Idle RPG Official Patch Notes on 2026-05-21. Its canonical Nexon thread and publication metadata are retained for source-backed verification.
正文

We would like to share the MapleStory : Idle RPG patch notes for 5/21 (Thu).
Party Quest 'Chaos' Difficulty Added & Combat Improvements
Chaos Difficulty Added

The 'Chaos' difficulty will be added to the following Party Quests.
| Party Quest | Open Date | Unlock Condition |
|---|---|---|
| First Time Together | After 5/21 (Thu) maintenance | Clear Chapter 26-5 |
| Dimensional Crack | 5/28 (Thu) 12:00 AM | Clear Chapter 30-5 |
| Remnant of the Goddess | 6/4 (Thu) 12:00 AM | Clear Chapter 33-15 |
Combat Improvements

Party Quest interactions will be improved.
- Dimensional Crack
- In Wave 1, players will now be instantly transported when they touch the portal leading to the special map.
- Players can only enter once per battle.
- In Wave 2, the Pass will now drop instantly when players touch the chest that drops the Pass.
- In Wave 3, the chest that removes debuffs will be removed.
- In Wave 3 combat, individual players who remove the boss's debuff effect will become immune to debuffs for 5 seconds.
- When the boss is neutralized, the debuffs applied by the boss will be removed.
- Remnant of the Goddess
- In Wave 1, Cloud Fragments will now drop instantly when players touch the chest that drops them.
- In Wave 2, touching the monument will grant all players a buff, and the teleport function will be removed.
- In Wave 2, the starting combat position will be moved further to the right compared to before.
- In Wave 3, the NPC that helped summon the boss will be removed.
New System: Party Quest Exploration

A new convenience system will be added that allows players to obtain equipment by running Party Quests in the background for a set period of time.
- How It Works
- 1 Exploration Ticket will be recharged every week.
- Players can choose their desired Party Quest and difficulty to begin an exploration.
- Players can recruit party members to join.
- Players can also explore solo or with a small party. (Auto-matching is not available.)
- If the party size is small, a monster-weakening effect will be applied.
- Claiming Rewards
- When exploration time ends, players can check and claim the equipment they've earned.
- After exploration is complete, rewards can be claimed for 7 days. Rewards cannot be received after 7 days have passed, so please make sure to claim them before they expire.
- Reward Restrictions
Only equipment items can be obtained through Party Quest Exploration.
- Only equipment rewards can be obtained at set rates.
- Other EXP and currency rewards cannot be obtained.
- If a Party Quest Equipment Boost event is in progress, the event benefits will apply.
- Notes
- Once an exploration begins, it cannot be cancelled. Please check the dungeon type and party composition before starting.
- While an exploration is in progress, you cannot participate in other types of Party Quests.
- The Exploration Ticket is consumed when exploration begins. Even if a disconnection or crash occurs during exploration, rewards will be distributed based on certain criteria.
- If your combat power is insufficient to clear the Party Quest, the run may fail. If exploration becomes too difficult based on certain criteria, it may be terminated and your ticket returned.
3 New Legendary Artifacts Added
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3 New Artifacts Will Be Added.
- New Legendary Artifacts can be obtained from existing Artifact Chests and new Rate-Up Artifact Chests.
- The Rate-Up Artifact Chest can be purchased until Wednesday, June 17, 2026, at 11:59 PM.
- Rate-Up Artifact Chests have a higher chance of obtaining new Legendary Artifacts, which means the chance of obtaining existing Legendary Artifacts is set lower. Detailed drop rates can be checked under [Rate Info] in the game.
Job Balance Adjustments
Paladin
- Combat Orders: The MP Cost Reduction value will be changed. (10% → 20%)
- [Mastery] Combat Orders: The Damage Boost value will be changed. (15% → 25%)
- [Mastery] HP Recovery: The Attack increase value will be changed. (5%p → 10%p)
- [Mastery] Parashock Guard: The additional self Attack increase value will be changed. (5%p → 10%p)
Dark Knight
- [Mastery] Hex of the Evil Eye: The effect will be changed. (Accuracy +5 → Boss Monster Damage +20%)
- Dark Resonance: The Attack increase value will be changed. (25% → 30%)
- Revenge of the Evil Eye: The damage value will be changed. (650% → 850%)
Bowmaster
- Quiver Cartridge: The maximum activation speed increase from attack speed will be changed.
- Before: Activation speed increases up to 2x as attack speed increases.
- After: Activation speed increases by up to 0.4 seconds as attack speed increases.
- Soul Arrow: Bow: The maximum DEX increase from attack speed will be changed.
- Before: This effect increases as attack speed increases, up to a maximum of 150.
- After: This effect increases as attack speed increases, up to a maximum of 300.
- Speed Mirage: The maximum activation chance increase based on number of targets and attack speed will be changed.
- Before: A mirage created with a chance will attack the target and deal damage on attack. Activation chance increases as attack speed increases, up to 2x.
- After: A mirage created with a chance will attack up to 5 nearby enemies around the target and deal damage on attack. Activation chance increases as attack speed increases, up to 50%.
- Phoenix: Max targets will be changed. (3 → 5)
- [Mastery] Phoenix: Target count increase value will be changed. (+2 → +3)
- Hurricane: Will be changed from single-target damage to area-of-effect damage, and an effect will be added where the character moves toward the nearest enemy if no enemies are nearby while using the skill.
- Before: Focuses your mind to fire arrows at blinding speed like a raging storm. Arrows deal damage to the target and fire faster as attack speed increases.
- After: Focuses your mind to fire arrows at blinding speed like a raging storm. Arrows deal damage to up to 7 enemies in front of you and fire faster as attack speed increases. If there are no enemies in range when the skill is used, the character will move toward the nearest enemy.
- Sharp Eyes: The effect and duration will be changed.
- Before: For 15 seconds, increases the Critical Rate of allied players by 8% and Critical Damage by 40%.
- After: For 18 seconds, increases the Critical Damage of allied players by 20% of your Critical Damage. Your own Critical Damage additionally increases by 40%.
- Illusion Step: Duration and Attack increase value will be changed.
- Duration: 5 sec → 9 sec / Attack increase: 10% → 14%
Marksman
- Sharp Eyes: The effect and duration will be changed.
- Before: For 15 seconds, increases the Critical Rate of allied players by 8% and Critical Damage by 40%.
- After: For 18 seconds, increases the Critical Damage of allied players by 20% of your Critical Damage. Your own Critical Damage additionally increases by 40%.
- Illusion Step: Duration and Attack increase value will be changed.
- Duration: 5 sec → 9 sec / Attack increase: 10% → 14%
Night Lord
- Assassin's Mark: Max targets will be changed. (5 → 7)
- [Mastery] Assassin's Mark: Damage increase value will be changed. (50% → 80%)
- [Mastery] Alchemic Adrenaline: An effect will be added.
- Alchemic Adrenaline Final Damage boost amount +6%p additional increase
- Frailty Curse: Final Damage increase will now scale with skill level, and the Final Damage increase and incoming damage increase values will be changed.
- Final Damage increase: 15% → 13% / Incoming damage increase: 10% → 18%
- Shadow Shifter: The effect and the duration during which buffs cannot be received upon Shadow Shifter activation will be changed.
- Attack increase → Changed to Final Damage increase
- Time buffs are not applied after activation: 4 sec → 3 sec
- [Mastery] Shadow Shifter: The effect will be changed.
- Attack increase amount +100% → Final Damage +10%p
- Dark Harmony: The minimum damage multiplier increase value will be changed. (10% → 20%)
Shadower
- Phase Dash: Changed so that the movement direction cannot be changed during the dash, and improved to be usable mid-air.
- Into Darkness: Duration will be changed. (10 sec → 13 sec)
- Level 82 Mastery: The effect will be changed.
- Before: Meso Explosion damage +50%
- After: Increases incoming damage taken by the target by 12% for the duration of Venom (unified with Night Lord's Level 82 Mastery)
- Level 90 Mastery: The effect will be changed.
- Before: Meso Explosion enemy hit count +1
- After: Meso Explosion damage +100%
- Smokescreen: Final Damage increase and Defense reduction will now scale with skill level, and the Final Damage increase and Defense reduction values will be changed.
- Final Damage increase: 15% → 13%, Defense reduction: 8% → 7%, Each effect will now scale with skill level
- Shadow Shifter: Effect change and the duration during which buffs cannot be received upon Shadow Shifter activation will be changed.
- Attack increase → Changed to Final Damage increase
- Time buffs are not applied after activation: 4 sec → 3 sec
- [Mastery] Shadow Shifter: The effect will be changed.
- Attack increase amount +100% → Final Damage +10%p
Guild Boss Battle Season Added & Improvements

A new season of Guild Boss Battle will be added.
- Participation Requirements
- Available 10 days after server opening.
- If the total number of eligible guilds is odd and 1:1 matching is not possible, the lowest-ranked guild will not be able to participate.
- Duration
A total of 3 rounds will be held on the following schedule:
- Round 1: 5/22 (Fri) 12:00 PM ~ 5/27 (Wed) 9:59 PM
- Round 2: 5/29 (Fri) 12:00 PM ~ 6/3 (Wed) 9:59 PM
- Round 3: 6/5 (Fri) 12:00 PM ~ 6/10 (Wed) 9:59 PM
- Rule Improvements
The following rule changes will be made:
- Before: Points are awarded based on ranking, and the guild with the higher total points wins.
- After: Scores dealt to bosses are tallied, and the guild with the higher score wins.
Colosseum Season Added & Improvements
A new Colosseum season will be added.
- Participation Requirements
- To participate in the Colosseum, the Arena content must be open at the time of matchmaking. Actual content open times may vary.
- If the Arena content opens mid-round, you may or may not be able to participate in the next round.
- Duration
- Round 1: 5/26 12:00 PM ~ 5/30 9:59 PM
- Round 2: 6/2 12:00 PM ~ 6/6 9:59 PM
- Round 3: 6/9 12:00 PM ~ 6/13 9:59 PM
- Rule Improvements
The following rule changes will be made:
- Before: +3 points for each opponent defeated in daily scoring
- After: +10 points for each opponent defeated in daily scoring
Content Matching Criteria Update
The matchmaking criteria for similar power levels will be updated to use appropriate values, even if a player intentionally maintains a low combat power in rankings.
New Events
Half Anniversary Stamp Mission Event

- Duration: After 5/21 (Thu) maintenance, 2026 ~ 6/10 (Wed) 11:59 PM
- Event Details:
- Use the Stamp Tickets you've earned to stamp the Half Anniversary reward board.
- Complete daily missions to earn Stamp Tickets and Festival Points.
- When you stamp, one uncollected reward will be granted at equal probability.
- Additional rewards can be earned based on your total stamp count.
Party Quest Burning UP Event

- Event Details:
- An event will be held where equipment drop rates increase in the following Party Quests:
- First Time Together: After 5/21 (Thu) maintenance, 2026 ~ 5/27 (Wed) 11:59 PM
- Dimensional Crack: 5/28 (Thu) 12:00 AM ~ 6/3 (Wed) 11:59 PM
- Remnant of the Goddess: 6/4 (Thu) 12:00 AM ~ 6/10 (Wed) 11:59 PM
- The event will run for 1 week per dungeon, timed with the Chaos difficulty opening.
- An event will be held where equipment drop rates increase in the following Party Quests:
Zakum/Horntail Raid Burning Time! Event

- Event Details:
- An event will be held where equipment drop rates increase in Zakum/Horntail Raids:
- Zakum Boss Raid: 6/1 (Mon) 12:00 AM ~ 6/14 (Sun) 11:59 PM
- Horntail Boss Raid: 6/1 (Mon) 12:00 AM ~ 6/14 (Sun) 11:59 PM
- An event will be held where equipment drop rates increase in Zakum/Horntail Raids:
Battle Pass Boost Event

- Duration: 5/28 (Thu) 12:00 AM ~ 6/10 (Wed) 11:59 PM
- Event Details:
- An event will be held where the amount of Red Diamonds earned through the Daily Battle Pass is doubled.
Elite Monster Summoning Power Up Festival

- Duration: 5/25 (Mon) 12:00 AM ~ Until further notice
- Event Details:
- An event that runs individually for 35 days upon reaching Elite Monster Summoning Level 28.
- Complete weekly missions to earn rewards.
- Rewards can be earned based on your cumulative elite monster summon count.
Other Improvements
- A notification will appear in combat if you have a basic attack skill equipped from a lower job advancement.
- An option to toggle the skill screen shake effect on/off will be added under Settings > Graphics.
- The screen scroll position will no longer reset when saving or switching presets.
- Added the ability to rename presets from the abbreviated preset list view.
- A notification will be added to the Growth Guide if you have not entered the Star Force Field this week.
- The UI highlight for claimable rewards in certain events will be improved for better visibility.
- The save state of the "Remember Current Options" feature for Potential options will now be saved individually per equipment slot.
- Potential options of Epic grade or lower will no longer have preferred options set by default upon initial creation or grade-up.
- Potential options without preferred options can now be continuously rerolled. (Unique grade or higher cannot have no preferred options.)
- Patch validity verification will no longer take additional time at each game launch.
- Thai Text Support Notice: Thai text will be added to the game in this update.
Bug Fixes
- Fixed an issue where emojis could be entered in preset name changes.
- Fixed an issue where profile images appeared transparent in certain situations.
- Fixed an issue where the unequip icon was visible when checking the detailed view of a skill preset.
- Fixed an issue where a costume equipped to a different slot was unequipped when purchasing a costume while previewing it.
- Fixed an issue where a party member's nickname UI disappeared when they revived in combat.
- Fixed an issue where the movement effect of some costumes was not displayed normally.
- Fixed an issue where participation was not processed correctly even after reaching the target point in Flag Race.
- Fixed an issue where the Dark Knight's Final Pact skill effect disappeared during wave transitions in Party Quests.
- Fixed an issue where Nependeaths became transparent in certain situations in the Remnant of the Goddess Party Quest.
- Fixed an issue of frequent force-quit occurrences on certain devices with low memory capacity.
- Fixed an issue where the Hero's Combo Attack skill effect remained after the buff was cancelled before the duration ended.
- Fixed an issue where skills triggered on attack with a chance would not activate and would have their cooldown applied when the target died. (Arch Mage (Fire/Poison) Ignite / Bowmaster Speed Mirage)
- 1 Boss Raid Entry Ticket will be retroactively provided to some users who did not receive it.
Thai language has been added as an in-game language.

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MapleStory: Idle RPG Official Patch Notes


