跳到主要內容
MPStorysMAPLESTORY SERIES HUB
返回未來版本
MapleStory: Idle RPGGLB

August 13 Patch Notes

已根據 MapleStory: Idle RPG Official Patch Notes 核驗
August 13 Patch Notes

摘要

“August 13 Patch Notes” is an official patch note from MapleStory: Idle RPG Official Patch Notes on 2026-08-13. Its canonical Nexon thread and publication metadata are retained for source-backed verification.

正文

 

Here are the patch notes for MapleStory : Idle RPG on August 13.

 

🔸New System: Journey's Treasure

The "Journey's Treasure" system is being added, allowing players to obtain key growth materials through chapter idle hunting.

  • Journey's Treasure can be accessed through [Hero's Journey] → [Journey's Treasure].

  • Available to users who have access to Hero's Journey (cleared the Chapter 20 Boss).

◼ How It Works

  • Defeating monsters while hunting in a chapter fills the Treasure Gauge.
    • Hunting in higher chapters fills the gauge faster.

    • Hunting in areas below chapter 20 does not accumulate gauge.

    • Defeating event monsters such as Burning Field Booster monsters does not count toward the gauge.

    • Monsters defeated through Quick Hunt do not count toward the gauge.

  • When the gauge is full, choose 1 of 4 Treasure Cards to claim your reward.
    • Once a card is selected, the rewards from the remaining cards cannot be obtained.

    • Treasure Cards: [Star Force Enhancement Scroll] / [Regular Potential Cube] / [Spell Trace] / [Meso]

  • The 3 unselected cards advance in stage (up to Stage 5), providing greater rewards next time, while the selected card resets to Stage 1.

  • The required gauge increases each time a reward is claimed.

  • The gauge can be filled up to 200%, and any gauge beyond 200% is lost.

  • Offline rewards also accumulate the Treasure Gauge equally, and the offline reward increase effect from the Maple Premium Membership also applies to gauge accumulation.

◼ Weekly Acceleration

  • Once per week, you can watch an ad to gain additional Treasure Gauge.
    • Gauge is awarded based on probability when using a boost:
      • +20% Gauge (60% chance)

      • +25% Gauge (30% chance)

      • +30% Gauge (10% chance)

    • If the gauge obtained from a boost exceeds 100%, the remaining gauge is applied to the next level's required gauge.

  • With a Maple Premium Membership, you can use 1 additional weekly acceleration.
    • The additional membership acceleration can only be used after the ad acceleration.

  • Weekly acceleration uses reset every Monday at midnight (server time).

◼ Card Rewards (by Stage)

Treasure Card Stage 1 Stage 2 Stage 3 Stage 4 Stage 5
Star Force Enhancement Scroll 20 24 28 32 40
Regular Potential Cube 10 12 14 16 20
Spell Trace 15,000 18,000 21,000 24,000 30,000
Meso 4,000,000 4,800,000 5,600,000 6,400,000 8,000,000

 

🔸3 New Legendary Artifacts Added

Three new artifacts are being added.

Artifact Name Inventory Effect On-Equip Effect
Reindeer's Spear Damage 30% Attack increases by 5% and Defense Penetration increases by 5%. If there is only 1 enemy, the Defense Penetration increase effect is doubled. If that enemy is a boss, it is tripled instead.
Secret Map Final Damage 2% Attack increases by 5%. When there are 10 or more enemies, Final Damage increases by 5%. In [Growth Dungeon] battle, the Final Damage increase effect is tripled.
Ring of Cycles Critical Damage 10% Every 5 seconds, this artifact's effect is removed, then a different effect is applied based on the current Critical Rate.
[Below 100%] Critical Rate +30%. [100% or above] Skill DMG +40%.
[For every 10% above 100%] Basic Attack Damage +6%, up to 10 times.
  • The new Legendary Artifacts can be obtained from existing Artifact Chests and the new [Rate-Up Artifact Chest].

  • The Rate-Up Artifact Chest has a higher chance of obtaining the new Legendary Artifacts.
    • Previous Rate-Up: When a Legendary Artifact appears, new artifacts have 2× the appearance rate compared to existing artifacts.

    • Current Rate-Up: When a Legendary Artifact appears, new artifact appearance rate is 60%, existing artifacts 40%.

    • Detailed drop rates can be found in [Rate Info] in the game.

    • Sales quantity for Rate-Up Artifact Chest products is being adjusted.
      • Monthly: 10 times → 20 times

      • Individual: Changed to unlimited

◼ Existing Artifact Adjustment

  • The equip effect duration of the [Candle] artifact increases from 30 seconds to 40 seconds.

 

🔸Job Balance

As mentioned in [To MapleStory : Idle RPG], balance patches are being applied to reduce the performance gap between jobs. This balance update aims to minimize the gap between jobs in [Chapter Breakthrough] battles. In the process, jobs with particularly powerful skill effects at the highest levels have had those effects redistributed across lower levels, aiming for a more natural performance curve across level ranges.

Additionally, jobs with strong HP recovery abilities in PVP have had their recovery effects reduced, while their boss damage capabilities, which were relatively lacking, have been improved. Jobs that were relatively weak in PVP have received improvements to increase their durability, aiming to reduce the overall gap.

After this balance patch, we will continue to monitor class performance across various play environments and plan to make adjustments at appropriate times in the future.

◾Hero

Skill Changes
Puncture • Targets: 5 → 10
• Cooldown: 19s → 17s
• Damage Taken Increase +10% effect from wound expanded from boss → applies to all targets
• Improved hit effects to trigger faster when attack speed is high
Enhanced Raging Blow • Targets: 9 → 12
• Damage: 550% → 610%
• Cooldown: 19s → 17s
Enrage • Effect Duration: 5s → 7s
• Activation Interval: 10s → 12s
• Added an effect that additionally activates at the start of combat
Magic Crash • Targets: 5 → 9
• Effect Range: +50%

◾Paladin

Skill Changes
Divine Shield Added an effect that additionally activates at the start of combat
Magic Crash • Targets: 5 → 9
• Effect Range: +50%

◾Dark Knight

Skill Changes
Evil Eye Improved Evil Eye to move while staying fully attached to the character
Evil Eye Shock Effect Range: +17%
Lord of Darkness • Duration: 5s → 8s
• Critical Rate: 8% → 10%
• Critical Damage: 30% → 40%
• Cooldown: 2s → 3s
Dark Resonance Added an effect that increases damage to boss monsters by 20%
Cooldown: 35s → 32s
Magic Crash • Targets: 5 → 9
• Effect Range: +50%

◾Arch Mage (Ice/Lightning)

Skill Changes
Freezing Crush • Frost can now also be applied with basic attacks
• Frost Infliction Chance: 25% → 40%
• Decreased Speed per Frost stack: 5% → 6% (no longer increases with skill level)
• Decreased Evasion per Frost stack: 1 → 2
[Mastery] MP Eater - MP Boost (Lv. 49) Trigger Condition: MP 50% or above → MP 35% or above
[Mastery] Freezing Crush - Aura (Lv. 54) • Frost Infliction Interval: 2s → 3s
• Targets: 5 → 8
Shatter Added an effect that reduces damage taken by 5%
Thunder Spear Targets: 6 → 8
Elemental Decrease • Trigger Chance: 20% → 25%
• Damage Taken Increase: 10% → 12%
Element Amplification Trigger Condition: MP 50% or above → MP 35% or above
Chain Lightning Improved so chain effect finds more appropriate targets
Freezing Breath Cooldown: 45s → 40s
Blizzard Targets: 5 → 7
Frozen Orb • Frozen Orb Duration: 5s → 6s
• Decreased Orb Speed
[Mastery] Blizzard - Final Attack (Lv. 113) • Additional Damage: 750% → 950%
• Trigger Chance: 20% → 30%
• Cooldown set to 1s
Frost Clutch • Damage Increase per Frost stack: 6% → 4%
• Effect now applies to all Ice/Lightning skills (previously Lightning skills only)

◾Arch Mage (Fire/Poison)

Skill Changes
[Mastery] MP Eater - MP Boost (Lv. 49) Trigger condition: MP 50% or above → MP 35% or above
Burning Magic Added an effect that reduces damage taken by 5%
Elemental Decrease • Trigger chance: 20% → 25%
• Damage Taken increase: 10% → 12%
Element Amplification Trigger condition: MP 50% or above → MP 35% or above
Poison Mist Added a limit so that only 1 poisonous fog can be active at a time
Mist Eruption • Number of explosions that can be triggered per poisonous fog: 1 → 2
• Cooldown until next explosion after each explosion: 4s
Meteor Shower Targets: 5 → 7
Flame Haze • Skill structure changed
◦ Before: A flame orb explodes 1.5s later, dealing damage and inflicting Burn on up to 10 enemies near the orb
◦ After: Inflicts Burn on all enemies touched by the orb, then 2s later, up to 10 enemies in the area the orb passed through take explosion damage
• Burn damage interval: 1s → 0.5s
• Burn duration on boss targets: 30s → 20s
[Mastery] Mist Eruption - Explosion (Lv. 108) • Before: Max explosions +1 (Cooldown 2s)
• After: Max explosions +1, explosion cooldown -1s
[Mastery] Meteor Shower - Final Attack (Lv. 113) • Additional damage: 750% → 950%
• Trigger chance: 20% → 30%
• Cooldown set to 1s
[Mastery] Flame Haze - Poison Mist (Lv. 118) Added effect: Poison Mist max count +1
Fervid Drain • Damage increase per Poison stack: 6% → 4%
• Effect now applies to all Fire/Poison skills (previously Fire skills only)

◾Bishop

Skill Changes
[Mastery] MP Eater - MP Boost (Lv. 49) Trigger condition: MP 50% or above → MP 35% or above
Holy Fountain • Cooldown: 40s → 30s
• Recovery: Max HP 2% → 1.2%
[Mastery] Holy Fountain - Boss Monster Damage (Lv. 68) Boss Monster Damage increase: 10% → 20%
Element Amplification Trigger condition: MP 50% or above → MP 35% or above

◾Bowmaster

Skill Changes
Covering Fire Skill use range increased by approx. 20%
Quiver Cartridge • Magic Arrow targets changed to 3
• Additional damage: 22% → 50%
Soul Arrow: Bow • Added effect: Attack +8%
• DEX increase: 50 → 150
• Max DEX based on Attack Speed: 300 → 900
Speed Mirage • Targets: 5 → 7
• Target detection range increased by approx. 14%
Arrow Platter Targets: 1 → 3
Focused Fury • Duration: 4s → 6s
• Accuracy increase: 1 → 3
Phoenix • Duration: 20s → 30s
• Target detection range increased by approx. 25%
Mortal Blow Final Damage increase: 10% → 12%
Marksmanship • Before: Attack +20% when only 1 enemy
• After: Base Attack +10%, additional +10% when only 1 enemy
Reckless Hunt: Bow Decreased Defense: 10% → 5%
[Mastery] Arrow Platter - Targets (Lv. 98) Max targets additional +2 → +1
Hurricane Targets: 7 → 11
[Mastery] Phoenix - Reuse (Lv. 104) Skill Cooldown Decrease: 50% → 40%
Enchanted Quiver • Quiver Cartridge targets additional +2 → +3
• Final Damage increase: 500% → 300%
[Mastery] Flash Mirage II - Enhance & Targets (Lv. 138) Additional attack targets: +3 → +1

◾Marksman

Skill Changes
Covering Fire Skill use range increased by approx. 20%
Soul Arrow: Crossbow Attack increase: 10% → 12%
Bolt Burst • Damage: 380% → 450%
• Attack range: +15%
Frostprey • Hit interval: 3s → 1.5s
• Damage: 600% → 300%
• Freeze chance: 20% → 10%
• Duration: 20s → 30s
• Target detection range increased by approx. 25%
Mortal Blow Final DMG increase: 10% → 12%
Marksmanship • Before: Attack +20% when only 1 enemy
• After: Base Attack +10%, additional +10% when only 1 enemy
Reckless Hunt: Crossbow Decreased Defense: 10% → 5%
[Mastery] Frostprey - Reuse (Lv. 104) Skill Cooldown Decrease: 50% → 40%
Arrow Illusion • Hit interval: 3s → 1.5s
• Damage: 2,400% → 1,200%
• Added: Max 1 placement at a time

◾Night Lord

Skill Changes
Gust Charm • Targets: 6 → 8
• Stun duration: 1.5s → 2s
[Mastery] Gust Charm - Damage (Lv. 39) • Before: Stun duration +50%
• After: Damage +80%
Assassin's Mark • Mark trigger interval: 5s → 2.5s
• Mark duration: 5s → 2.5s
• Damage: 300% → 190%
Alchemic Adrenaline • Trigger condition: 7 hits → 5 hits
• Final Damage increase: 10% → 15%
Dark Flare • Hit interval: 5s → 2s
• Targets: 5 → 8
• Damage: 400% → 330%
Venom Poison chance: 30% → 50%
[Mastery] Venom - Weaken (Lv. 82) Damage Taken increase to poisoned targets: 12% → 15%
[Mastery] Dark Flare - Strike Interval (Lv. 104) Hit interval reduction: 40% → 25%
[Mastery] Night Lord's Mark - Weaken (Lv. 122) • Before: Mark of Assassin trigger interval/duration -1s
• After: Marked targets take +8% Damage Taken for 2s
Dark Harmony Final Damage increase: 15% → 12%
[Mastery] Night Lord's Mark - Activation Interval (Lv. 138) • Before: Marked targets take +15% Damage Taken for 4s
• After: Mark of Assassin trigger interval/duration -0.5s

◾Shadower

Skill Changes
Phase Dash Targets: 7 → 9
Dark Flare • Hit interval: 5s → 2s
• Targets: 5 → 8
• Damage: 400% → 330%
Venom Poison chance: 30% → 50%
[Mastery] Venom - Weaken (Lv. 82) Damage Taken increase to poisoned targets: 12% → 15%
Assassinate • Skill action speed improved
• Base hit damage now increases more significantly with skill level
[Mastery] Dark Flare - Strike Interval (Lv. 104) Hit interval reduction: 40% → 25%
Blood Money • Damage: 2,800% → 3,600%
• Removed: Damage increase based on stacks ×5% when only 1 target
[Mastery] Blood Money - Damage & Target (Lv. 122) • Before: Blood Money damage +100%
• After: Blood Money damage +50%, number of targets applied at 2x the stack count
[Mastery] Blood Money - Damage & Target (Lv. 138) • Before: Blood Money stack count applied at 2x
• After: Blood Money damage +50%, number of targets applied at 3x the stack count

◾Buccaneer

Skill Changes
Sea Serpent Burst 40% chance on basic attack → Guaranteed on basic attack
[Mastery] Serpent Scale - Start (Lv. 68) Serpent Stones obtained at combat start: 3 → 5
Groggy Mastery Damage +25% → Final Damage +8%
[Mastery] Nautilus Strike - Final Attack (Lv. 113) • Trigger chance: 15% → 30%
• Cooldown set to 1s
Time Leap Final Damage increase for duration: 30% → 15%

◾Corsair

Skill Changes
Swift Fire Changed from single target → attacks up to 8 enemies ahead
Scurvy Summons • Crew attack interval: 3s → 1.5s
• Crew attacks now hit up to 3 nearby enemies
Infinity Blast Attack increase: 10% → 12%
Siege Bomber • Hit interval: 2.5s → 1.5s
• Damage: 290% → 190%
• Targets: 4 → 6
• Explosion range: +50%
• Improved so Siege Bomber immediately re-places even when already deployed during auto-combat
Blackboot Bill Targets: 6 → 9
[Mastery] Siege Bomber - Setup (Lv. 68) Added effect: First setup after combat starts reduces cooldown by 15s
All Aboard • Firing interval: 4s → 2s
• Damage: 190% → 110%
• Targets: 3 → 8
• Bullet explosion range: ~30% wider
• Bullet speed increased
Cross Cut Blast Final Damage increase: 10% → 12%
Broadside • On Battleship summon: surrounding damage 3,800% → 5,000%, targets 5 → 10, effect range increased
• Improved so Battleship Bomber immediately re-places even when already deployed during auto-combat
Jolly Roger Final Damage increase: 18% → 15%
Rapid Fire • Changed from single target → attacks up to 9 enemies ahead
• Damage: 1,350% → 1,800% / Cooldown: 21s → 17s
[Mastery] Nautilus Strike - Final Attack (Lv. 113) • Trigger chance: 15% → 30%
• Cooldown set to 1s
[Mastery] Broadside - Bombardment (Lv. 118) • Before: Bombardment on every 2nd attack
• After: All attacks changed to bombardment
Majestic Presence Changed from additional single-target damage → additional damage to up to 6 enemies near the target
[Mastery] Broadside - Setup (Lv. 138) Added effect: First setup after combat starts reduces cooldown by 15s

 

🔸Content Difficulty Adjustment

Damage received from monsters in various content has been reduced, easing the burden of dying in combat.

  • Applies to: Boss Raids (Zakum and Horntail, all difficulties), Guild Raid, Party Quests (First Time Together, Dimensional Crack, Remnant of the Goddess, Romeo and Juliet), Party Quest exploration, Guild Dungeon, Guild War

  • Monster Attack in Growth Dungeons is being reduced.

  • Boss Attack, HP, and Evasion in Zakum Boss Raid are being reduced.

  • Zakum's arms are now classified as Boss monsters, so Boss monster effects apply to them.

 

🔸Party Quest Equipment Bonus Potential Improvement

  • The chance of equipment obtained from Party Quests having Bonus Potential lines has been improved.
    • The chance of 1-line Bonus Potential equipment will decrease, while the chance of 2-line and 3-line equipment will increase.

 

🔸Growth Dungeon Quick Clear All

A Quick Clear All feature is being added to Growth Dungeons.

  • Available after clearing all 50 stages of all Growth Dungeon.

  • On the Quick Clear All page, specify the number of clears per dungeon to clear multiple Growth Dungeons at once.

  • Each clear consumes the respective dungeon's Entry Ticket, and rewards are provided equally.

 

🔸Party Quest QoL Improvements

  • A scheduled end feature is being added during repeat combat.
    • Set a desired number of repetitions, and repeat combat will automatically end when that count is reached.

  • A matchmaking feature is being added to the exploration team system, making it easier to form a party.

 

🔸Preset QoL Improvements

Copy/paste functionality is being added for individual presets (Skills, Companions, Artifacts, etc.) and dungeon presets (Arena, Boss Raid, etc.).

  • In Skill presets, you can toggle Auto use ON/OFF for individual skills.
      

  • A confirmation popup will appear when attempting to deactivate a preset.

  • Skills are automatically equipped when changing classes.

 

🔸Battle Display Settings

A feature to more freely and conveniently adjust multiplayer combat information is being added, accessible through the “Battle Display” tab in game settings and the quick-settings icon in the multiplayer battle screen.

* Settings > Preferences > Battle Display

* Multiplayer battle > Pause > Battle Display

  • Adjust the transparency of other players' characters.

  • Toggle display of other players' character information (name, guild name, title) on or off.

  • Adjust the visibility and transparency of ally/enemy status icons individually.
    • In Boss Raid content, other allies' status icons are not shown by default and are not affected by this option.

 

🔸Equipment Filter Improvements

  • A filter for specifying the number of Bonus Potential lines is being added to the equipment filter.

 

🔸Offline Reward Improvements

  • The efficiency of idle Offline Rewards increases by approximately 5.9%.

  • The Offline Reward quantity provided by the Maple Premium Membership increases from 1.5x to 1.7x.

 

🔸Membership Benefit Improvements

◾Maple Special Membership

  • Monthly Check-in can now be progressed twice per day.
    • After claiming the final Monthly Check-in reward, check-in will not resume until the 1st day of the next month.

  • The maximum Elite Monster Summoning Point capacity increase benefit is raised from 100% to 200%.

◾Maple Premium Membership

  • Offline Reward quantity increases from 1.5x to 1.7x.

  • Upgrade time reduction benefit increases from 10% to 15%.

  • Journey's Treasure Weekly Boost can be used 1 additional time.

  • Idle hunting combat now also applies during Guild content (content within the Guild Content tab) and PVP content other than the Arena.

 

🔸Elite Summoning Level Expansion

  • The Elite Summoning level cap is expanded from 35 to 40.

 

🔸Guild Boss Battle New Season Added

A new season of Guild Boss Battle is being added.

Round Period (Server Time)
Round 1 2026-08-14 (Fri) 12:00 PM – 2026-08-19 (Wed) 9:59 PM
Round 2 2026-08-21 (Fri) 12:00 PM – 2026-08-26 (Wed) 9:59 PM
Round 3 2026-08-28 (Fri) 12:00 PM – 2026-09-02 (Wed) 9:59 PM

 

🔸New Events

⭐ Job Change Event

📌 Duration: After maintenance on Thursday, August 13, 2026 – Wednesday, September 2, 2026, 11:59 PM (Server Time)

  • During the event period, the class change feature can be used once for free.

  • However, changing to Wind Archer or Night Walker is not available.

  • After using the free class change, you can continue to change classes by spending currency as usual.

  • After changing classes, you cannot change again for 24 hours.

 

⭐Operation Artifact Excavation!

📌 Duration: After maintenance on Thursday, August 13, 2026 – Wednesday, September 2, 2026, 11:59 PM (Server Time)

  • Participation requirement: Available when Artifact content is unlocked.

  • Complete 3 daily missions and 2 repeatable missions that refresh each day to earn event currency.

  • Step-Up Mission: Earn rewards by stage based on the number of Artifact Chests and Pickup Artifact Chests used (combined). Only chests used during the event period are counted.

  • Exchange: Exchange collected event currency for desired rewards.

 

⭐ Growth Dungeon 15-Day Attendance Event

📌 Duration: After maintenance on Thursday, August 13, 2026 – Wednesday, September 2, 2026, 11:59 PM (Server Time, individuals can participate for 20 days)

  • Participation requirement: Available when Growth Dungeons are unlocked.

  • Check in for 15 days to obtain Growth Dungeon Entry Tickets (Weapon, EXP, Equipment, Hero's Power, Enhancement).

  • Reward quantities: Days 1–5: 3 each, Days 6–10: 4 each, Days 11–15: 5 each.

  • Check-in is credited once per day; no makeup feature is provided for missed days.

 

⭐ Cygnus Stamp Mission

📌 Duration: After maintenance on Thursday, August 13, 2026 – Wednesday, September 2, 2026, 11:59 PM (Server Time)

  • Participation requirement: Available after clearing Chapter 3-4.

  • Collect stamps by completing missions to earn various rewards.

 

⭐ World Boss Reward Boost

📌 Duration: From World Boss settlement on Monday, August 17, 2026 – until World Boss settlement on Sunday, August 30, 2026 (Server Time)

  • Rewards obtained from World Bosses increase during the event period.

 

⭐ Arena Boost

📌 Duration: From Arena settlement on Monday, August 31, 2026 – until Arena settlement on Sunday, September 13, 2026 (Server Time)

  • Rewards obtained from the Arena increase during the event period.

 

⭐ Party Quest Burning UP

The following Party Quests will run sequential weekly events that increase the chance of obtaining equipment.

  • First Time Together: After maintenance on Thursday, August 13, 2026 – Wednesday, August 19, 2026, 11:59 PM

  • Dimensional Crack: Thursday, August 20, 2026, 12:00 AM – Wednesday, August 26, 2026, 11:59 PM

  • Remnant of the Goddess: Thursday, August 27, 2026, 12:00 AM – Wednesday, September 2, 2026, 11:59 PM

 

🔸Other Improvements & Bug Fixes

  • Fixed an issue where the damage increase values of Wind Archer's [Mastery] Sentient Arrow - Damage (Lv. 80) and Fairy Spiral - Damage (Lv. 120) were applied incorrectly. (+14% → +13%)

  • Fixed an issue where the additional damage on attack from [Mastery] Nautilus Strike - Final Attack (Lv. 113) was not triggered by Nautilus Strike's own attacks.

  • Fixed an issue where the Barrier from Night Walker's Vitality Siphon was not properly recognized by Barrier-related effects.

  • Fixed an issue where Enrage, Divine Shield, and Holy Symbol were not applied if activated while under a status effect.

  • Fixed an issue where Shadow Shifter's Final Damage increase effect disappeared while under a status effect.

  • Fixed an issue where Arch Mage (Fire/Poison)'s Ignite skill damage was not applied as Fire element.

  • Fixed an issue where, in certain situations, the character approached the target much closer than the skill's range when using a skill.

  • Fixed an issue where the additional damage of some skills was not applied as the additional damage type.

  • Fixed an issue where the sound/effects of some skills were not played.

  • Fixed an issue where some skills were used even when there were no enemies within range.

  • Fixed an issue where some skill descriptions in certain languages were translated differently from their actual in-game effects.
    • (Thai) Fixed an issue where the Final Damage increase effect of the Horntail's Scale artifact was translated as a Final Damage decrease.

    • (Thai) Fixed an issue where the buff removal effect of a companion active skill was translated as a debuff removal effect.

    • (Thai) Fixed an issue where the Critical Damage effect of a companion passive skill was translated as Critical Rate.

    • (Thai) Fixed an issue where the %p notation in some skills was incorrectly displayed as p.

    • (Thai) Fixed an issue where the values of the Flame Haze skill were displayed differently from the actual values.

    • (Thai) Fixed an issue where the % symbol was missing from the DEF reduction value of the Smokescreen skill, causing it to be displayed as an integer.

    • (Thai) Fixed an issue where the accuracy values of some companion accuracy buffs were displayed as % instead of integers.

    • (Thai) Fixed an issue where the activation limit text (once per duration) was missing from the Dark Evasion skill description.

    • (Traditional Chinese) Fixed an issue where the evasion reduction value of the Freezing skill was displayed as % instead of an integer.

    • (Thai, Traditional Chinese, Simplified Chinese, Spanish, Portuguese) Fixed an issue where the duration notation (lasts for N sec) and the repeat notation (repeats every N sec) were swapped in some skill descriptions.

    • (Thai, Simplified Chinese) Fixed an issue where the boundary value inclusion (or more / more than) in some skill descriptions was displayed differently from the actual behavior.

    • Fixed an issue where terms and text formatting were not displayed properly in some other language translations.

  • Fixed an issue where the Sharp Eyes effect of Bowmaster, Marksman, and Wind Archer was not displayed on allied targets.

  • Fixed an issue where an extra jump could intermittently be performed right after using a dash-type skill.

  • Fixed an issue where Buccaneer's [Advanced Dash] effect does not change with skill level, but its MP cost increased with skill level.

  • Fixed an issue in Chapter Breakthrough where monsters attacked immediately upon appearing.

  • Fixed an issue where, in certain situations, special monsters were not summoned or the remaining time was displayed incorrectly while using the Burning Field Booster.

  • Fixed an issue where the monthly attendance make-up popup was displayed even when Blue Diamonds were insufficient, and the required amount could not be checked.

  • Fixed an issue where the attendance mission shortcut button remained active the next day even after claiming all monthly attendance rewards.

  • Fixed an issue where the red dot was displayed in monthly attendance even when no rewards could be claimed.

  • Fixed an issue where the animation replayed when tapping the monthly attendance button.

  • Improved the estimated stats shown in preset expected stats to be displayed more accurately.

  • Fixed an issue where, in certain situations, helping a guild help request was not reflected.

  • Fixed an issue where your own guild mark did not change when the guild mark was changed.

  • Fixed an issue where, when holding 2 Final Damage Medals, the applied value's decimal places were displayed abnormally in the active stats popup.

  • Fixed an issue where character movement was displayed awkwardly in multiplayer battles.

  • Added option rate information to Hot Deals that grant random equipment.

  • Fixed an issue where, in certain situations, your own appearance was displayed on another player's profile.

  • Fixed an issue where the minimap and party member UI overlapped in Party Quests.

  • Fixed an issue where the title screen was displayed in low resolution.

  • Fixed an issue where, when attempting to log in from multiple devices in certain situations, account information intermittently appeared to not be applied properly.

  • Fixed an issue where sound was played during repeated Party Quest matching in power saving mode.

  • Fixed an issue where an error message was displayed if the season ended while the Arena screen was open.

  • Fixed an issue where, when Membership was purchased during various upgrades and the time was reduced, the change was not updated without reconnecting.

  • Changed the guild introduction and notice so that line breaks can no longer be entered.

此系列的更多內容

這筆未來版本內容僅屬於 MapleStory: Idle RPG。下方相關頁面也按此系列獨立整理,不會與其他 MapleStory 作品混用。

來源與核驗

上方已在本站顯示可閱讀正文;來源頁面只作為引用與後續更新核驗。

MapleStory: Idle RPG Official Patch Notes