MapleStory: Idle RPGGLBJuly 23 Patch Notes

Summary
“July 23 Patch Notes” is an official patch note from MapleStory: Idle RPG Official Patch Notes on 2026-07-23. Its canonical Nexon thread and publication metadata are retained for source-backed verification.
Article body

Here are the patch notes for MapleStory : Idle RPG on July 23.
🔸New Jobs: Wind Archer / Night Walker
◼ New Jobs - Wind Archer, Night Walker
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Wind Archer and Night Walker are being added to MapleStory: Idle RPG.

◼ Wind Archer
Wind Archer is a Bowman class that utilizes a bow and wind spirits to perform fast, exhilarating ranged attacks. The main stat is DEX.

▪️ Skill Guide
- 1st Job Skills
Active Skill Breeze Arrow [Basic Attack Effect] Fires a wind-infused arrow to deal 26% damage to 3 target(s) in front 2 time(s). Active Skill Elemental Harmony Increases Attack Speed by 15% and Speed by 10% for 15 sec. Active Skill Storm Elemental Increases Attack by 12% and damage by 4% for 12 sec. Passive Skill Whispers of the Wind Increases Attack by 3% and Attack Speed by 3%. - 2nd Job Skills
Active Skill Gust Shot [Basic Attack Effect] Fires a volley of arrows to deal 40% damage to 5 target(s) in front 3 time(s). Active Skill Spiraling Vortex Fires an arrow that spirals along the wind's path to deal 250% damage to 9 target(s) in front 2 time(s). Passive Skill Agile Bows Increases Attack Speed by 5%. Passive Skill Trifling Wind I When a skill is activated creates 3 Spirit Arrow(s) to deal 36% additional damage to random nearby targets. Every time you strike the same target decreases damage dealt by Spirit Arrows down to 80%.
(When striking within 0.5 sec decreases by 20% up to 4 times)Passive Skill Bow Mastery Increases Min Damage Multiplier by 15%. Passive Skill Sylvan Aid Increases Attack by 12% and Critical Rate by 6%. Passive Skill Physical Training Increases Basic Attack Damage by 10%. - 3rd Job Skills
Active Skill Pinpoint Pierce Fires two arrows to strike the same target to deal 330% and 740% damage respectively. Active Skill Emerald Flower Summons a green crystal flower at your location for 20 sec decreasing the Speed of targets in range by 10%. If the target is a boss does not reduce its Speed but increases the damage taken by 15%. Active Skill Sentient Arrow [Basic Attack Effect] Creates a powerful gust using the emerald condensed with the power of wind as a medium to deal 80% damage to 6 nearby target(s) 5 time(s). Passive Skill Trifling Wind II Trifling Wind's damage changes to 100% and is enhanced with a 25% chance to have its damage multiplied by 2
(Damage increases with Trifling Wind II skill level).Passive Skill Eagle Eye Increases Final Damage by 15%. Passive Skill Featherweight Increases damage by 30% and Normal Monster Damage by 15%. Passive Skill Second Wind Increases Attack by 12%. Every time a skill is activated 8 times increases Attack Speed by 15% for 8 sec. The skill usage stacks do not increase for 4 sec while the Attack Speed increase effect lasts and after it disappears. Passive Skill Evasion Boost Increases Evasion by 20 and decreases damage taken by 5%. - 4th Job Skills
Active Skill Fairy Spiral [Basic Attack Effect] Swings the bow lightly in place as if dancing with the wind to deal 290% damage to 6 target(s) in front 5 time(s). Active Skill Song of Heaven Fires a storm of arrows 13 time(s). Arrows deal 780% damage to 9 target(s) in front and fire faster with higher Attack Speed. Every time the arrows are fired creates 2 Spirit Arrow(s). If there are no enemies in range when the skill is used moves toward the nearest enemy. Active Skill Sharp Eyes Increases Critical Damage of allied players by 20% of your Critical Damage for 18 sec. Your Critical Damage is additionally increased by 40%. Passive Skill Storm Bringer When a skill is activated calls down a torrential storm with a 50% chance for 15 sec. When attacking for the duration of the torrential storm fires a giant arrow with a 30% chance dealing 1100% damage to 12 target(s) in front. The giant arrow has a cooldown of 0.5 sec. Passive Skill Trifling Wind III Increases Final Damage of Trifling Wind by 100%. Passive Skill Touch of the Wind Increases Attack by 10% and Max HP by 10%. Passive Skill Bow Expert Increases Skill Damage by 15% and Max Damage Multiplier by 20%. Passive Skill Emerald Dust Emerald Flower increases the damage taken by targets in range by 8%. Your Final Damage is increased by 3% for the duration of Emerald Flower. Passive Skill Albatross Max Increases Final Damage by 10% and Defense Penetration by 8%. Passive Skill Call of Cygnus Increases Final Damage of the following skills:
Pinpoint Pierce 40%
Spiraling Vortex 100%
◼ Night Walker
Night Walker is a Thief class that uses knuckles and shurikens, utilizing the power of shadows and bats to unleash rapid consecutive attacks. The main stat is LUK.

▪️ Skill Guide
- 1st Job Skills
Active Skill Lucky Seven [Basic Attack Effect] Throws shurikens in front to deal 26% damage to 3 target(s) 2 time(s). Active Skill Elemental Harmony Increases Attack Speed by 15% and Speed by 10% for 15 sec. Active Skill Dark Elemental Receives the power of the Elemental of Darkness for 12 sec increasing Attack by 10%. When attacking for the duration leaves a Mark of Darkness on the target for 5 sec with a 20% chance dealing 38% continuous damage every 1 sec. Passive Skill Shadow Bat When attacking summons a Shadow Bat with a 20% chance. The Shadow Bat flies to a random nearby target to deal 36% additional damage and flies to another target. The Shadow Bat attacks up to 3 times and its damage decreases by 25% on each attack up to 25%. - 2nd Job Skills
Active Skill Triple Throw [Basic Attack Effect] Throws shurikens to deal 40% damage to 5 target(s) in front 3 time(s). Active Skill Shadow Spark Throws a penetrating shuriken to deal 220% damage to 7 target(s) in front. After a short delay an explosion occurs along the path to deal 330% damage to 7 nearby target(s). Passive Skill Bat Affinity Increases Shadow Bat's max attack count by 1 and changes its damage to 90%. (Damage increases with Bat Affinity skill level). Passive Skill Agile Throwing Increases Attack Speed by 5%. Passive Skill Adaptive Darkness Increases the maximum number of stacks for Dark Elemental's Mark of Darkness to 2 and changes its damage to 75% per Mark of Darkness stack. The duration of Mark of Darkness is calculated individually. (Damage increases with Adaptive Darkness skill level). Passive Skill Throwing Mastery Increases Min Damage Multiplier by 15%. Passive Skill Critical Throw Increases Critical Rate by 6% and Critical Damage by 10%. Passive Skill Physical Training Increases Basic Attack Damage by 10%. - 3rd Job Skills
Active Skill Quad Star [Basic Attack Effect] Throws shurikens to deal 80% damage to 6 target(s) in front 5 time(s). Active Skill Shadow Double Summons a shadow that mimics a skill with the Basic Attack Effect after a short delay dealing additional damage equal to 20% of the original skill's damage for 15 sec. Active Skill Darkness Ascending For 15 sec increases Attack by 25% and recovers 4% of Max HP every 5 sec. Passive Skill Shadow Momentum When a skill is activated increases Attack Speed by 4% for 2 sec. This stacks up to 5 times. Passive Skill Bat Affinity II When a Shadow Bat attacks for the first time an explosion occurs dealing 300% additional damage to 3 target(s) near the main target. Passive Skill Adaptive Darkness II Increases the maximum number of stacks for Dark Elemental's Mark of Darkness by 1 and changes its damage to 145% per stack. If the target is not a boss monster the Mark of Darkness activation chance is multiplied by 2. (Damage increases with Adaptive Darkness II skill level). Passive Skill Spirit Projection Increases Attack by 15%. Passive Skill Enveloping Darkness Increases Max HP by 10% and Boss Monster Damage by 18%. - 4th Job Skills
Active Skill Quintuple Star [Basic Attack Effect] Throws shurikens to deal 290% damage to 6 target(s) in front 5 time(s). Active Skill Dark Omen Summons a pack of bats that lasts at your location for 5 sec summoning a Shadow Bat every 0.7 sec. Active Skill Dark Evasion Increases Final Damage by 20% for 15 sec. Decreases damage taken by 20% for 5 sec if you are inflicted with a status effect. (The decreased damage taken effect activates once per duration.) Active Skill Shadow Stitch Gathers energy for a moment and detonates condensed shadows to deal 2850% damage to 15 nearby target(s) 4 time(s). Passive Skill Bat Affinity III Increases Final Damage of Bat Affinity II by 150%. Passive Skill Adaptive Darkness III Increases Final Damage of Dark Elemental by 150%. Passive Skill Throwing Expert Increases Skill Damage by 15% and Max Damage Multiplier by 20%. Passive Skill Vitality Siphon Increases Attack by 15% and when Dark Elemental is activated creates a barrier that lasts for 5 sec to block damage up to 10% of Max HP. Passive Skill Dark Blessing Increases Final Damage by 12% and Defense Penetration by 5%. Passive Skill Call of Cygnus Increases the Final Damage of the following skills: Shadow Bat 120%, Shadow Spark 150%.
◼ Change Job Target Expansion
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Buccaneer and Corsair have been added as available jobs in the Change Job system.
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The new jobs Wind Archer and Night Walker cannot be selected as Change Job targets.
※ For more details on Change Job, please refer to the [How Do I Change Jobs? FAQ].
🔸New Companion: Wind Archer / Night Walker
Wind Archer and Night Walker Companions are being added alongside the new job launch.
Both Companions support combat using representative skills of their respective jobs and can be obtained through Companion Summons.
The equip effects at Level 1 are as follows.
| Grade | Equip Effect - Wind Archer | Equip Effect - Night Walker |
|---|---|---|
| Epic | Boss Monster Damage +5% | Accuracy +6 |
| Unique | Boss Monster Damage +10% | Accuracy +12 |
| Legendary | Boss Monster Damage +20% | Accuracy +24 |
◼ Companion Skills
▪️ Companion - Wind Archer
| Skill Type | Companion Level | Skill Description |
|---|---|---|
| Summon Effect | 1 | Creates 15 [Spirit Essences] that deal 310% additional damage to random nearby enemies. [Spirit Essences] have a 50% chance to be empowered and deal 2x damage. |
| Active Skill | 1 | [Basic Attack Effect] Swings the bow lightly in place as if dancing with the wind to deal 290% damage to 6 enemies in front 5 time(s). |
| Active Skill | 1 | Fires an arrow that spirals along the wind's path to deal 2300% damage to 8 enemies in front 2 time(s), stunning them for 1.2 sec. |
| Active Skill | 1 | Fires two arrows in rapid succession at a single enemy, dealing 1550% and 3450% damage respectively. The second arrow increases the target's damage received by 25% for 8 sec. |
| Active Skill | 4 | Rapidly fires 13 arrows at up to 4 enemies in front, dealing 780% damage each. Fires faster the higher your Attack Speed. If no enemies are within range, moves toward the nearest enemy. During [Chapter Boss] battles, creates 2 [Spirit Essences] each time an arrow is fired. |
| Passive Skill | 1 | Increases the Companion and the player's ATK by 15%. |
| Passive Skill | 1 | Creates 3 [Spirit Essences] when a skill is activated. |
| Passive Skill | 2 | Increases the Companion's Final Damage by 15%. During [Chapter Boss] battles, increases the player's Final Damage by 5%. |
| Passive Skill | 3 | When attacking, has a 35% chance to fire a massive arrow dealing 750% damage to up to 5 enemies in front. During [Chapter Boss] battles, creates 2 [Spirit Essences] each time a massive arrow is fired. |
| Passive Skill | 5 | Increases the Companion's Final Damage by 25%. |
| Passive Skill | 8 | Increases the Companion's Final Damage by 25%. |
| Passive Skill | 10 | Increases the Companion's Final Damage by 25%. |
▪️ Companion - Night Walker
| Skill Type | Companion Level | Skill Description |
|---|---|---|
| Summon Effect | 1 | Grants the player a shield that increases Critical Resistance by 15% and absorbs damage up to 25% of Max HP for 10 sec. |
| Active Skill | 1 | [Basic Attack Effect] Throws shurikens at up to 6 enemies in front, dealing 290% damage 5 time(s). |
| Active Skill | 1 | Throws a powerful shuriken that pierces through enemies, dealing 1400% damage to up to 7 enemies in front. Shortly after, an explosion along the shuriken's path deals 2100% damage to up to 7 nearby enemies. Enemies hit are stunned for 1 sec. |
| Active Skill | 1 | Increases the player's ATK by 40% and reduces damage received by 15% for 8 sec. |
| Active Skill | 4 | Increases the player's Final Damage by 10% for 15 sec. If the player is inflicted with a status effect once during the duration, removes 3 debuffs in reverse order of application. |
| Passive Skill | 1 | When attacking, has a 30% chance to deal 500% additional damage to the target and reduce its ATK by 30% for 3 sec. |
| Passive Skill | 1 | When attacking, has a 50% chance to deal 600% additional damage to the target and recover 1% of the player's HP. |
| Passive Skill | 2 | When the Companion activates a skill, increases the player's Attack Speed by 5% for 2 sec. Stacks up to 5 times. |
| Passive Skill | 3 | When attacking, has a 30% chance to deal 800% additional damage to the target and reduce HP recovery by 20% for 5 sec. |
| Passive Skill | 5 | Increases the Companion's Final Damage by 25%. |
| Passive Skill | 8 | Increases the Companion's Final Damage by 25%. |
| Passive Skill | 10 | Increases the Companion's Final Damage by 25%. |
◼ New Companion Rate-Up Summon Event
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Event Period: After the July 23 (Thu) maintenance – September 23, 2026 (Wed) 11:59 PM
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Location: In-game Summon Menu → Available in the [New Companion Rate-Up Summon] section.
- This event allows you to summon Wind Archer and Night Walker Companions at a higher rate compared to other Companions.
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In this Rate-Up Summon, when obtaining a Unique or Legendary grade Companion, the chance for a new Companion to appear is increased from the standard 40% to 60%.
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Detailed summon rates can be checked in-game under [Probability Info].
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You can participate using Red Diamonds or Companion Summoning Passes, and the Companion Summoning Level is shared with regular Companion Summons.
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Available upon reaching Companion Summoning Level 9.
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3 types of Rate-Up Companion Passes will also be available to support the growth of new Companions.
Rate-Up Companion Passes have a limited duration. Please note that rewards can no longer be obtained after the period expires.
◼ Reference
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Companion Summoning Level gauge: Shared between regular Companion Summons and New Companion Rate-Up Summons.
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Companion Summoning Pass: Only counted for regular Companion Summons.
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New Companion Rate-Up Summoning Pass: Only counted for New Companion Rate-Up Summons.
◼ Event-exclusive Companion Skill
- During the event period, Wind Archer/Night Walker 3rd and 4th Job (Unique and Legendary) Companions will receive an exclusive passive skill [Final Damage Increase].
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Effect: Increases the Companion's Final Damage by 25%.
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- This skill is only applied during the event period and will be removed via maintenance after the event ends.
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Application Period: After the July 23, 2026 (Thu) maintenance – Before the September 3, 2026 (Thu) maintenance
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This skill will be removed via the September 3, 2026 (Thu) maintenance.
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◼ Other
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The maximum level for Legendary grade Companions increases from 14 to 16.
🔸New Chapter: Ereve / Rien / Riena Strait

Chapters 42–44 set in new regions are being added.
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Chapter 42 - Ereve / Chapter 43 - Rien / Chapter 44 - Riena Strait
- Guide Quests and Hero's Journey are expanded up to Chapter 44.
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Chapter 42–44 regions are added to Hero's Journey, and the Journey Trail option groups are expanded accordingly.
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🔸Chapter EXP Improvement
The amount of EXP obtained from defeating monsters in higher chapters is being increased.
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The EXP increase is applied gradually from Chapter 20, and from Chapter 38 onwards, the improvement allows players to obtain approximately twice the EXP compared to before.
🔸Burning Field Booster
The 'Burning Field Booster' system is being added, allowing you to obtain more EXP while hunting in chapters.

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How to Use: Main screen → Available from the 'Booster' menu in the bottom-left corner.
- When a Burning Field Booster is used, special monsters appear in the chapter you are currently hunting in for 10 minutes per booster.
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Special monsters respawn according to separate rules, independent of regular chapter monsters.
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Burning Monsters appear at intervals of approximately 15 seconds, with a maximum of 10 on screen at a time.
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Defeating Burning Monsters grants EXP proportional to the monster EXP of the chapter you are hunting in.
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Higher chapters apply slightly higher multipliers. The EXP multiplier is the same for all dungeons within the same chapter.
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Both the EXP gain stat and the Booster effect active at the time of use are applied.
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Using an additional Burning Field Booster while one is already active extends the remaining duration.
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Even if you exit the game after use, the Booster remains active and is included in offline rewards.
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Moving to a different dungeon while a Booster is active applies an initial waiting time before special monsters start spawning.
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If you hold the Maple Premium Membership, the Booster functions normally when entering a dungeon where chapter idle battles do not stop while the Booster is active.
- Entering a dungeon that stops chapter idle battles while a Booster is active may result in a loss of Booster time.
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A message will appear to notify that Booster time loss may occur after entering the dungeon.
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The 'Daily Burning Field Booster' event will also be available, allowing you to use the Booster for free every day.
🔸Boss Raid: Horntail Chaos Difficulty
A Chaos difficulty is being added to Boss Raid: Horntail.
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Unlocks upon clearing Chapter 41-20 Boss.
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In the Chaos difficulty, you can obtain Legendary+ grade [Dea Sidus Earrings] and [Chaos Horntail Necklace].
🔸Monthly Attendance Event
The 'Monthly Attendance Event' is being added, allowing you to earn rewards through consistent daily play.
- Starts on August 1, 2026 (Sat) at midnight (00:00) and resets on the 1st of every month at midnight (00:00).
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Unclaimed rewards will be forfeited. All rewards must be claimed before the 1st.
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Unlocks after clearing Chapter 3-2.
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Completing the final reward 'Daily Mission Clear' of each day's daily missions allows you to claim that day's attendance reward.
- Various rewards can be obtained over 28 days based on cumulative attendance, with [Legendary Artifact Summon] as the Day 28 reward.
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Attendance rewards are distributed based on cumulative attendance days, not the actual calendar date.
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- Missed attendance days can be made up using the ‘Recover Attendance' feature.
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If your cumulative attendance days are fewer than the number of days elapsed this month, you can spend Blue Diamonds to make up for the missed days.
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▪️ Monthly Attendance Rewards
| Day 1 | Day 2 | Day 3 | Day 4 | Day 5 | Day 6 | Day 7 |
| Weapon Summon Ticket x100 | Companion Summoning Ticket x40 | EXP Dungeon Key x3 | Spell Trace x2,000 | Burning Field Booster x2 | Elite Monster Summoning Points x1,000 | Medal of Honor x20,000 |
| Day 8 | Day 9 | Day 10 | Day 11 | Day 12 | Day 13 | Day 14 |
| Weapon Summon Ticket x150 | Companion Summoning Ticket x60 | Exploration Ticket x3 | Spell Trace x3,000 | Burning Field Booster x3 | Elite Monster Summoning Points x1,500 | Regular Potential Cube x30 |
| Day 15 | Day 16 | Day 17 | Day 18 | Day 19 | Day 20 | Day 21 |
| Weapon Summon Ticket x200 | Companion Summoning Ticket x80 | Boss Raid Entry Ticket x3 | Spell Trace x4,000 | Burning Field Booster x4 | Elite Monster Summoning Points x2,000 | Star Force Enhancement Scroll x60 |
| Day 22 | Day 23 | Day 24 | Day 25 | Day 26 | Day 27 | Day 28 |
| Weapon Summon Ticket x300 | Companion Summoning Ticket x120 | Memorial Scroll x20 | Star Force Enhancement Scroll x10 | Regular Potential Cube x5 | Artifact Chest x4 | Legendary Artifact Summon x1 |
🔸New Colosseum Season
A new Colosseum season is being added.
- Participation Requirements
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The Arena content must be unlocked when matchmaking begins. Note that this may differ from the actual Arena content unlock time.
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If the Arena content is newly unlocked during an ongoing Colosseum round, participation in that round is not possible; you can participate starting from the next round.
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A daily settlement takes place every day at midnight (00:00) during the Colosseum period. Each opponent you defeat earns you +10 points in the daily settlement.
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▪️ Schedule
| Round | Event Period (Server Time) |
|---|---|
| Round 1 | 2026-07-28 (Tue) 12:00:00 – 2026-08-01 (Sat) 21:59:59 |
| Round 2 | 2026-08-04 (Tue) 12:00:00 – 2026-08-08 (Sat) 21:59:59 |
| Round 3 | 2026-08-11 (Tue) 12:00:00 – 2026-08-15 (Sat) 21:59:59 |
🔸New Events
⭐ Sweet Cube Festival (Event Notice)
📌 Event Period: After the July 23, 2026 maintenance – September 2, 2026 11:59 PM (Server Time)

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Participation Requirements: Available when the Equipment Potential Option content is unlocked.
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Complete daily missions (reset each day) and achievement missions (one-time) to collect the event currency [Shinsoo's Feather].
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Based on the number of [Shinsoo's Feathers] you have, 20 cumulative achievement rewards are unlocked. Each tier lets you choose between a Regular Potential Cube or a Bonus Potential Cube.
⭐ Cygnus Shop (Go to Notice)
📌 Event Period: After the July 23, 2026 maintenance – September 4, 2026 11:59 PM (Server Time)
-
An event shop that exchanges event currency [Peridot] for various growth materials and event rewards will be available.
⭐ Knights' Pendant Enhancement (Go to Notice)
📌 Event Period: After the July 23, 2026 maintenance – September 2, 2026 11:59 PM (Server Time)
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Use enhancement materials to enhance the Knights' Pendant step by step and obtain pendant enhancement buff stats based on your enhancement level.
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Upon reaching max enhancement (Lv. 9), you can obtain the special costume [Cygnus Garden Chair].
⭐ Cygnus 15-Day Attendance (Go to Notice)
📌 Event Period: After the July 23, 2026 maintenance – August 12, 2026 11:59 PM (Server Time)
* 20 days of individual participation available

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Check in during the event period to earn a variety of rewards, including event currency and Knights' Pendant enhancement materials.
⭐ New Character Growth Event 1 & 2 (Go to Notice 1) (Go to Notice 2)
📌 Event Period: After the July 23, 2026 maintenance – September 23, 2026 11:59 PM (Server Time)


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Growth Event 1: 30 days / Growth Event 2: 60 days of individual participation
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A growth event supporting the rapid growth of new characters is being held.
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Only for characters newly created after the 7/23 (Thu) update: Growth Event 1 starts at Lv. 30, Growth Event 2 starts at Lv. 70.
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Growth Event 2 additionally supports the Lv. 70–100 range in addition to the existing Lv. 30–70 support.
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For new accounts with no MapleStory: Idle RPG access history, a character is automatically created upon first login.
⭐ Daily Burning Field Booster (Go to Notice)
📌 Event Period: After the July 23, 2026 maintenance – August 12, 2026 11:59 PM (Server Time)

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During the event period, you can use Daily Burning Field Booster event items for free each day.
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Daily available quantity: 3 by default + 1 added each upon reaching character Lv. 60/80/100 (max 6)
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The available quantity is fully replenished every day at midnight (00:00). Unused Boosters reset daily.
⭐ Romeo and Juliet Party Quest Burning UP (Go to Notice)
📌 Event Period: After the July 23, 2026 maintenance – August 5, 2026 11:59 PM (Server Time)

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During the event period, equipment drop rates are increased in the Romeo and Juliet Party Quest.
⭐ Journey Token Power-Up Festival
📌 Event Period: July 27, 2026 00:00 – Until further notice (Server Time)
* 35 days of individual participation available

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Reconfigure Journey Trail options in Hero's Journey to earn rewards based on your cumulative number of reconfigurations.
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Available after clearing the Chapter 25 Boss.
⭐ Boss Raid Burning Time
📌 Event Period: August 3, 2026 00:00 – August 16, 2026 11:59 PM (Server Time)


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During the event period, equipment drop rates are increased in the Zakum and Horntail Boss Raids.
🔸Costume Additions
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The Chief Knight’s costumes for new jobs Wind Archer and Night Walker are being added to the regular costume lineup.
🔸Other Improvements and Bug Fixes
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A guidance note is being added to the stat info popup for the main stat of each class.
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The ATK and HP of 3rd Job Advancement bosses are reduced by 50%, making Job Advancement trials easier to complete.
- Participation and matchmaking stability for Party Quests/Boss Raids is being improved.
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When a Party Quest repeat run is interrupted due to a brief network outage, it now automatically resumes the repeat.
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Fixed an issue where the ranking list in World Arena did not match the rank displayed on the main screen.
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Fixed an issue where Bishop's Genesis skill level was not being applied to damage, causing it to deal less damage than described in the skill info.
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Fixed an issue where the Buccaneer Groggy Mastery - Final Damage Mastery effect was not activating against targets with 2 or more status effects stacked.
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Fixed an issue where the Normal Monster Damage effect of Arch Mage (Fire/Poison) [Poison Region - Normal Monster] Mastery was not being applied.
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The skill description for Arch Mage (Fire/Poison)'s Flame Haze skill is being corrected, as the hit count was not displayed even though the explosion damage is applied 3 times.
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Fixed an issue where the duration and effect of Sharp Eyes were not properly refreshing when 2 characters used it on each other in multiplayer battles.
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Fixed an issue where the attack animation for the Companion Corsair 4th Job Siege Bomber skill did not match the target's position or was invisible.
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Fixed an issue where the attack animation for the Companion Corsair 4th Job Assemble Crew skill was invisible when attacking a target.
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Fixed an issue where the difficulty was displayed incorrectly during Boss Raid auto-matchmaking in certain situations.
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Fixed an issue where the Job Advancement sound effect played twice upon clearing a Job Advancement Quest.
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Fixed an issue where the Journey Trail option popup displayed as a blank screen when the Hero's Journey screen was quickly closed and reopened.
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Fixed an issue where an 'Insufficient currency' popup appeared when initiating an Elite Summon in certain situations.
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Fixed an issue where the equipped chair was unequipped when changing jobs.
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Fixed an issue where long-absent users were intermittently assigned to a new server instead of their original server upon logging in.
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Fixed an issue where inviting guild members to Guild Raids was not possible in certain situations.
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A sound effect is being added for the Explorer class Double Jump.
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The effects and skill icons for the Explorer Warrior / Archer Double Jump are being updated to match each class.
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Fixed an issue where a 'Cannot purchase' message appeared when attempting to buy a costume in certain situations.
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Fixed an issue where fewer chair items were displayed in the product list at certain screen resolutions.
Product Price Changes
- Due to exchange rate adjustments in certain countries, prices for some products in those regions have been changed.
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Affected products: 1,500 Blue Diamonds / T1 Weapon Hot Deal / Beginner Equipment Hot Deal, etc.
-
Prices may be adjusted slightly based on store policies and exchange rates.
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| Region | Previous Product (BOB) | After Change (BOB) |
|---|---|---|
| Bolivia | 7.49 | 10.49 |
| 14.99 | 20.49 | |
| 29.99 | 40.99 | |
| 44.99 | 61.49 | |
| 52.99 | 72.49 | |
| 59.99 | 81.99 | |
| 74.99 | 102.49 | |
| 104.99 | 142.99 | |
| 129.99 | 176.99 | |
| 149.99 | 204.49 | |
| 229.99 | 312.99 | |
| 249.99 | 340.49 | |
| 269.99 | 367.49 | |
| 334.99 | 455.99 | |
| 379.99 | 516.99 | |
| 454.99 | 619.49 | |
| 529.99 | 721.49 | |
| 609.99 | 829.99 | |
| 749.99 | 1,020.49 | |
| 1,509.99 | 2,054.49 | |
| 29.99 | 40.99 | |
| 14.99 | 20.49 | |
| 59.99 | 81.99 | |
| 7.49 | 10.49 | |
| 7.49 | 10.49 | |
| 14.99 | 20.49 | |
| 14.99 | 20.49 | |
| 74.99 | 102.49 | |
| 129.99 | 176.99 | |
| 149.99 | 204.49 | |
| 229.99 | 312.99 | |
| 249.99 | 340.49 | |
| 379.99 | 516.99 |
More from this series
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MapleStory: Idle RPG Official Patch Notes