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A creator curriculum covering the MapleStory Worlds platform and editor, LuaScript fundamentals, client-server networking, building a sample world, publishing, and monetization.
詳細内容
1. Platform and editor orientation
- Understand the MapleStory Worlds platform and the role of Maker.
- Learn the client overview, navigation menu, Scene panel, Model List, Hierarchy, and Workspace.
- Identify Layers, Scripts, and Resources in a creator project.
2. Basic concepts and LuaScript
- Work with entities, components, properties, models, services, and logic.
- Understand script types, script logic, script components, tables, variables, and functions.
- Use the component model to attach behavior and data to objects in a world.
3. Networking in MapleStory Worlds
- Learn property synchronization and function execution control across client and server contexts.
- Separate local UI and input logic from shared or server-authoritative game logic.
- Use the networking model to keep multiplayer state consistent.
4. Build the My Adventure sample
- Design a map and establish the sample world's basic flow.
- Add collectible coins, a monster encounter, and a finish flag.
- Connect the objects and scripts into a playable beginning-to-end experience.
5. Publish and monetize
- Create paid items and connect purchase logic and purchase components.
- Implement item-use and item-end behavior.
- Review the finished world before publishing it to players.
Prerequisites
- MapleStory Worlds Maker access
- A creator project for following the sample exercises
Practical steps
- Learn the Maker interface and project hierarchy.
- Practice entities, components, properties, and LuaScript fundamentals.
- Separate client, server, UI, input, and synchronized logic.
- Build the My Adventure sample with a map, coins, a monster, and a finish flag.
- Add paid-item purchase and use logic, then prepare the world for publishing.
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ソースと確認
MPStoryはオリジナルの概要と構造的な事実を保持しています。第一方ページは、日付、ルール、後の修正を引用するために付属しています。
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