Combat Power and Special Stats
Table of content 
1. What is Combat Power? 
2. Special Stats 
3. How to Increase Special Stats  
1. What is Combat Power? 
 

- Combat Power is a standardized metric that allows you to easily compare a character’s overall strength with others. 
- It is determined based on a combination of your character’s Main and Secondary Stats, Attack Power / Magic Attack, Damage, Boss Damage, Final Damage, and Critical Damage. 
- During certain events, specific event skills may also be factored into the calculation. 
- For more details on how Combat Power is calculated, click the question mark icon next to the Combat Power display. 
 
 
2. Special Stats 

- In addition to standard Stat Attack Power, certain Special Stats further enhance your character’s abilities. 
- These stats are influenced by your character’s skills, equipped items, and consumable items used during gameplay. 
- You can view your Special Stats in the Character Info window (shortcut key \[Default: S]). 
- Hover over each stat to see detailed information about its effects.
| Stat Name | Description | Calculation Method |
|---|---|---|
| Damage | <ul><li>Increases overall Stat Attack Power </li><li>Calculated based on damage bonuses obtained from skills, equipment, and other sources </li><li>Values that apply only to specific skills are excluded from the calculation </li></ul> | Added |
| Boss Damage | <ul><li>Increases damage dealt to boss monsters </li><li>Calculated based on boss damage bonuses from skills and equipment </li><li>Does not apply to regular monsters </li><li>Values that apply only to specific skills are excluded from the calculation </li></ul> | Added |
| Normal Monster Damage | <ul><li>Increases damage dealt to regular monsters </li><li>Calculated based on normal monster damage bonuses obtained from skills and equipment </li><li>Does not apply to boss monsters </li><li>Values that apply only to specific skills are excluded from the calculation </li></ul> | Added |
| Final Damage | <ul><li>Increases final damage dealt to monsters </li><li>Calculated from skills, equipment, and other sources </li></ul> | Multiplied |
| Ignore Enemy Defense (IED) | <ul><li>Ignores a portion of the enemy's defense rate </li><li>Calculated by combining IED values from skills and all equipped items </li><li>Values that apply only to specific skills are excluded from the calculation </li></ul> | Multiplied |
| Critical Rate | <ul><li>Chance of landing a critical hit (up to 100%) </li><li>Can be increased with skills and items </li></ul> | Added |
| Critical Damage | <ul><li>Additional damage dealt on a critical hit </li><li>Base critical hits deal 20% to 50% extra damage </li><li>Bonus critical damage from skills and equipment is added on top of the base value </li><li>Does not affect normal (non-critical) hits </li></ul> | Added |
| Cooldown Reduction | <ul><li>Reduce skill cooldown durations </li><li>Calculated in two parts: </li><li>% Reduction is applied first </li><li>Then flat second-based reduction is applied next </li><li>If cooldown drops below 10s, each second is reduced by 5%, with a minimum of 5s </li><li>Values that apply only to specific skills are excluded from the calculation </li><li>Does not apply to certain skills </li></ul> | Added |
| Cooldown Bypass Chance | <ul><li>Increases the chance that a skill ignores its cooldown upon use </li><li>Values from sources like Ability and Monster Life are added together for a final probability </li><li>Does not apply to certain Hyper skills </li></ul> | Added |
| Buff Duration | <ul><li>Increases duration of buff skills </li><li>Calculated from all skills and equipped items </li><li>Does not apply to all buffs, and values that apply to specific skills only are excluded </li></ul> | Added |
| Ignore Elemental Resistance | <ul><li>Ignores a portion of the enemy’s Elemental resistance </li><li>Gained from skills and the Insight trait, calculated additively </li></ul> | Added |
| Status Ailment Bonus Damage | <ul><li>Increases damage against enemies affected by status ailments </li><li>Does not apply to skill-specific or ailment-specific values </li></ul> | Added |
| Minion Duration | <ul><li>Extends the duration of summoned creatures </li><li>Applies to summons created by skills, calculated as a percentage </li></ul> | Added |
| Bonus EXP Gain | <ul><li>Increases EXP gained from defeating monsters </li><li>All values are added together to calculate the final bonus </li><li>Does not apply to EXP earned from quests or certain content </li></ul> | Added |
| Abnormal Status Duration Reduction | <ul><li>Reduces the duration of negative status effects </li><li>Can be increased through skills and items </li></ul> | Added |
3. How to Increase Special Stats 
Special Stats can be improved in various ways beyond their base values: 
| Category | Upgradable Stats |
|---|---|
| Equipment | <p>Potential, Bonus Potential, Bonus Stats can increase: </p><ul><li>Attack Power / Magic Attack </li><li>Damage </li><li>Boss Damage </li><li>Ignore Enemy Defense </li><li>Critical Rate </li><li>Critical Damage </li><li>Cooldown Reduction </li><li>Bonus EXP Gain </li></ul> |
| Hyper Stats | <p>Upgrading Hyper Stat can increase: </p><ul><li>Attack Power / Magic Attack </li><li>Damage </li><li>Boss Damage </li><li>Normal Monster Damage </li><li>Ignore Enemy Defense </li><li>Critical Rate </li><li>Critical Damage </li><li>Abnormal Status Resistance </li><li>Bonus EXP Gain </li></ul> |
| Maple Legion | <p>Through Legion-Assigned Members Effects and Legion Raiders Occupation Effects: </p><ul><li>Boss Damage </li><li>Buff Duration </li><li>Ignore Enemy Defense </li><li>Critical Rate </li><li>Critical Damage </li><li>Abnormal Status Resistance </li><li>Cooldown Reduction </li><li>Minion Duration </li><li>Bonus EXP Gain </li></ul> |
| Link Skills | <p>Transferring Link Skills from other characters can increase: </p><ul><li>Damage </li><li>Boss Damage </li><li>Normal Monster Damage </li><li>Final Damage </li><li>Buff Duration </li><li>Ignore Enemy Defense </li><li>Critical Rate </li><li>Critical Damage </li><li>Abnormal Status Resistance </li><li>Status Ailment Bonus Damage </li><li>Bonus EXP Gain </li></ul> |
| Title | <p>Titles can increase: </p><ul><li>Attack Power / Magic Attack </li><li>Boss Damage </li><li>Ignore Enemy Defense </li><li>Critical Rate </li></ul><p>※ Each Title provides different options. Please check the tooltip of your Title to see which stats it offers. </p> |