Arrows are the consumable ammunition a bow fires. They are used by Bowmans of the Hunter sub-job, and by any class that picks up a bow. Each shot spends one arrow, and the better tiers add weapon attack on top of the bow's own. For the bows, armor, and accessories an archer wears, see Bowman equipment.
Arrows are the bow counterpart to the bolts a crossbow fires, and to the throwing stars an Assassin throws. The three lines are not interchangeable: a bow fires only arrows, a crossbow only bolts, a claw only stars.
How arrows work
- Spent one per shot. Each ordinary bow attack consumes a single arrow, and skills that loose several projectiles spend one arrow each.
- Add weapon attack. The plain arrow adds none; the metal tiers add a small flat bonus, so a higher-tier arrow is a steady damage gain for a Hunter between bow upgrades.
- No requirements. Arrows carry no level or stat requirement, so the only thing gating a tier is its shop price and availability.
- Keep a spare stack. A bow needs arrows to fire, so running a stack dry interrupts training. A backup stack is standard for any long session.
List of arrows
Every bow arrow tracked on the wiki, weakest to strongest. The plain Arrow for Bow adds no weapon attack; each metal tier adds a little more. Click any column header to re-sort.
| Item | W.ATK | Max stack |
|---|---|---|
| +0 | 1,000 | |
| +1 | 800 | |
| +2 | 800 | |
| +3 | 800 |
Acquisition
Arrows are stocked by NPC weapon and ammunition vendors in the towns. Buying a full stack before heading out to train is routine, since a bow is only as useful as its supply of arrows.
See also
- Bow: the weapon that fires arrows
- Bolt: crossbow equivalent
- Throwables: thief (Assassin) equivalent
- Bowman equipment: everything else an archer can wear
- Hunter: the bow sub-job
- Bowman: parent branch
