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Earring

From the MapleStory Classic Wiki, mirrored inside MPStorys
Earring
Metal Silver Earrings
Ear-slot accessory, the wiki's richest source of magic defense.
Type
Equipment · accessory
Equipment slot
Ears
Used by
Every class, no restriction
Primary effect
Magic defense
Upgrade slots
5

Earring is the ear-slot accessory and the most narrowly specialised slot in the game. Every earring carries magic defense, from 19 at level 15 to 49 at level 70, and only three other bonuses ever appear anywhere in the slot: avoidability, critical damage and Max MP. No earring carries weapon defense, accuracy, a primary stat, or any attack value.

Like the cape slot, no earring is locked to a job branch and none carries a stat requirement, so required level is the only thing gating one. Every earring has 5 upgrade slots.

What an earring does

  • Adds magic defense. The one stat every earring carries, and the largest single source of it outside the shield and overall slots.
  • Adds either avoidability or critical damage. The slot splits into two lines that are close to mutually exclusive, and only one earring gives a point of each.
  • Sometimes adds Max MP. A small flat bonus on part of the range.
  • Gates on level alone. No job restriction and no stat requirement anywhere in the slot.
  • Takes 5 upgrade slots.

Used by

Every class, without exception, and every class benefits from the magic defense. The slot matters most to characters who expect magic damage, since no other accessory contributes to that defense at all.

Because critical damage is not stored in the wiki's item data, the table below does not carry a column for it. The value is on each earring's own page.

The two lines

Above the magic defense every earring shares, the slot divides in two. One line adds avoidability, the other adds critical damage, and an earring almost never carries both. Level requirements run in close steps from 15 up to 70, so there is usually a choice from each line at any given point.

Metal Silver Earrings close the slot at level 70 with 49 magic defense and 6 critical damage, the highest of either value in the slot. Henesys Earrings and Kerning City Earrings, both level 57, are stat-for-stat identical at 42 magic defense, 2 avoidability and 2 critical damage, and differ only in the town they are named for.

List of earrings

Every earring tracked on the wiki, sorted by required level ascending, then by name. Click any column header to re-sort.


Lv Item Job MDEF MP AVOID CRIT DMG Slots
15 Amethyst Earrings icon Amethyst Earrings 19 5
15 Single Earring icon Single Earring 19 5
20 Weighted Earrings icon Weighted Earrings 22 1 5
20 Yellow Square icon Yellow Square 22 1% 5
25 Gold Earrings icon Gold Earrings 24 5 1 5
25 Leaf Earrings icon Leaf Earrings 24 5 2 5
25 Red Cross Earrings icon Red Cross Earrings 24 5 1% 5
30 Emerald Earrings icon Emerald Earrings 27 2% 5
30 Lightning Earrings icon Lightning Earrings 27 2 5
30 Star Earrings icon Star Earrings 27 1 1% 5
35 Cat's Eye icon Cat's Eye 30 5 2% 5
35 Sapphire Earrings icon Sapphire Earrings 30 5 2 5
40 Blue Moon icon Blue Moon 33 3 5
45 Pansy Earrings icon Pansy Earrings 35 5 3% 5
50 Red-Hearted Earrings icon Red-Hearted Earrings 38 4% 5
50 Skull Earrings icon Skull Earrings 38 4 5
55 Crystal Flower Earrings icon Crystal Flower Earrings 41 5 4 5
55 Holy Cross Earrings icon Holy Cross Earrings 41 5 4% 5
57 Henesys Earrings icon Henesys Earrings 42 7 2 2% 5
57 Kerning City Earrings icon Kerning City Earrings 42 7 2 2% 5
60 Pink-Flowered Earrings icon Pink-Flowered Earrings 44 5% 5
65 Gold Drop Earrings icon Gold Drop Earrings 46 5 5% 5
70 Metal Silver Earrings icon Metal Silver Earrings 49 6% 5

See also

  • Equipment, overview of all equipment slots
  • Cape, the other slot with no job restriction
  • Overall · Shield, the other large sources of magic defense
  • Scrolling, the upgrade mechanic that fills an earring's slots