Earring is the ear-slot accessory and the most narrowly specialised slot in the game. Every earring carries magic defense, from 19 at level 15 to 49 at level 70, and only three other bonuses ever appear anywhere in the slot: avoidability, critical damage and Max MP. No earring carries weapon defense, accuracy, a primary stat, or any attack value.
Like the cape slot, no earring is locked to a job branch and none carries a stat requirement, so required level is the only thing gating one. Every earring has 5 upgrade slots.
What an earring does
- Adds magic defense. The one stat every earring carries, and the largest single source of it outside the shield and overall slots.
- Adds either avoidability or critical damage. The slot splits into two lines that are close to mutually exclusive, and only one earring gives a point of each.
- Sometimes adds Max MP. A small flat bonus on part of the range.
- Gates on level alone. No job restriction and no stat requirement anywhere in the slot.
- Takes 5 upgrade slots.
Used by
Every class, without exception, and every class benefits from the magic defense. The slot matters most to characters who expect magic damage, since no other accessory contributes to that defense at all.
Because critical damage is not stored in the wiki's item data, the table below does not carry a column for it. The value is on each earring's own page.
The two lines
Above the magic defense every earring shares, the slot divides in two. One line adds avoidability, the other adds critical damage, and an earring almost never carries both. Level requirements run in close steps from 15 up to 70, so there is usually a choice from each line at any given point.
Metal Silver Earrings close the slot at level 70 with 49 magic defense and 6 critical damage, the highest of either value in the slot. Henesys Earrings and Kerning City Earrings, both level 57, are stat-for-stat identical at 42 magic defense, 2 avoidability and 2 critical damage, and differ only in the town they are named for.
List of earrings
Every earring tracked on the wiki, sorted by required level ascending, then by name. Click any column header to re-sort.
| Lv | Item | Job | MDEF | MP | AVOID | CRIT DMG | Slots |
|---|---|---|---|---|---|---|---|
| 15 | 19 | 5 | |||||
| 15 | 19 | 5 | |||||
| 20 | 22 | 1 | 5 | ||||
| 20 | 22 | 1% | 5 | ||||
| 25 | 24 | 5 | 1 | 5 | |||
| 25 | 24 | 5 | 2 | 5 | |||
| 25 | 24 | 5 | 1% | 5 | |||
| 30 | 27 | 2% | 5 | ||||
| 30 | 27 | 2 | 5 | ||||
| 30 | 27 | 1 | 1% | 5 | |||
| 35 | 30 | 5 | 2% | 5 | |||
| 35 | 30 | 5 | 2 | 5 | |||
| 40 | 33 | 3 | 5 | ||||
| 45 | 35 | 5 | 3% | 5 | |||
| 50 | 38 | 4% | 5 | ||||
| 50 | 38 | 4 | 5 | ||||
| 55 | 41 | 5 | 4 | 5 | |||
| 55 | 41 | 5 | 4% | 5 | |||
| 57 | 42 | 7 | 2 | 2% | 5 | ||
| 57 | 42 | 7 | 2 | 2% | 5 | ||
| 60 | 44 | 5% | 5 | ||||
| 65 | 46 | 5 | 5% | 5 | |||
| 70 | 49 | 6% | 5 |
