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Equipment

From the MapleStory Classic Wiki, mirrored inside MPStorys

Equipment is the broadest item category in MapleStory Classic World, covering every item that occupies a dedicated character slot. A character equips one item per slot at a time; equipped pieces contribute their full statline to the character (defense, attack, primary attribute, HP, MP, accuracy, avoidability, speed, jump). Unequipped pieces sit in inventory and do nothing.

Pick a job to see every piece it can wear, by the level each one requires.

Swords, axes, blunt weapons, spears, polearms
Wands and staves
Bows and crossbows
Daggers and claws

Equipment slots

A character's paper-doll has the following slots. Each slot accepts exactly one of its subcategory.

Slot What it covers
Hat Headwear
Top Upper-body armor worn alongside a bottom piece
Bottom Lower-body armor worn alongside a top piece
Overall One-piece armor that occupies both the Top and Bottom slots; equipping an overall unequips both pieces of separates
Shoes Footwear, providing defense plus (on many pairs) speed or jump bonuses
Gloves Hand armor, providing defense plus critical rate, which every pair carries and no other armor slot has
Cape Worn behind the character; weapon defense and accuracy on every cape, usually with one primary stat
Earring Accessory worn on the ear slot; every earring provides magic defense and no earring provides a primary stat
Weapon The right-hand item that determines the character's primary attack, in 11 weapon types
Shield Off-hand defensive item compatible with 1-handed weapons

Arrows, crossbow arrows and throwing stars are Use items, not equipment: see Arrow, Bolt and Throwables.

Equip restrictions

Most equipment pieces gate the equip action on:

  • Minimum level: set per item, displayed on the tooltip. A character below it cannot equip the piece.
  • Minimum stats: flat STR, DEX, INT, or LUK requirements.
  • Job branch: many pieces are locked to a specific branch (Warrior, Magician, Bowman, Thief), and a few to two or three of them. The tooltip lists the eligible job.

Job-neutral pieces show no job restriction on their tooltip and can be equipped by any class meeting the level and stat requirements.

Enhancement

Main article: Scrolling

Most equipment pieces ship with one or more upgrade slots, shown on the tooltip as "Upgrades Available: N". An upgrade slot is consumed when a scroll is used on the item; a successful scroll applies the scroll's stat bonus, a failed scroll consumes the slot without applying the bonus (and on some scroll tiers may destroy the item entirely).

Common scroll types:

  • Attack scrolls (e.g. One-Handed Sword Attack Scroll: Greater) increase weapon attack on the targeted weapon type.
  • Defense scrolls (e.g. Topwear DEF Scroll: Greater) increase defense on the targeted armor slot.
  • Stat scrolls (e.g. Earring STR Scroll: Greater) increase the named primary stat on the targeted accessory.
  • Tier modifier: every scroll comes in four tiers. Lesser always succeeds and grants the smallest bonus; Intermediate succeeds 60% of the time, Greater 10% and Chaos 10%, each for a larger bonus than the tier below it, and a failed Chaos scroll destroys the equipment half of the time. Scrolling works through what each tier is actually worth.

Cash equipment

Cash equipment is a separate subcategory that occupies one of the standard equipment slots as a cosmetic overlay. A character can equip both a "real" stat-bearing piece and a cash overlay in the same slot; the cash piece's appearance is shown, while the stat-bearing piece's stats are applied. Cash equipment is sold via the Nexon cash shop and is never dropped or sold in NPC shops.

See also