Environmental hazards are the effects a map applies to a character simply for standing on it, independent of any monster. In MapleStory Classic World there are three: maps that drain HP over time, maps whose footing is slippery, and maps that expel you after a fixed time. A fourth map property works the other way and speeds up resting.
Every one of these is a property of the map itself, recorded in the game files map by map, and none of them is announced to the player. Almost all of them are in Ossyria.
The cold
21 maps drain 10 HP from a character standing on them, repeatedly, for as long as they stay. Every one of them is in the El Nath mountains, and the drain is the reason a trip through them costs potions even when nothing attacks you.
The two El Nath town maps are not among them. El Nath itself and El Nath Market are safe to stand in, so the drain begins the moment you leave town and stops the moment you return.
| Map | HP drained |
|---|---|
| Cold Field I | 10 |
| Cold Field II | 10 |
| Icy Cold Field | 10 |
| Snowy Hill | 10 |
| Dangerous Cliff | 10 |
| Sharp Cliff I | 10 |
| Sharp Cliff II | 10 |
| Ice Valley I | 10 |
| Ice Valley II | 10 |
| Watch Out for Icy Path I | 10 |
| Watch Out for Icy Path II | 10 |
| Forest of Dead Trees I | 10 |
| Forest of Dead Trees II | 10 |
| Forest of Dead Trees III | 10 |
| Forest of Dead Trees IV | 10 |
| Wolf Territory I | 10 |
| Wolf Territory II | 10 |
| Wolf Territory III | 10 |
| Wolf Territory IV | 10 |
| Wolf Territory V | 10 |
| The Crown-Flyer | 10 |
Slippery footing
24 maps reduce the friction a character has against the ground, so movement carries further than the key you pressed and stopping takes a moment. The affected set is the same El Nath range as the HP drain, plus three maps that are icy but not cold: El Nath, El Nath Market and Holy Ground at the Snowfield.
That is why the El Nath town itself feels different to walk around than any other town in the game while doing nothing to your HP.
The game files record the friction as a plain multiplier, and every affected map uses the same value. Maps with ordinary footing carry no such property at all, so the setting is a deliberate exception rather than a scale that maps sit somewhere along.
Time limits
Three maps eject a character after a fixed period rather than letting them stay indefinitely. All three are the Kerning City subway platforms, and all three use the same limit of 5,940 seconds, which is 99 minutes.
| Map | Time limit |
|---|---|
| B1 (Subway Depot) | 99 minutes |
| B2 (Subway Depot) | 99 minutes |
| B3 (Subway Depot) | 99 minutes |
Faster resting
Two maps work in the character's favour, multiplying the rate at which HP and MP return while sitting.
| Map | Recovery rate |
|---|---|
| Regular Sauna | 2× normal |
| VIP Sauna | 3× normal |
The VIP Sauna recovers half again as fast as the regular one, and these two maps are the only places in the game where resting is accelerated at all.
Fall damage
Fall damage scales with the distance fallen. Its cap and distance thresholds have not been confirmed.
See also
- Death
- Movement
- El Nath
- Game mechanics