Game mechanics collects the articles that explain how MapleStory Classic World actually works underneath, as opposed to what any single monster, item or map happens to be. Each one is built from the game's own data rather than from general MapleStory knowledge, and each says plainly where the data runs out.
Contents
Combat
- Damage formula, how a hit's damage is arrived at.
- Critical hit, the two separate stats behind critical rate and critical damage, and which slots carry them.
- Attack speed, the seven weapon speeds and what Boosters do to them.
- Knockback, the per-monster damage threshold that interrupts a monster, and how sharply it grows.
- Elements, the six elements and how monster resistance and weakness are recorded.
Character and progression
- Experience, how much monsters award and how levelling works.
- Death, what happens when a character dies.
- Environmental hazards, including maps that drain HP and slippery footing.
- Fall damage, how falling affects HP and which limits remain unconfirmed.
- Training guide, where to train at each level and why.
Items and economy
- Scrolling, upgrade slots, the four scroll tiers and which of them is actually worth using.
- Potions, recovery per meso across every priced consumable, plus buff drinks and elixirs.
- Meso, the currency.
- Equipment, slots, requirements and enhancement.
- Trade, and how little of the game is actually untradeable.
- Player shop, stores and Hired Merchants.
- Storage, the shared bank and where its keepers stand.
Interface and play
- Controls, the three default layouts, presets, quick slots and gamepad support.
- Settings, every option the client exposes.
- Minigames, Omok and Match Cards.
- Pet, the twelve pets, their equipment and their skills.
- Taming mob, mounts that have statistics but cannot be ridden.