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Wand

From the MapleStory Classic Wiki, mirrored inside MPStorys
Wand
Wizard Wand
Magician 1-handed magic weapon.
Type
Class
1-handed magic
Used by
Primary stat
Off-hand
Mastery
(none, see below)

Wand is the lighter of two Magician weapons, alongside the staff. Wands are always 1-handed, allowing the off-hand slot to carry a magic shield, and carry a lower base magic attack value than a same-level staff in exchange for that flexibility. Damage scales with INT in the magic damage formula and with the wand's magic-attack value.

Unlike physical weapons, wands have no associated mastery skill. Magic damage in classic-era MapleStory is computed from a fixed formula based on INT, the spell, and the weapon's magic attack. There is no "minimum to maximum damage range" to tighten, so the per-weapon-type mastery system that physical classes rely on does not apply to magicians.

What a wand does

  • Powers magic spells. The wand's magic attack value is the primary equipment contribution to magic damage; without a magic-capable weapon equipped, magicians cannot cast their damaging spells effectively.
  • Scales damage on INT. Magic damage uses INT as the dominant multiplier, so even a small INT increase from wand bonuses produces a noticeable damage gain.
  • Allows a shield in the off-hand. Magician shields add a small amount of magic attack, INT, and magic defense.
  • Lower base magic attack than a staff. Wand-equipped magicians trade per-cast damage for shield-slot flexibility.

Used by

All three magician sub-jobs (Cleric, Fire/Poison Wizard, Ice/Lightning Wizard) can equip wands, and all benefit equally from the wand's magic attack. The choice between wand and staff is independent of sub-job; it is purely a question of "shield slot or higher base attack."

Beginner characters can equip basic-tier wands without restriction.

Wand vs staff

The trade-off is symmetric to 1-handed vs 2-handed weapons in the physical classes:

  • Wand + shield adds a small amount of magic attack and INT from the shield, plus magic defense (useful for survivability in late-game content).
  • Staff has a meaningfully higher base magic attack value but cannot carry a shield, so the total magic attack and total INT are roughly comparable between the two configurations at the same gear tier. The staff edge in raw weapon attack is partially offset by the shield's contributions.

Most magicians use whichever weapon has the better specific item available to them. Endgame magicians often have one of each, scrolled differently for different content.

List of wands

Every wand tracked on the wiki, sorted by required level ascending then weapon attack descending. Click any column header to re-sort.


Lv Item Job Atk speed WA MA Slots
10 Wooden Wand icon Wooden Wand Normal 18 27 7
10 Beginner's Wooden Wand icon Beginner's Wooden Wand Normal 17 26 7
15 Hardwood Wand icon Hardwood Wand Normal 23 34 7
20 Metal Wand icon Metal Wand Normal 21 41 7
25 Ice Wand icon Ice Wand Magician Normal 24 48 7
30 Mithril Wand icon Mithril Wand Magician Normal 27 55 7
35 Wizard Wand icon Wizard Wand Magician Normal 43 62 7
40 Fairy Wand icon Fairy Wand Magician Normal 48 69 7
50 Cromi icon Cromi Magician Normal 58 83 7
60 Evil Tale icon Evil Tale Magician Normal 68 97 7
70 Angel Wings icon Angel Wings Magician Normal 78 111 7

See also

  • Weapon, overview of all weapon types
  • Staff, the 2-handed magician alternative
  • Shield, off-hand for wands
  • Magician, the wielder