Wand is the lighter of two Magician weapons, alongside the staff. Wands are always 1-handed, allowing the off-hand slot to carry a magic shield, and carry a lower base magic attack value than a same-level staff in exchange for that flexibility. Damage scales with INT in the magic damage formula and with the wand's magic-attack value.
Unlike physical weapons, wands have no associated mastery skill. Magic damage in classic-era MapleStory is computed from a fixed formula based on INT, the spell, and the weapon's magic attack. There is no "minimum to maximum damage range" to tighten, so the per-weapon-type mastery system that physical classes rely on does not apply to magicians.
What a wand does
- Powers magic spells. The wand's magic attack value is the primary equipment contribution to magic damage; without a magic-capable weapon equipped, magicians cannot cast their damaging spells effectively.
- Scales damage on INT. Magic damage uses INT as the dominant multiplier, so even a small INT increase from wand bonuses produces a noticeable damage gain.
- Allows a shield in the off-hand. Magician shields add a small amount of magic attack, INT, and magic defense.
- Lower base magic attack than a staff. Wand-equipped magicians trade per-cast damage for shield-slot flexibility.
Used by
All three magician sub-jobs (Cleric, Fire/Poison Wizard, Ice/Lightning Wizard) can equip wands, and all benefit equally from the wand's magic attack. The choice between wand and staff is independent of sub-job; it is purely a question of "shield slot or higher base attack."
Beginner characters can equip basic-tier wands without restriction.
Wand vs staff
The trade-off is symmetric to 1-handed vs 2-handed weapons in the physical classes:
- Wand + shield adds a small amount of magic attack and INT from the shield, plus magic defense (useful for survivability in late-game content).
- Staff has a meaningfully higher base magic attack value but cannot carry a shield, so the total magic attack and total INT are roughly comparable between the two configurations at the same gear tier. The staff edge in raw weapon attack is partially offset by the shield's contributions.
Most magicians use whichever weapon has the better specific item available to them. Endgame magicians often have one of each, scrolled differently for different content.
List of wands
Every wand tracked on the wiki, sorted by required level ascending then weapon attack descending. Click any column header to re-sort.
| Lv | Item | Job | Atk speed | WA | MA | Slots |
|---|---|---|---|---|---|---|
| 10 | Normal | 18 | 27 | 7 | ||
| 10 | Normal | 17 | 26 | 7 | ||
| 15 | Normal | 23 | 34 | 7 | ||
| 20 | Normal | 21 | 41 | 7 | ||
| 25 | Magician | Normal | 24 | 48 | 7 | |
| 30 | Magician | Normal | 27 | 55 | 7 | |
| 35 | Magician | Normal | 43 | 62 | 7 | |
| 40 | Magician | Normal | 48 | 69 | 7 | |
| 50 | Magician | Normal | 58 | 83 | 7 | |
| 60 | Magician | Normal | 68 | 97 | 7 | |
| 70 | Magician | Normal | 78 | 111 | 7 |
