Magician
The magic-attack branch of MapleStory Classic World. Low HP, high MP, elemental spell-based combat scaling on INT.
Branch
Magician
Tier
1st job
Advances from
Primary stat
Job instructor
Home town
Version
Released
Magician is one of the four jobs a Beginner can advance to at level 10, and its primary stat is INT. Magicians attack with magic from range and use wands and staves. Their instructor is Grendel the Really Old in Ellinia.
What you can wear, by level
1st job, then your 2nd job
What to do at your level
Where to hunt at your level
Becoming a Magician
- Level 10: a Beginner becomes a Magician by talking to Grendel the Really Old at the Magic Library in Ellinia.
- Level 30: Grendel the Really Old starts The Magician's Next Journey and sends you with his letter to the Magician Job Instructor in The Forest North of Ellinia. He sends you into a hidden area to collect Dark Marbles from its monsters, then hands you The Proof of a Hero. Take it back to Grendel the Really Old to become a Fire/Poison Wizard, an Ice/Lightning Wizard or a Cleric.
There is no 3rd job advancement in Classic World yet.
2nd job paths
At level 30 a Magician becomes a Fire/Poison Wizard, an Ice/Lightning Wizard or a Cleric. A job advancement is permanent. Each card leads to that job's page, which lists its skills.
Fire & Poison
Fire Arrow hits a single enemy with fire and burns it, dealing damage over time, and Poison Breath bursts on nearby enemies with a chance to poison them. Meditation raises the Magic Attack of party members around you.
Signature
Fire Arrow, Poison Breath, Meditation, SlowPrimary stat
INTIce & Lightning
Cold Beam hits a single enemy with ice and briefly freezes it, slowing its actions, and Thunder Bolt hits the monsters around you with lightning and a chance to stun any that do not resist it. Meditation raises the Magic Attack of party members around you.
Signature
Cold Beam, Thunder Bolt, Meditation, SlowPrimary stat
INTHoly magic
Heal restores the HP of party members around you and damages undead monsters nearby. Bless lowers the damage nearby party members take and raises Heal's recovery; Invincible lowers the physical damage you take.
Signature
Heal, Bless, Invincible, Holy ArrowPrimary stat
INT1st job skills
See Skill points for how SP is earned and spent.
| Icon | Skill | Max Lv | Prerequisite | MP cost | Description |
|---|---|---|---|---|---|
| Energy Bolt | 20 | 8 → 16 | Consumes MP to attack a single enemy within 350 range in front. The higher the Mastery, the lower the damage variation. | ||
| Improved MP Recovery | 15 | The amount of MP that naturally regenerates over time increases. Also, MP recovery from items is boosted. | |||
| Magic Armor | 20 | Magic Guard Lv 3 | 8 → 16 | Temporarily increases Weapon Def. and Magic Def. by concentrating magic into your armor. | |
| Magic Claw | 20 | Energy Bolt Lv 1 | 10 → 20 | Consumes MP to attack a single enemy within 300 range in front twice. The higher the Mastery, the lower the damage variation. | |
| Magic Guard | 15 | 8 → 12 | Replaces a portion of damage taken with MP instead of HP. If MP reaches 0, all damage is taken as HP. Press the key again to deactivate the effect. | ||
| Max MP Increase | 15 | Improved MP Recovery Lv 3 | Max MP increases. |
Each 2nd job's skills are on its own page: Fire/Poison Wizard, Ice/Lightning Wizard and Cleric.
Quests
Quests that only a Magician can take:
| Quest | Required level | Difficulty | Length | Region |
|---|---|---|---|---|
| Finding the Instructor (Magician) | 30+ | — | — | Victoria Island |
| Proof of Qualification (Magician) | 30+ | — | — | Victoria Island |
| Test of Qualification (Magician) | 30+ | — | — | Victoria Island |
| The Magician's Next Journey | 30+ | — | — | Victoria Island |