Controls covers how MapleStory Classic World is played: the keyboard, the quick slot bar, and the gamepad support that the original game never had.
Nothing here is fixed. Every action can be rebound, the layout can be saved in three separate presets, and the game ships three different starting layouts to choose between.
Contents
The three default layouts
On first setup the game offers a choice of starting layout rather than assuming one.
| Layout | Notes |
|---|---|
| Classic | the default, selected out of the box |
| Modern | |
| Compact |
Whichever you pick is only a starting point, since every key can be reassigned afterwards. The client stores which one is preselected, and it is Classic.
Presets
The key configuration screen carries three preset pages, each saved independently, with save and undo buttons. A character can keep a training layout, a bossing layout and a spare without rebuilding any of them by hand.
There is also a Default button that restores the layout you originally chose, and a Delete button for clearing a single binding.
Quick slots
The quick slot bar holds twelve slots, and a checkbox marked "Enable 3 Rows" changes how they are stacked on screen. Slots are configured from the same screen as the keyboard.
Gamepad support
Classic World supports a controller, which is new to this version. The key configuration screen has a separate controller layout alongside the keyboard one, with its own set of labelled bindings.
| Control | Purpose |
|---|---|
| L Quick Slot | quick slot bank on the left trigger |
| R Quick Slot | quick slot bank on the right trigger |
| Move | movement stick |
| Cursor | cursor stick |
| D-Pad Slots | slots bound to the directional pad |
The controller is enabled from the Settings window, which also holds a stick sensitivity slider and a setting for how many slots the D-pad carries.
Mac keyboards
The client carries a separate Mac keyboard image for the key configuration screen, distinct from the standard one, which indicates the layout is drawn correctly for Mac users rather than showing PC key names.
What the files do not settle
The client stores the layout artwork, the preset machinery and the list of bindable actions, but the actual key each action starts on is not recorded in the game data. This article therefore describes the system rather than listing a default key for each action. If you want that table on the wiki, it needs someone to read it off the key configuration screen in game.