Knockback is the stagger a monster takes when it is hit hard enough, interrupting what it was doing and pushing it back a short distance. Every monster in MapleStory Classic World carries its own threshold, and the client records it as a plain number: the damage a hit has to reach before the monster is pushed.
107 monsters carry a knockback value. They run from 1 at the bottom to 6,750 on Jr. Balrog, and the value is listed in the infobox on every monster article.
Contents
Why it matters
A monster that is being knocked back is not attacking. On the low-level maps that means almost every hit interrupts almost every monster, which is a large part of why the early game feels forgiving. Further in, thresholds outrun the damage a single hit usually does, monsters stop flinching, and fights change character entirely without any stat on the monster page explaining why.
The threshold is not tied to the monster's HP. Stone Golem has 5,134 HP and a threshold of 975, while Yeti has 8,581 HP and needs 1,275. But Mushmom, with 34,440 HP, needs only 2,750, far less than its bulk would suggest.
How thresholds grow
The median threshold by level band, across every monster that carries one.
| Monster level | Median knockback threshold |
|---|---|
| 1 to 9 | 1 |
| 10 to 19 | 30 |
| 20 to 29 | 62 |
| 30 to 39 | 100 |
| 40 to 49 | 225 |
| 50 to 59 | 325 |
| 60 to 69 | 375 |
| 70 to 79 | 1,500 |
| 80 to 89 | 1,725 |
| 90 to 99 | 2,025 |
The interesting part of that table is the step between the sixties and the seventies. The median quadruples in one band, from 375 to 1,500, having grown gently up to that point. Nothing else in the curve moves that sharply.
Examples
| Monster | Level | HP | Knockback threshold | |
|---|---|---|---|---|
| Snail | 1 | 45 | 1 | |
| Slime | 6 | 115 | 1 | |
| Orange Mushroom | 8 | 142 | 1 | |
| Ribbon Pig | 10 | 172 | 25 | |
| Wild Boar | 25 | 510 | 50 | |
| Cold Eye | 40 | 1,894 | 175 | |
| Wraith | 48 | 2,350 | 225 | |
| Croco | 52 | 3,136 | 275 | |
| Stone Golem | 56 | 5,134 | 975 | |
| Yeti | 65 | 8,581 | 1,275 | |
| Bain | 90 | 27,948 | 2,025 | |
| Mushmom | 40 | 34,440 | 2,750 | |
| Zombie Mushmom | 50 | 53,640 | 3,750 | |
| Jr. Balrog | 80 | 325,400 | 6,750 |
Bosses sit well above ordinary monsters of the same level. Mushmom is a level 40 monster whose threshold is fifteen times that of Cold Eye, which shares its level, and this is the clearest single reason a boss fights differently from a field monster rather than simply lasting longer.
The five monsters at the very bottom of the range, on a threshold of 1, are Snail, Blue Snail, Red Snail, Orange Mushroom and Pig. Any hit at all staggers them.
What the files do not settle
The client stores the threshold and nothing else about how it is applied. It does not record whether the test is against a single hit or against damage accumulated over a short window, how far a knocked-back monster travels, or whether a multi-hit attack tests each line separately. Those are server-side behaviours, and this article does not guess at them.
Some skills interact with the mechanic directly. Dagger Mastery carries a chance to ignore knockback effects, and the archer skill Power Knockback exists to push monsters deliberately.
See also
- Monsters
- Damage formula
- Training guide
- Bosses: the monsters whose thresholds no single hit reaches.