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Training guide

From the MapleStory Classic Wiki, mirrored inside MPStorys
Training guide
Training guide
Where to train on Victoria Island in MapleStory Classic World: the best map for each band of levels from 10 to 55, scored from the wiki's monster and spawn data, with two alternatives, the hazards nearby and the way there.
Type
Leveling
Levels
10 to 55, Victoria Island
Difficulty
Easy
Requirements
None. The maps are scored on your level alone, for any class and any gear.

Training guide covers where to train on Victoria Island in MapleStory Classic World, for any class, from level 10 to 55. Every training map on the island is scored from the wiki's monster and spawn data. The table below names the best map for each band of levels, and each band's section adds two alternatives, the hazards nearby and the way there.

The levels before 10 are spent on Maple Island, where the quests lead you from map to map; Getting started walks through them and the job advancement at 10.

Where to train at each level

Levels Best map Monsters Nearest town
10 to 15 Tree Dungeon, Forest Up North IV  Green Mushroom,  Slime Ellinia
16 to 20 Line 1 (Area 1)  Bubbling Kerning City
21 to 25 Dark Cave  Stirge,  Horny Mushroom,  Zombie Mushroom Sleepywood
26 to 30 Ant Tunnel III  Zombie Mushroom,  Horny Mushroom Sleepywood
31 to 35 Tree Dungeon, Forest Up North IX  Curse Eye Ellinia
36 to 40 Line 2 (Area 1)  Jr. Wraith Kerning City
41 to 45 Tree Dungeon, Monkey Forest II  Zombie Lupin,  Curse Eye Ellinia
46 to 50 Line 2 (Area 3)  Wraith Kerning City
51 to 55 Line 2 (Area 3)  Wraith Kerning City
Tip: Not sure how to reach a map? The Route Planner gives you the shortest portal-by-portal route between any two maps.

Levels 10 to 15

Take the job advancement at 10 first: your class's instructor is listed under Advancing at level 10.

Pick Map Monsters EXP per 100 HP
Best Tree Dungeon, Forest Up North IV  Green Mushroom ×31,  Slime ×13 11.1
Also good Northern Top of Construction Site  Octopus ×12,  Orange Mushroom ×6,  Blue Mushroom ×3 11.7
Also good Henesys Hunting Ground III  Slime ×17,  Green Mushroom ×13,  Orange Mushroom ×11,  Stump ×10,  Red Snail ×6,  Blue Snail ×2 10.5
MonsterLevelHPEXPWeak toResists
 Blue Snail2514NoneNone
 Red Snail4688NoneNone
 Stump513310FireNone
 Slime611512LightningNone
 Orange Mushroom814215NoneNone
 Octopus1219123LightningNone
 Green Mushroom1423326NonePoison
 Blue Mushroom1934235NoneNone

Tree Dungeon, Forest Up North IV is a shaft one screen wide, four maps from Ellinia, where you also respawn: every platform sits within one screen's width, so between kills you climb rather than cross a map. Its Green Mushrooms are a few levels above you at the start of the band, so open on the Slimes. Northern Top of Construction Site is three maps from Kerning City and Henesys Hunting Ground III three from Henesys; each sends you back to its town when you die.

Quests worth doing: Mrs. Ming Ming's First Worry (level 15, 669 EXP), Mrs. Ming Ming's Second Worry (level 15, 669 EXP) and How to Enjoy Mushrooms (level 14, 535 EXP).

Levels 16 to 20

Pick Map Monsters EXP per 100 HP
Best Line 1 (Area 1)  Bubbling ×64 10.8
Also good Tree Dungeon, Forest Up North IV  Green Mushroom ×31 11.2
Also good B1 (Subway Depot)  Bubbling ×9 10.8
MonsterLevelHPEXPWeak toResists
 Green Mushroom1423326NonePoison
 Bubbling1525928LightningNone

Line 1 (Area 1) is two maps from Kerning City, where you respawn. B1 (Subway Depot) holds a smaller spawn of the same Bubblings and also sends you back to Kerning City. Tree Dungeon, Forest Up North IV is four maps from Ellinia.

Quests worth doing: Hero of the Story (level 20, 2,021 EXP), Jane and the Mushroom (level 20, 1,610 EXP) and Luke the Security Guy (level 19, 1,380 EXP).

Levels 21 to 25

Pick Map Monsters EXP per 100 HP
Best Dark Cave  Stirge ×35,  Horny Mushroom ×9,  Zombie Mushroom ×7 11.6
Also good Transfer Area  Stirge ×38 12.5
Also good Excavation Site II  Wooden Mask ×30,  Rocky Mask ×12,  Ghost Stump ×11 9.2
MonsterLevelHPEXPWeak toResists
 Ghost Stump1940435FireNone
 Stirge2029637NoneNone
 Horny Mushroom2240341NoneNone
 Wooden Mask2346243NoneNone
 Rocky Mask2447945NoneNone
 Zombie Mushroom2443645HolyNone

Dark Cave is five maps below Sleepywood, past Ant Tunnel IV, and Ant Tunnel III three; both send you back to Sleepywood when you die, so stock up there. Transfer Area is three maps from Kerning City.

Watch out: Dangerous Croko I looks right for this band with its level 21 Jr. Neckis, but level 52 Crocos patrol the same water. Until you can survive a hit from one, hunt your snakes elsewhere.

Quests worth doing: Sabitrama and the Diet Medicine (level 25, 3,060 EXP), Camila's Gem (level 24, 2,750 EXP) and Stranger's Request (level 23, 2,430 EXP).

Party quest: the Kerning City Party Quest, First Time Together, is an alternative to grinding in this range; its page has the level limits.

Levels 26 to 30

Pick Map Monsters EXP per 100 HP
Best Ant Tunnel III  Zombie Mushroom ×61,  Horny Mushroom ×38 10.3
Also good The Cave of Evil Eye III  Evil Eye ×38 8.3
Also good The Land of Wild Boar II  Wild Boar ×23,  Axe Stump ×6,  Dark Axe Stump ×2 8.9
MonsterLevelHPEXPWeak toResists
 Axe Stump1737132FireNone
 Horny Mushroom2240341NoneNone
 Dark Axe Stump2354743FireNone
 Zombie Mushroom2443645HolyNone
 Wild Boar2551046NoneNone
 Evil Eye2760650NoneNone

Ant Tunnel III is three maps below Sleepywood and The Cave of Evil Eye III twelve; both send you back to Sleepywood when you die, so bring enough potions for the long walk to the cave. The cave's level 35 Jr. Boogie 2s are above the band, but few, and they come back only every five minutes. The Land of Wild Boar II is five maps from Ellinia, but if you die you respawn in Perion.

Quests worth doing: Maya's First Collection (level 30, 4,780 EXP), Arwen and the Glass Shoe (level 29, 4,430 EXP, repeatable) and The Filing Error (level 28, 4,090 EXP).

At level 30, take your second job advancement; the Warrior, Magician, Bowman and Thief pages describe each path.

Levels 31 to 35

Pick Map Monsters EXP per 100 HP
Best Tree Dungeon, Forest Up North IX  Curse Eye ×20 6.3
Also good Line 2 (Area 1)  Jr. Wraith ×83 6.7
Also good Tree Dungeon, Forest Up North VI  Curse Eye ×15,  Fairy 3 ×2 6.5
MonsterLevelHPEXPWeak toResists
 Fairy 32959354PoisonLightning, Holy
 Curse Eye331,00163NonePoison
 Jr. Wraith3498266Fire, HolyNone

Tree Dungeon, Forest Up North IX and Tree Dungeon, Forest Up North VI are shafts one screen wide, four maps from Ellinia, where you respawn. Line 2 (Area 1) is four maps from Kerning City; its level 21 Jr. Neckis are harmless by now.

Quests worth doing: Shumi's Lost Coin (level 35, 6,720 EXP), A Clue to the Secret Book (level 32, 5,850 EXP) and Icarus's Hang Glider (level 31, 5,530 EXP).

Levels 36 to 40

Pick Map Monsters EXP per 100 HP
Best Line 2 (Area 1)  Jr. Wraith ×83 6.7
Also good Line 1 (Area 2)  Jr. Wraith ×69 6.7
Also good Tree Dungeon, Forest Up North IX  Curse Eye ×20 6.3
MonsterLevelHPEXPWeak toResists
 Curse Eye331,00163NonePoison
 Jr. Wraith3498266Fire, HolyNone

Line 2 (Area 1) and Line 1 (Area 2) are four maps from Kerning City, where you respawn. Tree Dungeon, Forest Up North IX is a shaft one screen wide, four maps from Ellinia.

Watch out: Sleepy Dungeon V looks like a Curse Eye and Lupin map, but level 58 Dark Stone Golems share it. At 36 to 40 they will flatten you; leave it for much later.

Quests worth doing: Special Taste of Florina Beach I (level 37, 7,310 EXP) and Collecting 50 Cursed Dolls (level 36, 7,020 EXP).

Levels 41 to 45

Pick Map Monsters EXP per 100 HP
Best Tree Dungeon, Monkey Forest II  Zombie Lupin ×26,  Curse Eye ×4 5.0
Also good Tree Dungeon, Monkey Forest I  Zombie Lupin ×26,  Curse Eye ×5 5.0
Also good Monkey Forest II  Zombie Lupin ×25,  Lupin ×10 5.1
MonsterLevelHPEXPWeak toResists
 Curse Eye331,00163NonePoison
 Lupin371,33675NoneNone
 Zombie Lupin411,77489HolyNone

The Monkey Forest tree dungeons are shafts one screen wide, four and five maps from Ellinia, where you respawn, and Monkey Forest II, four maps out, holds the same Zombie Lupins on a wider map.

Watch out: The Tunnel That Lost Light I offers level 40 Cold Eyes, but level 50 Drakes patrol the same tunnel. Strong characters at the top of the band can work the edges; everyone else should wait.

Quests worth doing: Jane's First Challenge (level 44, 9,940 EXP), Pia's Present For a Friend (level 42, 9,060 EXP) and First Material Delivery for Building a New House (level 41, 8,670 EXP).

Levels 46 to 50

Pick Map Monsters EXP per 100 HP
Best Line 2 (Area 3)  Wraith ×68 5.2
Also good Line 1 (Area 4)  Wraith ×59 5.2
Also good Remains (Tomb) III  Mummydog ×15,  Skeledog ×4 4.7
MonsterLevelHPEXPWeak toResists
 Skeledog442,134102HolyNone
 Mummydog472,513117HolyNone
 Wraith482,350122HolyNone

The deep subway lines are six maps from Kerning City, where you respawn: hold on to a stack of potions, since every restock is the full walk. When one line is crowded, the other holds the same Wraiths. Hot Sand is four maps from Florina Beach, where you respawn.

Quests worth doing: Old Gladius (quest) (level 50, 12,900 EXP), Sabitrama's Anti-Aging Medicine (level 50, 12,900 EXP) and Building a New House For Blackbull (level 48, 11,800 EXP).

Levels 51 to 55

Pick Map Monsters EXP per 100 HP
Best Line 2 (Area 3)  Wraith ×68 5.2
Also good Line 1 (Area 4)  Wraith ×59 5.2
Also good Clang and Lorang  Clang ×17,  Tortie ×6 4.8
MonsterLevelHPEXPWeak toResists
 Tortie462,226111NoneNone
 Wraith482,350122HolyNone
 Clang492,657127LightningNone

The Wraith lines are six maps from Kerning City, and their Wraiths are three to seven levels below you now. The maps with monsters nearer your level, such as Drake Hunting Ground, hold fewer than half as many of them per screen. Clang and Lorang is four maps from Florina Beach, where you respawn.


Level 55 is roughly where Victoria Island stops having maps built for your level. The next bands are in Ossyria, which is not part of the game at Grand Launch.

Good to know

  • Class training areas. Four maps hold level 30 versions of familiar monsters, one per class: Warrior's Rocky Mountain (Fire Boars and Lupins), Magician's Tree Dungeon (Horny Mushrooms and Curse Eyes), Ant Tunnel For Bowman (Evil Eyes and Zombie Mushrooms) and Thief's Construction Site (Blue Mushrooms and Cold Eyes).
  • Job-advancement dungeons. The four advancement dungeons are stocked with separate copies of familiar monsters that pay roughly 1.7 times the usual experience for their level. You only pass through during the advancement itself, so this is a quirk to know rather than a route to plan.
  • Bosses along the way. Mano (level 20), King Slime (32), Mushmom (40), Shade (48), Zombie Mushmom (55) and Jr. Balrog (80) are party targets rather than training spots; each page has its stats and drops. See Bosses.

See also