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Meso

From the MapleStory Classic Wiki, mirrored inside MPStorys
Meso
Bronze meso coin1-49
Gold meso coin50-99
Meso paper bills100-999
Meso bag1,000+
The currency of the Maple World.
Type
Currency
Max held
2,147,483,647
Drop variants
4 (by amount)

Meso bag icon Meso (often pluralized mesos) is the currency of the Maple World. It is used for NPC purchases, taxi and ferry fares, storage fees, and most non-combat interactions, and it is the primary loot a player accumulates from defeating monsters. Meso drops appear on the ground as one of four sprite variants depending on the amount: a bronze coin, a gold coin, a stack of paper bills, or a sealed coin bag for the largest drops.

Acquisition

Mesos are obtained mainly by:

  • Monster drops. Most monsters drop some mesos when defeated; the amount generally scales with the monster's level.
  • Quest rewards. Many quests pay out a meso reward on completion.
  • Selling items to NPCs. Any item with a sell_price can be sold to a general-goods merchant for that amount.
  • Trading with other players. Mesos are the standard unit of exchange in the Free Market.

Uses

Mesos are spent on nearly every non-combat interaction in the game, including:

  • NPC shops, for potions, equipment, ammunition, scrolls, and quest materials.
  • Cab fares, for instant travel between towns on the same continent.
  • Ferry tickets, for travel between regions.
  • Storage, which charges a fee per item deposited or withdrawn.
  • Player-to-player trading in the Free Market, where prices are quoted in mesos.

Drop variants

When a monster drops mesos, the on-ground sprite changes with the size of the drop, a quick visual cue for how much is on the floor. Once picked up, all mesos go into the same counter regardless of which sprite was shown.

Sprite Amount
Bronze coin 1-49
Gold coin 50-99
Paper bills 100-999
Coin bag 1,000+

Maximum

A character can hold a maximum of 2,147,483,647 mesos, the largest value representable in a 32-bit signed integer.

What things are worth

An NPC pays a fixed amount for an item and charges a fixed amount for one it stocks, and those two figures are the floor and the ceiling that everything else sits between. What a player will actually pay in that range is set by other players, and the game publishes none of it.

See also