A player shop is a stall a character sets up to sell items to other players, without either side needing to be present for a direct trade. Classic World has two kinds: a store, which needs you to stay logged in, and a Hired Merchant, which does not.
Both are opened from a permit item rather than being a free action, and most player commerce happens in the Free Market.
Stores
A store is opened with a permit. The permit decides how many items the stall can list and what it looks like, and nothing else.
| Permit | Items listed | Appearance | |
|---|---|---|---|
| Regular Store Permit | 16 | plain stall | |
| Summer Store Permit | 24 | sky-blue tree | |
| Pink Store Permit | 24 | pink tree | |
| Fall Store Permit | 24 | orange tree | |
| Spring Store Permit | 24 | green tree |
The four seasonal permits are limited-time editions and all carry the same benefit: eight extra listing slots over the regular permit, 24 against 16. They are otherwise identical, so the choice between them is cosmetic.
A store can be opened in a field as well as in the Free Market, which is worth knowing, since it means a stall can be parked next to a busy hunting map rather than back in town. There is a catch the permits state directly: if you are attacked or killed by a monster, the store closes. Setting up in a field means setting up somewhere nothing will wander into you.
Hired Merchants
A Hired Merchant is a stall that keeps selling after you log out. It is the one that matters for anyone who wants to sell overnight.
Three rules come straight from the item descriptions:
- It can only be set up in the Free Market, not in fields.
- It keeps selling while you are offline.
- It is removed automatically 24 hours after setup and has to be set up again.
Five varieties exist, and as with the store permits the difference is purely how the stall looks.
| Hired Merchant | Attendant | |
|---|---|---|
| Mushroom House Elf | an elf | |
| Cashier: Teddy Bear Clerk | a teddy bear | |
| The Robot Stand | a robot | |
| Cozy Coffeehouse | a coffeehouse | |
| Granny's Food Stand | a granny |
What the files do not settle
The client holds the permits, their listing limits and the shop interfaces. It does not record any commission or tax on a sale, the meso limit a stall can hold, or whether a Hired Merchant can be collected from early. Those are server-side.
See also
- Trade: the direct exchange window between two players
- Storage: holding items between characters
- Free Market: the eleven rooms a stall can be set up in
- Meso: the currency stall prices are set in