Trade is the direct exchange of items and mesos between two players, both present and both confirming. It is the simplest of the three ways goods change hands, alongside player shops and storage.
Contents
Almost everything is tradeable
Of the 2,820 items in the game, only 39 are flagged untradeable. That is a little over one percent, and it means the working assumption in Classic World is that anything can be passed to another player.
| Kind | Untradeable items |
|---|---|
| Consumables | 22 |
| Install items | 8 |
| Equipment | 7 |
| Etc items | 2 |
The untradeable equipment is a short and telling list: the Henesys Earrings and Kerning City Earrings awarded for Citizenship, and the starter weapons handed to a fresh character, such as the Beginner's Long Sword and Beginner's Wooden Wand. In other words, things earned by the character rather than bought.
A further 119 items are flagged as quest items, which are tracked separately from the trade flag.
Unique equipment
Two items in the entire game carry the unique-equip flag, meaning only one may be worn at a time: Zakum Helmet and Scroll of Secrets. The Zakum Helmet cannot currently be obtained, since the boss that drops it is not in the build.
What the files do not settle
The client records which items may be traded and provides the trade window. It does not record a trade tax, any level requirement on trading, or the number of item slots a single trade offers. Those live on the server.
See also
- Player shop: stores and Hired Merchants
- Storage: holding items between characters
- Free Market: where player commerce happens
- Meso: the currency traded alongside items