A pet is a companion that follows a character around, can be dressed in its own equipment, and with the right skills will pick up loot and drink potions on your behalf. Twelve pets exist in MapleStory Classic World.
Pets are not combat companions. They deal no damage and take none. What they do is save you keystrokes.
Contents
The pets
Each pet has a temperament, described in its own item text, which governs how quickly it gets hungry and how readily it obeys.
| Pet | Temperament | |
|---|---|---|
| Brown Kitty | quiet and gentle, rarely hungry, not very obedient | |
| Black Kitty | quiet and gentle, rarely hungry, not very obedient | |
| Brown Puppy | outgoing and active, hungry often, very affectionate | |
| Husky | active but calm, eats moderately, very smart | |
| Pink Bunny | well-behaved and quiet, eats the usual amount, smart but stubborn | |
| White Bunny | well-behaved and quiet, eats the usual amount, smart but stubborn | |
| Mini Kargo | very active, hungry often, intelligent and obedient | |
| Black Pig | very active and always hungry, friendly and easy to bond with | |
| Panda | calm, relaxed and gentle, described as very rare | |
| Dino Boy | active and unpredictable | |
| Dino Girl | active and unpredictable | |
| Snail | hard to figure out; its skills vanish once its magic runs out |
The Snail is the odd one. Its description says the pet's skills disappear once its magic runs out, which is behaviour no other pet has.
Fullness
A pet gets hungry, and a hungry pet eventually leaves. Pet Food restores 30 Fullness and is sold at the general store in every town, so keeping a pet fed is cheap and routine rather than a real cost.
Temperament is what varies. A Black Pig needs feeding far more often than a Brown Kitty, which is a genuine consideration when picking one.
Pet equipment
Pets have their own equipment slot and their own wardrobe: ten hats and ribbons, all cash items, and every one of them carries five upgrade slots.
| Pet equip | |
|---|---|
| Red Ribbon | |
| Yellow Hat | |
| Red Hat | |
| Black Hat | |
| Pink Laced Cap | |
| Sky Blue Laced Cap | |
| Blue Top Hat | |
| Red Top Hat | |
| Rudolph's Hat | |
| Tree Hat |
Those five slots are usable. Two scroll families target pet equipment, granting Speed and Jump, in the same four tiers as every other scroll in the game.
| Scroll family | Lesser | Intermediate | Greater | Chaos |
|---|---|---|---|---|
| Pet Equip Speed | +1 | +2 | +3 | +4 |
| Pet Equip Jump | +1 | +2 | +3 | +4 |
So a pet hat can carry up to +20 Speed or Jump on paper, and the Chaos tier can destroy it on failure exactly as it can any other equipment.
Pet skills
Skills are bought and applied to a pet, and they are what make a pet worth having.
| Item | Effect | |
|---|---|---|
| Auto HP Potion Skill | the pet drinks your HP potions when your HP drops below a threshold you set | |
| Auto MP Potion Skill | the same for MP | |
| Auto Move Skill | the pet picks up nearby items and mesos without you walking over them | |
| Expanded Auto Move Skill | triples the pick-up range; needs Auto Move first |
The auto-potion skills read the same threshold idea as the low-HP warning in Settings, except the pet acts on it instead of just flashing at you.
Other pet items
- Pet Name Tag renames a pet. The description notes that saying its name before a command makes it respond.
- Water of Life extends a living pet's life, described as gathered from the deepest valleys of Ellinia.
- Pet Ability Transfer Scroll moves a pet's level to another pet, and has to be taken to Mar the Fairy.
What the files do not settle
The client holds the pets, their equipment, their skills and their descriptions. It does not record how long a pet lives, how quickly Fullness drains, what closeness does, or how a pet levels. Those are server-side, and this article does not guess at them.