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Pet

From the MapleStory Classic Wiki, mirrored inside MPStorys

A pet is a companion that follows a character around, can be dressed in its own equipment, and with the right skills will pick up loot and drink potions on your behalf. Twelve pets exist in MapleStory Classic World.

Pets are not combat companions. They deal no damage and take none. What they do is save you keystrokes.

The pets

Each pet has a temperament, described in its own item text, which governs how quickly it gets hungry and how readily it obeys.

Pet Temperament
  Brown Kitty quiet and gentle, rarely hungry, not very obedient
  Black Kitty quiet and gentle, rarely hungry, not very obedient
  Brown Puppy outgoing and active, hungry often, very affectionate
  Husky active but calm, eats moderately, very smart
  Pink Bunny well-behaved and quiet, eats the usual amount, smart but stubborn
  White Bunny well-behaved and quiet, eats the usual amount, smart but stubborn
  Mini Kargo very active, hungry often, intelligent and obedient
  Black Pig very active and always hungry, friendly and easy to bond with
  Panda calm, relaxed and gentle, described as very rare
  Dino Boy active and unpredictable
  Dino Girl active and unpredictable
  Snail hard to figure out; its skills vanish once its magic runs out

The Snail is the odd one. Its description says the pet's skills disappear once its magic runs out, which is behaviour no other pet has.

Fullness

A pet gets hungry, and a hungry pet eventually leaves. Pet Food restores 30 Fullness and is sold at the general store in every town, so keeping a pet fed is cheap and routine rather than a real cost.

Temperament is what varies. A Black Pig needs feeding far more often than a Brown Kitty, which is a genuine consideration when picking one.

Pet equipment

Pets have their own equipment slot and their own wardrobe: ten hats and ribbons, all cash items, and every one of them carries five upgrade slots.

Pet equip
  Red Ribbon
  Yellow Hat
  Red Hat
  Black Hat
  Pink Laced Cap
  Sky Blue Laced Cap
  Blue Top Hat
  Red Top Hat
  Rudolph's Hat
  Tree Hat

Those five slots are usable. Two scroll families target pet equipment, granting Speed and Jump, in the same four tiers as every other scroll in the game.

Scroll family Lesser Intermediate Greater Chaos
Pet Equip Speed +1 +2 +3 +4
Pet Equip Jump +1 +2 +3 +4

So a pet hat can carry up to +20 Speed or Jump on paper, and the Chaos tier can destroy it on failure exactly as it can any other equipment.

Pet skills

Skills are bought and applied to a pet, and they are what make a pet worth having.

Item Effect
  Auto HP Potion Skill the pet drinks your HP potions when your HP drops below a threshold you set
  Auto MP Potion Skill the same for MP
  Auto Move Skill the pet picks up nearby items and mesos without you walking over them
  Expanded Auto Move Skill triples the pick-up range; needs Auto Move first

The auto-potion skills read the same threshold idea as the low-HP warning in Settings, except the pet acts on it instead of just flashing at you.

Other pet items

  • Pet Name Tag renames a pet. The description notes that saying its name before a command makes it respond.
  • Water of Life extends a living pet's life, described as gathered from the deepest valleys of Ellinia.
  • Pet Ability Transfer Scroll moves a pet's level to another pet, and has to be taken to Mar the Fairy.

What the files do not settle

The client holds the pets, their equipment, their skills and their descriptions. It does not record how long a pet lives, how quickly Fullness drains, what closeness does, or how a pet levels. Those are server-side, and this article does not guess at them.

See also