Skip to main content
MPStorysMAPLESTORY SERIES HUB

Bowman guide

From the MapleStory Classic Wiki, mirrored inside MPStorys
Bowman guide
Bowman guide
How to take a bowman in MapleStory Classic World from character creation through the second job advancement: the advancement at level 10 in Henesys, the first-job skill chains, the ammunition habit, equipment worth hunting for, and where to train.
Type
Class build
Class
Levels
1 to 70
Difficulty
Easy
Requirements
None. Written for a first character without funding.

Bowman guide walks a new bowman in MapleStory Classic World from character creation to the second job advancement at level 30: which stats the class runs on, how the first-job skills unlock each other, which equipment is worth hunting for, and where to train along the way. For the class overview, full skill list, and equipment tables, see the Bowman page; this guide is about the decisions you make while leveling one.

Bowmen run on DEX. The weapons add a second requirement: bows and crossbows past the starter tier also ask for real STR (the level 30 Ryden needs 65 DEX and 30 STR; the level 40 Heckler needs 85 DEX and 30 STR), so a bowman who ignores STR eventually meets a weapon they cannot draw.

One habit separates bowmen from every other class: ammunition. Bows fire arrows and crossbows fire bolts, and an empty quiver ends a training session no matter how many potions remain. The Training guide's town-distance notes matter twice over for this class.

Levels 1 to 10: before the job

Every bowman starts life as a Beginner on Maple Island. Hunt your way to level 10 with the island spots in the Training guide. Shrooms on the island already drop the Green Avelin Skirt, a level 10 bowman piece, so check your drops before you sail.

Becoming a Bowman

At level 10, sail to Victoria Island and make for Henesys, the bowman town in the south. Talk to Athena Pierce to advance; there is no quest for it.

First job skills

The bowman kit is six skills in three chains:

  • Attacking. Arrow Blow (max 20) spends MP on a hard-hitting shot. One point in it unlocks Double Shot (max 20), which fires two arrows at up to two enemies.
  • Critical line. Critical Shot (max 15) raises Critical Rate and Critical Damage; three points unlock Amazon's Judgement (max 15), which makes critical hits slow the enemy down.
  • Utility. The Eye of Amazon (max 15) extends attack range for bows and crossbows; three points unlock Focus (max 20), a temporary Accuracy and Avoidability buff.
Note: Classic World is new enough that no tested point order has been established. The chain structure above tells you what unlocks what; if you have tested a build in the beta, the talk page of this guide is the place to share it.

Equipment worth hunting

Main article: Bowman gear guide

Bowmen use bows and crossbows; the split becomes permanent at the second job, so drops for both are worth keeping until then. The full tables live at Items/By job/Bowman. Several solid pieces drop from monsters you will be fighting anyway:

Where to train

The Training guide covers the best maps bracket by bracket. For a bowman, factor the quiver into the commute: a spot one or two maps from town, like The Swamp of Despair I or the Kerning City subway, keeps ammunition restocks painless. The class also has a dedicated area: Ant Tunnel For Bowman, stocked with level 30 versions of Evil Eyes and Zombie Mushrooms; see the map page for how it connects.

The second job: level 30

At level 30 a bowman returns to Henesys and specializes:

Each page lays out the branch's skills and what it plays like. The choice is permanent, and since both keep DEX as the primary stat, nothing you did before 30 is wasted regardless of the pick.

See also