This category holds every etc item tracked on the wiki: quest materials, monster drops, gems and ores, crafting reagents, and assorted oddments that occupy the Etc tab of the inventory. Etc items aren't worn and aren't consumed for an effect; they're carried, traded, sold to NPC shops, or turned in for quest credit. Every page with {{Infobox item|category=etc}} is auto-added here. The full alphabetical roster appears at the bottom of this page.
For most readers the auto-populated category list is the wrong tool. The browsable sections below split the same data into the subcategories players actually shop for. Each table is sortable by any column.
Contents
Quest items
Items required or rewarded by a specific quest. Most are bound to a single questline and sell to NPC shops for one meso, which is the wiki shorthand for "don't sell this until the quest is complete." A handful are quest rewards that the player keeps as keepsakes or trades on.
Monster drops
Trophy items that drop from specific monsters as a side product of training. Most sell to NPC shops for a modest meso amount and exist primarily as a steady mid-fight income stream. Many are also turned in for quest credit, so a careful reader checks the quest pages before clearing inventory.
Gems
Cut and uncut precious stones. Cut gems sell to NPC shops for a high price relative to their drop rate, making them a noteworthy passive-income source for any class that trains in gem-dropping zones. Uncut ores refine into cut gems via the gem-cutting crafting tree.
| Item | Sell | Max stack |
|---|---|---|
| 5000 | ||
| 5000 | ||
| 5000 | ||
| 5000 | ||
| 4000 | ||
| 3500 | ||
| 2500 | ||
| 2000 | ||
| 2000 | ||
| 2000 | ||
| 2000 | ||
| 1200 | ||
| 1000 | ||
| 800 | ||
| 600 | ||
| 500 | ||
| 400 | ||
| 400 | ||
| 240 | ||
| 200 | ||
| 200 | ||
| 200 | ||
| 160 | ||
| 120 | ||
| 80 | ||
| 80 | ||
| 40 | ||
| 40 |
Ores and minerals
Raw mining outputs. Ores refine into ingots through the smithing crafting tree, and ingots feed into weapon and armor crafting recipes. The classic-era progression goes copper, bronze, steel, mithril, adamantium, with gold and silver sitting outside the main chain as currency-grade outputs.
| Item | Sell | Max stack |
|---|---|---|
| 2000 | ||
| 500 | ||
| 400 | ||
| 300 | ||
| 300 | ||
| 200 | ||
| 100 | ||
| 100 | ||
| 100 | ||
| 80 | ||
| 60 | ||
| 60 | ||
| 40 | ||
| 20 | ||
| 20 | ||
| 1 |
Crafting materials
Reagents specific to one or more crafting recipes. Unlike monster drops (which are sold or quest-turned-in) and ores (which slot cleanly into a smithing chain), crafting materials are recipe-bound and have value only in the hands of a crafter or the crafter's customer.
| Item | Sell | Max stack |
|---|---|---|
| 5000 | ||
| 1000 | 100 | |
| 1000 | 100 | |
| 1000 | 100 | |
| 1000 | 100 | |
| 400 | ||
| 250 | 100 | |
| 250 | 100 | |
| 250 | 100 | |
| 250 | 100 | |
| 250 | 100 | |
| 10 | ||
| 10 | ||
| 10 | ||
| 10 | ||
| 10 | ||
| 10 | ||
| 1 | ||
| 1 |
Stimulators
Catalysts used by the crafting and scrolling systems to bias outcomes or unlock recipe options. Stimulators are intentionally rare and expensive; a careful crafter saves them for their highest-value attempts.
| Item | Sell | Max stack |
|---|
Skill materials
Materials consumed by high-level skills rather than handed to an NPC.
| Item | Sell | Max stack |
|---|---|---|
| 1 | ||
| 1 |
Miscellaneous
Etc-category items that don't fit cleanly into the buckets above. Includes the long tail of one-off keepsakes, currency-like tokens, and items tied to seasonal events.
| Item | Sell | Max stack |
|---|---|---|
| 1 | ||
| 5000 | 1 | |
| 1 | ||
| 1 | ||
| 1 | ||
| 1 | ||
| 1 | ||
| 1 |
See also
- Etc item: concept page covering inventory mechanics and where etc items come from.
- Items: top-level items hub.
- Equip items: armor, weapons, and accessories.
- Use items: consumables.
- Setup items: chairs, decoration, throwable setup items.
- Cash items: premium cosmetics bought with NX.