This category holds every use item tracked on the wiki: anything a character consumes from the inventory to trigger an effect. Potions restore HP and MP, scrolls upgrade equipment, food and buff items provide temporary boosts, summoning sacks call monsters, return scrolls warp you home, and so on. Every page with {{Infobox item|category=use}} is auto-added here. The full alphabetical roster appears at the bottom of this page.
For most readers the auto-populated category list is the wrong tool. The browsable sections below split the same data into the subcategories players actually shop for. Each table is sortable by any column.
Contents
Potions
Single-use consumables that restore a fixed amount of HP, MP, or both. The cornerstone of survivability for every class. Sort by HP restored or MP restored to find the most efficient potion at your budget.
| Lv | Item | HP | MP | Duration | WA | Sell |
|---|---|---|---|---|---|---|
| 100 | 5 | |||||
| 250 | 15 | |||||
| 200 | 22 | |||||
| 500 | 35 | |||||
| 35% | 35% | 500 | ||||
| 50% | 1000 | |||||
| 100% | 100% | 2500 |
Food
Food items behave like potions: instantaneous HP and / or MP restoration on consumption. The line between food and potion is largely flavor (and shop-source); mechanically they occupy the same slot in a fighter's bar.
| Lv | Item | HP | MP | Duration | WA | Sell |
|---|---|---|---|---|---|---|
| 30 | 0 | |||||
| 5 | 15 | 1 | ||||
| 40 | 2 | |||||
| 60 | 3 | |||||
| 30 | 3 | |||||
| 50 | 5 | |||||
| 120 | 6 | |||||
| 160 | 8 | |||||
| 100 | 100 | 15 | ||||
| 150 | 15 | |||||
| 300 | 18 | |||||
| 300 | 18 | |||||
| 200 | 22 | |||||
| 360 | 25 | |||||
| 500 | 35 | |||||
| 5 | 40 | |||||
| 300 | 300 | 48 | ||||
| 600 | 48 | |||||
| 300 | 300 | 48 | ||||
| 450 | 54 | |||||
| 800 | 80 | |||||
| 100 | ||||||
| 1000 | 100 | |||||
| 800 | 112 | |||||
| 900 | 126 | |||||
| 1500 | 150 | |||||
| 800 | 800 | 192 | ||||
| 2000 | 200 | |||||
| 40% | 40% | 200 | ||||
| 1500 | 225 | |||||
| 5 | 250 | |||||
| 5 | 250 | |||||
| 2500 | 250 | |||||
| 5 | 12 | 300 | ||||
| 5 | 300 | |||||
| 2000 | 300 | |||||
| 15 | 300 | |||||
| 15 | 300 | |||||
| 15 | 375 | |||||
| 15 | 375 | |||||
| 2500 | 375 |
Buff items
Items that grant a temporary stat or status buff for a fixed duration in minutes, rather than restoring HP or MP outright. Read the duration column.
| Item | Duration | STR | DEX | INT | LUK | WA | MA | Speed | Jump | ACC | Sell |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 10 | 250 | ||||||||||
| 60 | |||||||||||
| 60 | |||||||||||
| 100 | |||||||||||
| 10 | 10 | 250 | |||||||||
| 60 | |||||||||||
| 60 | |||||||||||
| 60 | |||||||||||
| 60 | |||||||||||
| 60 | |||||||||||
| 60 | |||||||||||
| 100 | |||||||||||
| 10 | 5 | 250 | |||||||||
| 10 | 8 | 250 | |||||||||
| 100 | |||||||||||
| 10 | 10 | 250 | |||||||||
| 100 | |||||||||||
| 100 |
Scrolls
Equipment-upgrade scrolls. Each scroll targets a specific equipment slot (weapon, glove, helmet, and so on) and grants a stat bonus on success, often with a small chance to destroy the item on failure. The scroll's name typically encodes the target slot, the stat granted, and the success rate.
Return scrolls
Warp-home scrolls. Consume one to teleport to a fixed location (a town, a specific map, or the nearest return point depending on the scroll). The cheapest and most accessible way to skip a long return walk.
| Lv | Item | HP | MP | Duration | WA | Sell |
|---|---|---|---|---|---|---|
| 200 | ||||||
| 250 | ||||||
| 250 | ||||||
| 250 | ||||||
| 250 | ||||||
| 250 | ||||||
| 300 | ||||||
| 400 |
Throwing stars
Off-hand ammunition for claws. Each thrown attack consumes one star. Higher-tier stars contribute additional weapon attack to the Assassin damage formula.
| Lv | Item | HP | MP | Duration | WA | Sell |
|---|---|---|---|---|---|---|
| 10 | 29 | 25000 | ||||
| 10 | 21 | 500 | ||||
| 10 | 27 | 20000 | ||||
| 10 | 21 | 1500 | ||||
| 10 | 19 | 1000 | ||||
| 10 | 17 | 500 | ||||
| 10 | 25 | 10000 | ||||
| 10 | 15 | 250 | ||||
| 10 | 23 | 2500 | ||||
| 10 | 17 | 500 | ||||
| 10 | 19 | 500 |
Arrows
Off-hand ammunition for bows and crossbows. Each shot consumes one arrow. Higher-tier arrows contribute additional weapon attack to the Bowman damage formula.
| Lv | Item | HP | MP | Duration | WA | Sell |
|---|---|---|---|---|---|---|
| 3 | 3 | |||||
| 0 | ||||||
| 0 | ||||||
| 1 | 1 | |||||
| 1 | 1 | |||||
| 2 | 2 | |||||
| 2 | 2 | |||||
| 3 | 3 |
Summoning sacks
Single-use items that summon a temporary monster ally or call a specific monster type into the current map. Used in event content and a few quest steps.
Boxes
Loot containers. Consume to receive a random or fixed item drop from a defined pool. Often tied to event reward chains.
Meso pouches
Direct-meso reward items. Consume to add a fixed meso amount to the character's wallet, bypassing the normal pickup flow.
| Lv | Item | HP | MP | Duration | WA | Sell |
|---|---|---|---|---|---|---|
EXP coupons
EXP-multiplier consumables. Activate to multiply EXP gained from monster kills for a fixed duration.
| Lv | Item | HP | MP | Duration | WA | Sell |
|---|---|---|---|---|---|---|
| 15 | 1 |
Pet food
Items consumed by pets (not by the player character) to keep them happy and active. Pet hunger ticks down over time; pet food refills the bar.
| Lv | Item | HP | MP | Duration | WA | Sell |
|---|---|---|---|---|---|---|
| 15 |
Quest items
Use-category items that are part of a quest's required-item or reward flow. Most quest-bound items are filed under the etc category instead; the items listed here are use-category quest items specifically.
| Lv | Item | HP | MP | Duration | WA | Sell |
|---|---|---|---|---|---|---|
| 50 | 60 | 100 | ||||
| 1 |
Miscellaneous
Use-category items that don't fit cleanly into any of the buckets above.
| Lv | Item | HP | MP | Duration | WA | Sell |
|---|---|---|---|---|---|---|
| 10 | 5000 |
See also
- Items: top-level items hub.
- Equip items: armor, weapons, and accessories.
- Etc items: quest materials and currency-like items.
- Setup items: chairs, decoration, throwable setup items.
- Cash items: premium cosmetics bought with NX.