Items are everything a character can carry. Each one belongs to exactly one of five categories, which decide the inventory tab it lands in and what you can do with it: equipment is worn in a slot and carries stats, use items are spent for an effect, etc items are materials and quest pieces, setup items are chairs and props, and cash items are bought with NX. This page is the hub for finding your way to any of them.

The five categories
Every item on the wiki is counted below, live. The order is the game's own inventory tabs. Follow a category to its own page for how it works, what its subcategories mean, and where its items come from.
| Category | What it holds | Items |
|---|---|---|
| Equipment | Hats, tops, bottoms, overalls, shoes, gloves, capes, earrings, shields and weapons. The only category that carries stats and takes scrolls. | 1,201 |
| Use items | Potions, food, scrolls, ammunition and summoning sacks. Spent when used, and stacked in inventory. | 342 |
| Etc items | Monster drops, ores and gems, crafting materials, and the pieces quests ask you to fetch. Never worn or consumed. | 340 |
| Setup items | Chairs you sit on to recover, plus event letters and small props. | 99 |
| Cash items | Cosmetic overlays and conveniences bought with NX. Worn over your real equipment without replacing its stats. | 691 |
Equipment by slot
A character wears one item per slot, and every slot has its own page with the full list. The level columns are the lowest and highest requirement anywhere in that slot, so they show at a glance which slots you can already fill and which are still ahead of you.
| Slot | Items | Lowest level | Highest level |
|---|---|---|---|
| Hat | 220 | 5 | 70 |
| Top | 184 | 0 | 70 |
| Bottom | 175 | 0 | 70 |
| Shoes | 157 | 0 | 70 |
| Gloves | 100 | 10 | 70 |
| Overall | 95 | 15 | 70 |
| Earring | 23 | 15 | 70 |
| Shield | 23 | 5 | 70 |
| Cape | 21 | 25 | 65 |
Weapons
The client splits one-handed and two-handed weapons of the same family into separate types, because the grip decides which attack animation and which skills apply. Each row leads to the family's page.
| Weapon type | Items | Lowest level | Highest level |
|---|---|---|---|
| Claw | 31 | 10 | 70 |
| One-Handed Blunt Weapon | 27 | 0 | 70 |
| Dagger | 22 | 5 | 70 |
| One-Handed Sword | 20 | 0 | 70 |
| Bow | 13 | 10 | 70 |
| One-Handed Axe | 11 | 0 | 70 |
| Wand | 11 | 10 | 70 |
| Two-Handed Sword | 11 | 10 | 70 |
| Two-Handed Axe | 10 | 10 | 70 |
| Crossbow | 10 | 10 | 70 |
| Polearm | 10 | 10 | 70 |
| Two-Handed Blunt Weapon | 10 | 10 | 70 |
| Spear | 9 | 10 | 70 |
| Staff | 8 | 10 | 65 |
Equipment for your class
Most equipment is restricted to one branch, so the quickest way to a shortlist is your own class. These pages group every item a branch can wear by slot and weapon type.
| Class | Wears | Equipment | |
|---|---|---|---|
| Warrior | Swords, axes, blunt weapons, spears and polearms, and the heaviest armor | 310 | |
| Magician | Wands and staves, robes and overalls | 210 | |
| Bowman | Bows and crossbows, and the arrows they spend | 232 | |
| Thief | Claws and daggers, and thrown stars | 303 | |
| Beginner | Anything with no class restriction, which is what every character starts with | 178 |
For what to buy at each level, the class guides walk the whole ladder: Warrior, Magician, Bowman and Thief.
Recovery items
Everything that restores HP or MP, heaviest first. Sell price is what a shop pays you for one, not what it costs.
| Item | HP restored | MP restored | Sell price |
|---|---|---|---|
| 2500 | 250 | ||
| 2000 | 200 | ||
| 1500 | 150 | ||
| 1000 | 100 | ||
| 800 | 800 | 192 | |
| 800 | 80 | ||
| 600 | 1 | ||
| 600 | 48 | ||
| 500 | 35 | ||
| 500 | 35 | ||
| 360 | 25 | ||
| 300 | 300 | 48 | |
| 300 | 300 | 48 | |
| 300 | 300 | 1 | |
| 300 | 18 | ||
| 300 | 18 | ||
| 250 | 15 | ||
| 160 | 8 | ||
| 150 | |||
| 150 | |||
| 120 | 6 | ||
| 100 | 100 | 15 | |
| 100 | |||
| 100 | 5 | ||
| 100 | |||
| 60 | 3 | ||
| 50 | 100 | ||
| 50 | |||
| 50 | |||
| 40 | 2 | ||
| 30 | 0 | ||
| 2500 | 375 | ||
| 2000 | 300 | ||
| 1500 | 225 | ||
| 900 | 126 | ||
| 800 | 112 | ||
| 450 | 54 | ||
| 450 | 1 | ||
| 200 | 22 | ||
| 200 | 22 | ||
| 150 | 15 | ||
| 50 | 5 | ||
| 30 | 3 |
Full alphabetical browser
For the complete A to Z of every item, see Category:Items, which the {{Infobox item}} template fills automatically. The per-category lists are at Category:Equip items, Category:Use items, Category:Etc items, Category:Setup items and Category:Cash items.
See also
- Equipment: the slot taxonomy and per-slot stat conventions.
- Scrolling: how scrolls upgrade equipment, and what they cost.
- Crafting: the six professions that make items.
- Shops and Free Market: where items are bought and sold.
- Monsters: what drops what.
- GM items: staff-only equipment and event consumables, kept out of the equipment listings.
- Inventory: the five tabs an item can land in, and how many fit in a slot.