Claw is the Thief branch's ranged weapon, used by the Assassin sub-job to throw stars at distant enemies. Claws are technically 1-handed but the off-hand slot is reserved for the throwing-star ammunition the weapon consumes per attack, claw users do not get to equip a shield. Damage scales primarily with LUK and secondarily with DEX in the Assassin damage formula; the Claw Mastery skill is learned by the Assassin sub-job at second job.
What a claw does
- Throws stars at range. A claw attack crosses the screen, so an Assassin fights at a distance that most monsters have to close before they can answer.
- Consumes ammunition. Each attack spends a throwing star from the off-hand slot. Without stars equipped the claw cannot do its job, and the slot is never free for a shield.
- Scales damage on LUK and DEX. LUK is the dominant term in the Assassin damage formula, with DEX contributing as well.
- Attacks fast. Claws sit alongside daggers at the quick end of the attack-speed scale, well ahead of the two-handed warrior weapons and the bowman weapons.
- Unlocks the Assassin weapon skills. Claw Mastery and Claw Booster both require a claw in hand, and the Hermit skill Claw Guard applies only while one is equipped.
Used by
Both thief sub-jobs can equip claws, but only the Assassin branch has the skills that make them worth using: Claw Mastery provides the per-type mastery bonus and Claw Booster the attack-speed increase, and both are Assassin skills. A Thief planning a ranged build should advance to Assassin at second job. At third job the Hermit skill Claw Guard adds weapon defense and a chance to block outright, again only while a claw is equipped.
Beginner characters can equip basic-tier claws without restriction, though without the Assassin skills the damage is poor and every attack still spends a star.
Claw vs dagger
The two thief weapons serve different roles, and the choice is effectively made at second-job advancement rather than weapon by weapon, since each sub-job's actives only work with the matching type. Claws are ranged, spend ammunition and scale on LUK and DEX; daggers are melee, scale on LUK and STR, and leave the off-hand free for a shield. A claw trades the shield slot and a steady supply of stars for the ability to fight without being reached.
List of claws
Every claw tracked on the wiki, sorted by required level ascending, then by name. Click any column header to re-sort.
| Lv | Item | Job | Atk speed | WA | ACC | CRIT | CRIT DMG | Slots |
|---|---|---|---|---|---|---|---|---|
| 10 | Thief | Fast | 10 | 7 | ||||
| 10 | Thief | Fast | 10 | 7 | ||||
| 15 | Thief | Fast | 14 | 1% | 7 | |||
| 15 | Thief | Fast | 14 | 1% | 7 | |||
| 15 | Thief | Fast | 13 | 7 | ||||
| 20 | Thief | Fast | 17 | 1% | 7 | |||
| 20 | Thief | Fast | 17 | 1% | 7 | |||
| 20 | Thief | Fast | 16 | 7 | ||||
| 25 | Thief | Faster | 19 | 7 | ||||
| 30 | Thief | Fast | 23 | 1% | 7 | |||
| 30 | Thief | Fast | 23 | 1% | 7 | |||
| 30 | Thief | Fast | 22 | 7 | ||||
| 35 | Thief | Fast | 26 | 1% | 7 | |||
| 35 | Thief | Fast | 26 | 1% | 7 | |||
| 35 | Thief | Fast | 25 | 7 | ||||
| 40 | Thief | Fast | 29 | 1% | 7 | |||
| 40 | Thief | Fast | 29 | 1 | 7 | |||
| 40 | Thief | Fast | 29 | 1% | 7 | |||
| 40 | Thief | Fast | 28 | 7 | ||||
| 50 | Thief | Fast | 34 | 1 | 7 | |||
| 50 | Thief | Fast | 34 | 1% | 7 | |||
| 50 | Thief | Fast | 34 | 1% | 7 | |||
| 50 | Thief | Fast | 34 | 7 | ||||
| 60 | Thief | Fast | 41 | 2 | 7 | |||
| 60 | Thief | Fast | 41 | 2% | 7 | |||
| 60 | Thief | Fast | 41 | 2% | 7 | |||
| 60 | Thief | Fast | 40 | 7 | ||||
| 70 | Thief | Fast | 47 | 2% | 7 | |||
| 70 | Thief | Fast | 47 | 2% | 7 | |||
| 70 | Thief | Fast | 47 | 2 | 7 | |||
| 70 | Thief | Fast | 46 | 7 |
See also
- Weapon, overview of all weapon types
- Dagger, the Bandit alternative
- Throwing star, required ammunition
- Thief, the wielder
