Thief
The high-mobility damage branch of MapleStory Classic World. Low HP, claw or dagger combat scaling primarily on LUK with DEX as a secondary.
Branch
Thief
Tier
1st job
Advances from
Primary stat
Version
Released
Thief is one of the four jobs a Beginner can advance to at level 10, and its primary stat is LUK. Thieves throw throwing stars from a claw at range, or fight up close with a dagger. Their instructor is Dark Lord in Kerning City.
What you can wear, by level
1st job, then your 2nd job
What to do at your level
Where to hunt at your level
Becoming a Thief
- Level 10: a Beginner becomes a Thief by talking to Dark Lord at the Thieves' Hideout in Kerning City.
- Level 30: Dark Lord starts The Thief's Next Journey and sends you with his letter to the Thief Job Instructor at Construction Site North of Kerning City. He sends you into a hidden area to collect Dark Marbles from its monsters, then hands you The Proof of a Hero. Take it back to Dark Lord to become an Assassin or a Bandit.
There is no 3rd job advancement in Classic World yet.
2nd job paths
At level 30 a Thief becomes an Assassin or a Bandit. A job advancement is permanent. Each card leads to that job's page, which lists its skills.
Claw (ranged)
Claw Mastery gives a chance to recover used throwing stars, and Critical Throw raises Critical Rate and Critical Damage. Drain attacks with a chance to absorb part of the damage as HP; Haste raises the speed and jump of party members around you.
Signature
Claw Mastery, Claw Booster, Critical Throw, Drain, HastePrimary stat
LUKDagger (melee)
Savage Blow hits a single enemy several times in a row, and Steal tries to take an item from monsters, stunning them and raising your Attack Power when it works. Haste raises the speed and jump of party members around you.
Signature
Dagger Mastery, Dagger Booster, Savage Blow, Steal, HastePrimary stat
LUK1st job skills
See Skill points for how SP is earned and spent.
| Icon | Skill | Max Lv | Prerequisite | MP cost | Description |
|---|---|---|---|---|---|
| Dark Sight | 20 | Disorder Lv 3 | 50 → 30 | Consumes MP to hide in the shadows. Cannot be attacked and cannot attack while hidden. Press the key again to deactivate the effect. | |
| Disorder | 20 | 5 → 10 | Temporarily decreases the Attack Power and Weapon Def. of an enemy and dissuades it from attacking you. Has no effect on a monster that's already in "Disorder." | ||
| Double Stab | 20 | 8 → 16 | Consumes MP to quickly stab a monster twice using a dagger. | ||
| Keen Eyes | 15 | Nimble Body Lv 3 | Increases attack range for throwing weapons such as Throwing Stars and Knives. | ||
| Lucky Seven | 20 | 8 → 16 | Consumes MP to throw 2 throwing stars at a single enemy within 200 range in front, dealing powerful damage based on LUK. Attacks based on LUK regardless of Claw Mastery. | ||
| Nimble Body | 15 | Increases Accuracy and Evasion. |
Each 2nd job's skills are on its own page: Assassin and Bandit.
Quests
Quests that only a Thief can take:
| Quest | Required level | Difficulty | Length | Region |
|---|---|---|---|---|
| Finding the Instructor (Thief) | 30+ | — | — | Victoria Island |
| Proof of Qualification (Thief) | 30+ | — | — | Victoria Island |
| Test of Qualification (Thief) | 30+ | — | — | Victoria Island |
| The Thief's Next Journey | 30+ | — | — | Victoria Island |