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Character creation

From the MapleStory Classic Wiki, mirrored inside MPStorys
The character creation screen.

Character creation is the screen that makes a new character. It happens on the facing page of the same open storybook as the login screen, and it ends with the character standing on Maple Island as a Beginner.

Most of what is chosen here can be changed later. Face, hair, skin and every piece of the starting outfit are all replaceable. What the screen really settles is gender, name, and the opening spread of ability points.

Appearance

The client keeps the character-creation choices in a file of their own, separate from the full cosmetic range, and the creation set is much the smaller of the two.

Choice Gender Offered at creation
Hairstyle Male Toben Hair
Toben Hair
Unkempt Hair
Unkempt Hair
Shaved Hair
Shaved Hair
Female Cutie Hair
Cutie Hair
Edgy Hair
Edgy Hair
Rockstar Hair
Rockstar Hair
Face Male Defiant Face
Defiant Face
Confident Face
Confident Face
Prudent Face
Prudent Face
Female Defiant Face
Defiant Face
Prudent Face
Prudent Face
Intelligent Face
Intelligent Face
Skin tone Light Skin, Tan Skin, Dark Skin and Pale Skin

Three hairstyles and three faces per gender, far fewer than the game holds. Each is shown here in its default colour; the full colour range for any of them comes later.

A player who wants a particular look picks it after launch with a Signature Hair Coupon or Signature Face Coupon, from the short list each one offers. See character appearance for hair and face changes. Ms. Tan offers a different skin tone selection later in the game.

Starting equipment

The outfit is picked, not assigned. Each slot offers a short list, and the lists differ by gender except for shoes and the weapon.

Slot Male Female
Top  Grey T-Shirt  Undershirt  White Undershirt  Green T-Shirt  Pink Tank Top  Red Striped Top  White Tube Top  Yellow T-Shirt
Bottom  Blue Jean Shorts  Brown Cotton Shorts  Jean Capris  Indigo Miniskirt  Red Miniskirt
Shoes  Blue Rubber Boots  Leather Sandals  Red Rubber Boots  Yellow Rubber Boots
Weapon  Hand Axe  Sword (item)  Wooden Club

None of it carries stats worth keeping and all of it is replaced within a few levels, but the weapon matters for the first hour: it is what a Beginner swings at snails until a real one drops.

The three starting weapons are the first entry in each of their weapon classes, and the same is true of the clothes. The creation wardrobe is the bottom of the game's equipment list rather than a separate set made for it.

Ability points

Starting stats are chosen, not rolled. In the original MapleStory a new character was given a randomised spread and players re-rolled until they got one they wanted. Classic World replaces that with a straightforward allocation.

Every stat starts at a floor of 4, and the character is given 9 ability points to place wherever they like:

  • Four stats at 4 each is 16 points of floor.
  • The 9 free points bring the opening total to 25.
  • Putting all 9 into one stat takes it to 13 and leaves the other three at 4. That is allowed.

An all-in spread is the usual choice, because a first job advancement gates on a single stat: Warrior needs STR 35, Magician needs INT 20, and Bowman and Thief both need DEX 25. Starting at 13 in the stat a branch checks is a head start on that gate. See Stats for what each one does.

What happens next

A new character is a Beginner, the job every character holds from level 1. Beginners have no class skills and can equip almost anything, because nothing is gated on a job yet.

The route out is fixed: reach level 10 on Maple Island, sail to Victoria Island, and speak to one of the four instructors. See Getting started for the walkthrough and Jobs for what each branch becomes.

What the client does not settle

  • Name rules. Length and permitted characters are enforced by the server.
  • How many characters an account may hold.

See also