Skip to main content
MPStorysMAPLESTORY SERIES HUB

Thief guide

From the MapleStory Classic Wiki, mirrored inside MPStorys
Thief guide
Thief guide
How to take a thief in MapleStory Classic World from character creation through the second job advancement: the advancement at level 10 in Kerning City, the dagger-or-claw question, the first-job skill chains, equipment worth hunting for, and where to train.
Type
Class build
Class
Levels
1 to 70
Difficulty
Easy
Requirements
None. Written for a first character without funding.

Thief guide walks a new thief in MapleStory Classic World from character creation to the second job advancement at level 30: which stats the class runs on, how the first-job skills unlock each other, the dagger-or-claw question that shapes the whole branch, and where to train along the way. For the class overview, full skill list, and equipment tables, see the Thief page; this guide is about the decisions you make while leveling one.

Thieves run on LUK. The weapons add a second requirement: daggers and claws past the starter tier also ask for some DEX (the level 17 Triple-Tipped Zamadar needs 31 LUK and 11 DEX; the level 35 Halfmoon Zamadar needs 70 LUK and 30 DEX), so the gear itself decides that a thief keeps DEX growing alongside LUK.

Levels 1 to 10: before the job

Every thief starts life as a Beginner on Maple Island. Hunt your way to level 10 with the island spots in the Training guide. Red Snails there already drop thief gear: the Red Cloth Pants (Male) (level 10) and, for level 15, the Brown Duo gloves.

Becoming a Thief

At level 10, sail to Victoria Island and find Kerning City, the thief town in the northwest. Talk to Dark Lord to advance; there is no quest for it.

First job skills

The thief kit is six skills, and uniquely it contains two separate attack lines, one per weapon family:

  • Dagger line. Double Stab (max 20) spends MP to stab twice in one motion with a dagger.
  • Claw line. Lucky Seven (max 20) throws two stars at once, with damage based on LUK. Claw users buy throwing stars and have to restock them like a bowman restocks arrows.
  • Evasion. Nimble Body (max 15) passively raises Accuracy and Avoidability; three points unlock Keen Eyes (max 15), which extends throwing range.
  • Control. Disorder (max 20) lowers an enemy's attack and defense and stops it from targeting you; three points unlock Dark Sight (max 20), which hides you from attacks entirely at the cost of being unable to attack while hidden.

The dagger-or-claw question matters because the second job makes it permanent: Bandits fight with daggers, Assassins with claws. Levels 10 to 30 are the time to try both attack lines and decide which one feels right.

Note: Classic World is new enough that no tested point order has been established. The chain structure above tells you what unlocks what; if you have tested a build in the beta, the talk page of this guide is the place to share it.

Equipment worth hunting

Main article: Thief gear guide

Thieves use daggers and claws. The full step-by-step progression, with shop prices and crafting routes, lives in the Thief gear guide; the full item tables at Items/By job/Thief. The thief drop list is the deepest of any class, much of it from the Kerning City subway the class calls home:

Where to train

The Training guide covers the best maps bracket by bracket, and the thief's home turf is well represented: the Kerning City subway carries the class from Bubbling at 13 through Jr. Wraith at the mid-thirties, all within a few maps of the Dark Lord's door. Claw users should weigh the ammunition restock into every commute. The class also has a dedicated area: Thief's Construction Site, stocked with level 30 versions of Blue Mushrooms and Cold Eyes; see the map page for how it connects.

The second job: level 30

At level 30 a thief returns to Kerning City and specializes:

Each page lays out the branch's skills and what it plays like. The choice is permanent, and since both keep LUK as the primary stat, nothing you did before 30 is wasted; only the weapon you invested drops and mesos into differs.

See also