Thief guide walks a new thief in MapleStory Classic World from character creation to the second job advancement at level 30: which stats the class runs on, how the first-job skills unlock each other, the dagger-or-claw question that shapes the whole branch, and where to train along the way. For the class overview, full skill list, and equipment tables, see the Thief page; this guide is about the decisions you make while leveling one.
Thieves run on LUK. The weapons add a second requirement: daggers and claws past the starter tier also ask for some DEX (the level 17 Triple-Tipped Zamadar needs 31 LUK and 11 DEX; the level 35 Halfmoon Zamadar needs 70 LUK and 30 DEX), so the gear itself decides that a thief keeps DEX growing alongside LUK.
Contents
Levels 1 to 10: before the job
Every thief starts life as a Beginner on Maple Island. Hunt your way to level 10 with the island spots in the Training guide. Red Snails there already drop thief gear: the Red Cloth Pants (Male) (level 10) and, for level 15, the Brown Duo gloves.
Becoming a Thief
At level 10, sail to Victoria Island and find Kerning City, the thief town in the northwest. Talk to Dark Lord to advance; there is no quest for it.
First job skills
The thief kit is six skills, and uniquely it contains two separate attack lines, one per weapon family:
- Dagger line. Double Stab (max 20) spends MP to stab twice in one motion with a dagger.
- Claw line. Lucky Seven (max 20) throws two stars at once, with damage based on LUK. Claw users buy throwing stars and have to restock them like a bowman restocks arrows.
- Evasion. Nimble Body (max 15) passively raises Accuracy and Avoidability; three points unlock Keen Eyes (max 15), which extends throwing range.
- Control. Disorder (max 20) lowers an enemy's attack and defense and stops it from targeting you; three points unlock Dark Sight (max 20), which hides you from attacks entirely at the cost of being unable to attack while hidden.
The dagger-or-claw question matters because the second job makes it permanent: Bandits fight with daggers, Assassins with claws. Levels 10 to 30 are the time to try both attack lines and decide which one feels right.
Equipment worth hunting
Thieves use daggers and claws. The full step-by-step progression, with shop prices and crafting routes, lives in the Thief gear guide; the full item tables at Items/By job/Thief. The thief drop list is the deepest of any class, much of it from the Kerning City subway the class calls home:
- Red Ninja Sandals (level 15) from Orange Mushroom.
- Triple-Tipped Zamadar (level 17 dagger) from Bubbling, two maps from Kerning City.
- Green Loosecap (level 20) from Blue Mushroom, and Red Tiberian (level 25) from Octopus.
- Sneak Pants (level 25) from Horny Mushroom, and Bronze Wolfskin gloves (level 25) from Jr. Wraith.
- Red Guise and Dark Guise (level 30 hats) from Fire Boar and Jr. Wraith, with Bronze Chain Boots (level 30) from Lupin.
- The Steal set (level 30 tops and bottoms) from Lorang on Florina Beach, which also drops the Cat's Eye earring (level 35) and the Korean Fan (level 40).
- Knucklevest pieces (level 35) from Fire Boar and Curse Eye. Halfmoon Zamadar (level 35 dagger) has no known source at launch.
Where to train
The Training guide covers the best maps bracket by bracket, and the thief's home turf is well represented: the Kerning City subway carries the class from Bubbling at 13 through Jr. Wraith at the mid-thirties, all within a few maps of the Dark Lord's door. Claw users should weigh the ammunition restock into every commute. The class also has a dedicated area: Thief's Construction Site, stocked with level 30 versions of Blue Mushrooms and Cold Eyes; see the map page for how it connects.
The second job: level 30
At level 30 a thief returns to Kerning City and specializes:
Each page lays out the branch's skills and what it plays like. The choice is permanent, and since both keep LUK as the primary stat, nothing you did before 30 is wasted; only the weapon you invested drops and mesos into differs.
See also
- Thief: the class page, with the full skill and equipment tables.
- Training guide: where to hunt, level 1 to 40.
- Items/By job/Thief: every thief-usable item.
- Guides: every guide on the wiki.