Experience (abbreviated EXP or XP) is the numerical currency of character progression in the Maple World. Every monster killed and every quest completed awards a flat experience reward, which accumulates in a per-character bar; once the bar fills, the character gains a level, the bar resets to zero, and the threshold required to fill it again grows.
Contents
Sources of experience
Experience comes from four primary channels:
- Monster kills. The dominant source of EXP for nearly every level bracket. Each monster carries a fixed base EXP value (see the
expfield on its page). - Quest rewards. Most quests pay a flat EXP reward on completion. For the early levels, the major story quests can carry a player with very little dedicated grinding.
- Party experience. When two or more players hunt together in the same map, the EXP from every monster kill is divided among the party.
- Buffs. Some items grant a flat EXP reward on use. Note that Holy Symbol does not boost experience in Classic World: it has been reworked into a self-resurrection buff and no longer affects EXP at all.
Experience required per level
The amount of experience required to advance one level grows steeply with level. Requirements beyond Lv 49 are not yet confirmed for Classic World, so the tables below cover only the verified Lv 1 to 49 range; later levels are left blank rather than estimated.
Cumulative EXP at major levels
| Level | Cumulative EXP to reach | Milestone |
|---|---|---|
| 1 | 0 | Game start |
| 10 | 3,347 | 1st job (Warrior, Magician, Bowman, Thief) |
| 30 | 548,637 | 2nd job advancement |
| 70 | Unconfirmed | 3rd job advancement |
The totals through Lv 30 are confirmed. The cumulative figure for Lv 70 depends on the Lv 50 to 69 requirements, which are not verified for Classic World, so it is shown as unconfirmed rather than estimated.
The per-level requirement table is not held in the game's data files at all, so it cannot be datamined; the confirmed range comes from observation in play. Filling in Lv 50 and above needs someone to record the numbers from the experience bar.
Full per-level table
| Level | EXP to next | Cumulative | Growth | Milestone |
|---|---|---|---|---|
| 1 | 15 | 15 | - | Game start |
| 2 | 34 | 49 | 2.27× | |
| 3 | 57 | 106 | 1.68× | |
| 4 | 92 | 198 | 1.61× | |
| 5 | 135 | 333 | 1.47× | |
| 6 | 372 | 705 | 2.76× | |
| 7 | 560 | 1,265 | 1.51× | |
| 8 | 840 | 2,105 | 1.50× | |
| 9 | 1,242 | 3,347 | 1.48× | |
| 10 | 1,716 | 5,063 | 1.38× | 1st job (Warrior, Magician, Bowman, Thief) |
| 11 | 2,360 | 7,423 | 1.38× | |
| 12 | 3,216 | 10,639 | 1.36× | |
| 13 | 4,200 | 14,839 | 1.31× | |
| 14 | 5,460 | 20,299 | 1.30× | |
| 15 | 7,050 | 27,349 | 1.29× | |
| 16 | 8,840 | 36,189 | 1.25× | |
| 17 | 11,040 | 47,229 | 1.25× | |
| 18 | 13,716 | 60,945 | 1.24× | |
| 19 | 16,680 | 77,625 | 1.22× | |
| 20 | 20,216 | 97,841 | 1.21× | |
| 21 | 24,402 | 122,243 | 1.21× | |
| 22 | 28,980 | 151,223 | 1.19× | |
| 23 | 34,320 | 185,543 | 1.18× | |
| 24 | 40,512 | 226,055 | 1.18× | |
| 25 | 47,216 | 273,271 | 1.17× | |
| 26 | 54,900 | 328,171 | 1.16× | |
| 27 | 63,666 | 391,837 | 1.16× | |
| 28 | 73,080 | 464,917 | 1.15× | |
| 29 | 83,720 | 548,637 | 1.15× | |
| 30 | 95,700 | 644,337 | 1.14× | 2nd job advancement |
| 31 | 108,480 | 752,817 | 1.13× | |
| 32 | 122,760 | 875,577 | 1.13× | |
| 33 | 138,666 | 1,014,243 | 1.13× | |
| 34 | 155,540 | 1,169,783 | 1.12× | |
| 35 | 174,216 | 1,343,999 | 1.12× | |
| 36 | 194,832 | 1,538,831 | 1.12× | |
| 37 | 216,600 | 1,755,431 | 1.11× | |
| 38 | 240,500 | 1,995,931 | 1.11× | |
| 39 | 266,682 | 2,262,613 | 1.11× | |
| 40 | 294,216 | 2,556,829 | 1.10× | |
| 41 | 324,240 | 2,881,069 | 1.10× | |
| 42 | 356,916 | 3,237,985 | 1.10× | |
| 43 | 391,160 | 3,629,145 | 1.10× | |
| 44 | 428,280 | 4,057,425 | 1.09× | |
| 45 | 468,450 | 4,525,875 | 1.09× | |
| 46 | 510,420 | 5,036,295 | 1.09× | |
| 47 | 555,680 | 5,591,975 | 1.09× | |
| 48 | 604,416 | 6,196,391 | 1.09× | |
| 49 | 655,200 | 6,851,591 | 1.08× | |
| Levels 50 to 200: EXP requirements are not yet confirmed for Classic World. See the derived formula below for the fitted shape of the confirmed range. | ||||
The table lists the confirmed EXP to advance from each level (1 to 49) and the running cumulative total. EXP requirements for Lv 50 to 200 are not yet verified for Classic World and are left out rather than estimated.
Level milestones
| Level | Milestone | Notes |
|---|---|---|
| 1 | Game start, Beginner class | Spawned on Maple Island; can only equip Beginner-tier gear. |
| 10 | First job: Warrior, Magician, Bowman, Thief | Talk to Dances with Balrog in Perion, Grendel the Really Old in Ellinia, Athena Pierce in Henesys, or Dark Lord in Kerning City. |
| 30 | Second job advancement | Job-specific quest unlocks per-branch specialisation (e.g. Warrior → Fighter, Page, or Spearman). |
| 70 | Third job advancement | Second-stage specialisation. The highest job tier present in the current build. |
Nothing beyond third job is in the game yet. The client contains no fourth-job skills at all: the skill trees stop at Crusader, White Knight, Dragon Knight, the third-tier mage branches, Ranger, Sniper, Hermit and Chief Bandit. The highest-level monster the client carries is level 108, and no level cap is recorded anywhere in the game files.
The original game placed fourth job at level 120 and capped characters at 200. Neither figure is confirmed for Classic World, and neither is treated as fact here.
Death penalty
When a character is defeated by a monster, they lose 10% of the experience needed to reach their next level, not a percentage of their cumulative total:
- If the bar is 60% full when the character dies, it drops to 50%.
- If the bar is only 5% full, the character cannot lose into a previous level; the bar simply drops to 0%.
- Characters cannot die in towns (Henesys, Perion, etc.), so no penalty applies there.
See also
- Stats: STR, DEX, INT, LUK, and AP allocation
- Jobs: the four classic branches and the advancement gates
- Holy Symbol: reworked in Classic World, and no longer an EXP buff
- Meso: the other currency players accumulate from kills
- Skill points: the other thing a level up grants.
- Fame: the other number a quest can pay.
