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Inventory

From the MapleStory Classic Wiki, mirrored inside MPStorys

Inventory is the item store each character carries. It is split into five tabs, one per item category, and a slot in one tab is no use to another: filling Etc to the brim does not stop you picking up a sword. Mesos are counted separately and take no slot at all.

Which tab an item lands in is a property of the item, not a choice. Every item on the wiki carries a category, and that category is the tab.

The five tabs

Tab What it holds Items catalogued Expandable
Equip Everything worn in an equipment slot: weapons, armour, shields, accessories 1,260 yes
Use Consumables: potions, food, scrolls, arrows, throwing stars, summoning sacks 340 yes
Set-up Things placed rather than consumed, chairs above all 23 yes
Etc Monster drops, quest items, ores, gems, crafting materials 342 yes
Cash Items bought with cash currency, and pets 679 no

The Cash tab is the exception: one slot coupon covers the other four tabs, storage has its own, and nothing expands Cash.

How much fits in a slot

Equipment never stacks. All 1,260 equips carry no stack limit at all, which is another way of saying each piece takes its own slot, even two identical ones. This is why the Equip tab is the first to fill while levelling: every drop with stats needs a slot of its own.

Everything else stacks, and the limit belongs to the item rather than to the tab. The client states a limit for 244 of the items catalogued here and leaves the rest on its own default, so the table below is what the game files actually say rather than a complete list.

Stacks to Items Which ones
1,000 4 Arrows for Bows, Arrows for Crossbows, Tobi Throwing Stars, Steely Throwing Knives
800 11 the other ordinary arrows and throwing stars
700 2 Kumbi Throwing Stars, Mokbi Throwing Stars
500 2 Subi Throwing Stars, Wolbi Throwing Stars
300 2 two foods
200 158 every catalogued monster drop, all 148 of them, plus buff items and potions
100 31 crafting materials, summoning sacks, stimulators, EXP coupons, event items
50 2 two quest items
1 31 chairs, pets, boxes, and the quest items meant to be held singly

Two things follow from that. Ammunition stacking into the hundreds is what makes a bow or a claw practical to carry, since a full quiver is one slot. And because every catalogued monster drop stacks to 200, a long farming session costs slots by the number of different things dropped, not by how many of each.

Expanding a tab

Two coupons add slots, and they are consecutive in the client's item list:

Coupon Expands
Selective 5-slot Coupon one of the Equip, Use, Set-up or Etc tabs
Storage Room 5-slot Coupon storage, not an inventory tab

Each adds 5 slots and each states the same ceiling: 150 slots. They are cash items, so expanding a tab is a purchase rather than something the game hands out for playing.

What the client does not settle

The client carries the coupons, the tabs and every item's stack limit, but not everything about the window:

  • How many slots a tab starts with. The coupons name the ceiling and the step, never the floor. The starting count is set by the server.
  • Whether the 150 ceiling is per character or per account. The description says only "you may have up to 150 slots".
  • What a coupon costs. Cash prices are not in the client data.

Key bindings are not fixed either. The game ships three starting layouts and every key can be rebound, so there is no single key that opens this window.

See also

  • Storage: the shared bank, which has its own slots and its own coupon.
  • Items: every item on the wiki, and what the five categories mean.
  • Meso: the currency counted at the bottom of the window, and the limit on how much a character can hold.
  • Trade and Player shop: moving items to another player.
  • Controls: key bindings and the quick slot bar.