Inventory is the item store each character carries. It is split into five tabs, one per item category, and a slot in one tab is no use to another: filling Etc to the brim does not stop you picking up a sword. Mesos are counted separately and take no slot at all.
Which tab an item lands in is a property of the item, not a choice. Every item on the wiki carries a category, and that category is the tab.
Contents
The five tabs
| Tab | What it holds | Items catalogued | Expandable |
|---|---|---|---|
| Equip | Everything worn in an equipment slot: weapons, armour, shields, accessories | 1,260 | yes |
| Use | Consumables: potions, food, scrolls, arrows, throwing stars, summoning sacks | 340 | yes |
| Set-up | Things placed rather than consumed, chairs above all | 23 | yes |
| Etc | Monster drops, quest items, ores, gems, crafting materials | 342 | yes |
| Cash | Items bought with cash currency, and pets | 679 | no |
The Cash tab is the exception: one slot coupon covers the other four tabs, storage has its own, and nothing expands Cash.
How much fits in a slot
Equipment never stacks. All 1,260 equips carry no stack limit at all, which is another way of saying each piece takes its own slot, even two identical ones. This is why the Equip tab is the first to fill while levelling: every drop with stats needs a slot of its own.
Everything else stacks, and the limit belongs to the item rather than to the tab. The client states a limit for 244 of the items catalogued here and leaves the rest on its own default, so the table below is what the game files actually say rather than a complete list.
| Stacks to | Items | Which ones |
|---|---|---|
| 1,000 | 4 | Arrows for Bows, Arrows for Crossbows, Tobi Throwing Stars, Steely Throwing Knives |
| 800 | 11 | the other ordinary arrows and throwing stars |
| 700 | 2 | Kumbi Throwing Stars, Mokbi Throwing Stars |
| 500 | 2 | Subi Throwing Stars, Wolbi Throwing Stars |
| 300 | 2 | two foods |
| 200 | 158 | every catalogued monster drop, all 148 of them, plus buff items and potions |
| 100 | 31 | crafting materials, summoning sacks, stimulators, EXP coupons, event items |
| 50 | 2 | two quest items |
| 1 | 31 | chairs, pets, boxes, and the quest items meant to be held singly |
Two things follow from that. Ammunition stacking into the hundreds is what makes a bow or a claw practical to carry, since a full quiver is one slot. And because every catalogued monster drop stacks to 200, a long farming session costs slots by the number of different things dropped, not by how many of each.
Expanding a tab
Two coupons add slots, and they are consecutive in the client's item list:
| Coupon | Expands |
|---|---|
| Selective 5-slot Coupon | one of the Equip, Use, Set-up or Etc tabs |
| Storage Room 5-slot Coupon | storage, not an inventory tab |
Each adds 5 slots and each states the same ceiling: 150 slots. They are cash items, so expanding a tab is a purchase rather than something the game hands out for playing.
What the client does not settle
The client carries the coupons, the tabs and every item's stack limit, but not everything about the window:
- How many slots a tab starts with. The coupons name the ceiling and the step, never the floor. The starting count is set by the server.
- Whether the 150 ceiling is per character or per account. The description says only "you may have up to 150 slots".
- What a coupon costs. Cash prices are not in the client data.
Key bindings are not fixed either. The game ships three starting layouts and every key can be rebound, so there is no single key that opens this window.
See also
- Storage: the shared bank, which has its own slots and its own coupon.
- Items: every item on the wiki, and what the five categories mean.
- Meso: the currency counted at the bottom of the window, and the limit on how much a character can hold.
- Trade and Player shop: moving items to another player.
- Controls: key bindings and the quick slot bar.