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MPStorysMAPLESTORY SERIES HUB

Locations

From the MapleStory Classic Wiki, mirrored inside MPStorys
Locations: Maple WorldLocations: Arcane RiverLocations: Grandis
Maple World
The setting of MapleStory, a collection of island-continents connected by ferry and portal.
Type
Game setting
Continents
Starter region
Inter-region travel
Ferries · cab taxis · portals

Maple World is the in-fiction setting of MapleStory, a collection of island-continents linked by ferry routes, portal networks, and inter-town cabs, populated by the four classic job branches and the monsters they fight. Every character begins on the same starter island (Maple Island), graduates to the main continent (Victoria Island) by completing the tutorial questline, and eventually ventures into the colder, harder-content regions of Ossyria as their level allows.

Maple Island

The starter island. Every new character spawns at Amherst, kills a few low-level Snails and Stumps under tutorial direction, and ferries to Lith Harbor on Victoria Island.

The island's single town (Amherst) doubles as the spawn point and the tutorial hub. There are no job advancements available on Maple Island; the four 1st-job paths all require travelling to Victoria Island first.

Victoria Island

The main continent and the home of the four classic 1st-job branches. Each of the six towns serves a distinct purpose:

Ossyria

The mid-to-late-game continent.

Travel

Three travel mechanics connect the world:

  • Ferries. Long-distance routes between continents. The Lith Harbor-Southperry ferry connects Maple Island to Victoria Island; the Ellinia-Orbis ferry connects Victoria Island to Ossyria. Ferries depart on a timer and cost a per-trip fare.
  • Cab taxis. One-screen transports between adjacent same-continent towns.
  • Portals. Free instant teleports between adjacent maps within a town or dungeon. The default movement layer; clicking a portal sprite ferries the character to the connected map.

See also