Towns are the safe hub maps of MapleStory Classic World. No monsters spawn inside a town, so they are where players catch their breath between hunts: restocking potions, storing items and mesos, picking up and turning in quests, advancing their job, and arranging travel to the next region. Each major town also anchors the hunting grounds around it, so a character's home base early on is usually the nearest town.
Contents
What a town offers
Most towns share the same core facilities, found either on the main street or behind a portal off it:
- Job instructor. The four hometowns each house the instructor for one class, who advances a Beginner into that branch at level 10 and handles its later advancements.
- Shops. Weapon, armor, and general stores sell gear and supplies and buy back unwanted loot. See Shops for the full list.
- Storage. A storage keeper holds items and mesos that every character on the account can share, which frees up inventory space between trips.
- Free Market portal. Only Perion and Henesys have portals to the Free Market, the shared player marketplace. The Henesys portal is in Henesys Market.
- Transport. Towns link to their neighbors by overland routes, to the other towns of the region by a paid cab, and to other regions by ship or ferry.
Towns of the Maple World
Towns are grouped by the continent they sit on.
Maple Island
The tutorial island where every character begins as a Beginner.
- Southperry: the small port where new characters first appear and where the ship to Victoria Island departs.
- Amherst: the island's main village, a short walk from the early training fields.
Victoria Island
The central continent and the home of the four original job branches. See Victoria Island for the full regional guide.
- Lith Harbor: the southern port where arrivals from Maple Island step ashore. It has no instructor.
- Henesys: the Bowman hometown, on the southern farmland.
- Ellinia: the Magician hometown, in the eastern forest canopy.
- Perion: the Warrior hometown, on the northern cliffs.
- Kerning City: the Thief hometown, the night city in the northwest.
- Sleepywood: the jungle outpost at the center of the island, the gateway to the dungeon network. It has no instructor.
Beyond Victoria Island
The continent of Ossyria, with the towns of Orbis and El Nath, was playable in the second Closed Online Test and is not in the game at launch.
See also
- Victoria Island: the starting continent and its six towns in detail.
- Maps: the full map directory.
- Free Market: the shared player marketplace reached from Perion and Henesys.
- Shops: where to buy and sell.
- Getting started: the new-player guide.