Victoria Island is the central continent of the Maple World and the home region for every adventurer who completes their training on Maple Island. It is where players choose their first job and where most of the early-to-mid game takes place.
Contents
Overview
Victoria Island is the second region a new player encounters, reached by ship from Southperry on Maple Island. Where Maple Island is a single small village ringed by training fields, Victoria Island is a full continent. Six major towns spread across forest, desert, plain, urban, and jungle biomes, connected by a network of forests, swamps, beaches, and an underground dungeon system.
The island's role in the game is twofold. First, it is where beginners pursue their first job advancement at level 10. Each of the four classic job branches has its instructor in a different town. Second, the maps surrounding those towns provide the bulk of training content from roughly Lv. 10 through Lv. 50. Ossyria, where players went next in the closed beta tests, is not in the game at launch.
Each town has a distinct visual and musical identity, a job instructor, a quest line, and a set of utility NPCs (storage, gear shops, potion shops). The towns are linked by overland routes and by a paid taxi service operated by the local cab drivers.
World map
Towns
Victoria Island has six major settlements. Four are the hometowns of the original job branches, one is the port of arrival, and one is the deep-jungle outpost at the center of the continent.
| Town | Job branch | Tagline | |
|---|---|---|---|
| Lith Harbor | (port of arrival) | The fishing port where the ship from Southperry docks. Every new adventurer steps off here first. | |
| Henesys | Bowman | Sunlit pig farm and cottagecore plaza in the south. Home of Athena Pierce. | |
| Ellinia | Magician | Treetop town built into the forest canopy on the eastern side of the island. Home of Grendel the Really Old and of Ellinia Station, whose airship to Orbis is not in the game at launch. | |
| Perion | Warrior | Cliffside desert settlement in the north. Home of Dances with Balrog. | |
| Kerning City | Thief | Permanent-night metropolis in the northwest, with neon streets and a subway system. Home of Dark Lord. | |
| Sleepywood | (training waypoint) | Quiet jungle outpost at the center of the island, the gateway to the Ant Tunnel and the dungeon network beneath the continent. |
Lith Harbor

Lith Harbor is the port at which the ship from Southperry docks, and the first map every new arrival sees. It has no job instructor. Beginners are expected to leave Lith Harbor and travel to one of the four job towns once they decide on a class. The harbor is otherwise a quiet town of fishermen and dock workers, with a small shopping district near the pier.
Henesys

Henesys, in the south, is the agricultural town and the hometown of the Bowman job branch. It sits on the edge of a sprawling pig farm and is built in a bright, pastel cottagecore style. The Bowman job instructor, Athena Pierce, lives in the tree at the north end of town.
Ellinia

Ellinia is the magician hometown, built in the canopy of an ancient forest on the eastern side of the island. Its tree-house architecture connects via rope ladders and wooden walkways. The Magician job instructor, Grendel the Really Old, teaches from a library tucked among the treetops. Ellinia Station holds the platform for the airship to Orbis, which is not in the game at launch.
Perion

Perion is the warrior town, a windswept settlement carved into the cliffs of a high desert in the north. Its rugged, sand-blown aesthetic contrasts with the rest of the island's lush biomes. The Warrior job instructor, Dances with Balrog, holds court at the top of the cliffside path.
Kerning City

Kerning City, in the northwest, is the thief town and the only metropolis on the island. A permanently-nighttime urban landscape of subway tunnels, neon signs, and rooftops, it is where the Thief job instructor Dark Lord runs a "trade shop" in a side alley off the main street. Kerning is also the host town for the Kerning City Party Quest, the lowest-level party quest on the continent and many players' first taste of party play.
Sleepywood

Sleepywood is the deep-jungle outpost at the center of the island, reached overland from the neighboring towns or by cab. It has no first-job instructor but serves as the gateway to the higher-level content beneath Victoria Island: a cave on its main street descends into the Ant Tunnel and the dungeon network below it. The town itself is small, just a sauna and a handful of utility NPCs, and exists mostly as a rest stop for players grinding the surrounding dungeons.
Notable areas
Beyond the towns themselves, several maps and zones on Victoria Island are destinations in their own right.
- Free Market. The shared player trading hub, reached through portals in Perion and Henesys Market. Perion and Henesys are the only towns with these portals. Channel-specific stores host player-run shops; outside the stores, players gather to deal directly.
- Florina Beach. The southern beach resort, reached by ferry from Lith Harbor. Lower-level training maps with crab and clam monsters, but primarily a leisure destination.
- Ant Tunnel. A multi-floor underground complex reached through the cave beneath Sleepywood, populated by Zombie Mushrooms, Horny Mushrooms, and other mid-level monsters. The traditional grinding spot for players in the Lv. 30 to 45 bracket.
- The dungeon network. The deeper reaches beyond the Ant Tunnel, where higher-level monsters such as Evil Eyes, Curse Eyes, Jr. Necki, and Drakes appear. These maps carry training from the high 30s into the 50s and beyond.
Job advancement
Victoria Island is where beginners take their first job advancement at level 10. Each instructor is in their respective town.
| Branch | Town | Instructor |
|---|---|---|
Second job advancement, which becomes available at level 30, is also conducted on Victoria Island. Each instructor sends qualifying players to a branch-specific test map to collect the proof of strength needed before granting the advancement.
Monsters
The surrounding maps of Victoria Island host the bulk of the early-game monster roster. Rough level brackets by zone:
| Zone | Level range | Representative monsters |
|---|---|---|
| Henesys hunting grounds | 1 to 20 | |
| Ellinia forests | 10 to 25 | |
| Kerning Middle Forest and Construction Site | 5 to 20 | |
| Perion outskirts | 15 to 35 | |
| Florina Beach | 20 to 30 | |
| Ant Tunnel | 30 to 45 | |
| Dungeon network below Sleepywood | 40 to 60 |
Transportation
Victoria Island uses three forms of transit:
- Overland routes. Every town is connected to its neighbors by walkable map chains.
- Cab drivers. Each town has a taxi NPC who, for a fee in mesos, will instantly transport the player to any other town on the island.
- Ships and ferries. The ship from Southperry on Maple Island docks at Lith Harbor. A separate ferry runs between Lith Harbor and Florina Beach. The airship from Ellinia to Orbis is not in the game at launch.
Music
Each town and major zone on Victoria Island has its own background track. Notable themes:
- Above the Treetops, the overworld theme heard on the world map and in many connecting forest maps.
- When the Morning Comes, the Ellinia theme.
- Nightmare, the Kerning City theme.
- Floral Life, the Henesys theme.
- Missing You, the Perion theme.
- Sleepywood, the Sleepywood theme.
Connections
- Ship from Southperry (Maple Island) docks at Lith Harbor.
- Ferry between Lith Harbor and Florina Beach.
Region at a glance
| Total maps | Towns | NPCs | Quests | Monsters |
|---|---|---|---|---|
| 245 | 45 | 153 | 272 | 20 |
See also
- Town: town facilities, including instructors, shops, storage and transport.
- Quests: the full, sortable quest directory, filterable by region and level.
- NPCs: the full NPC directory.
- Maps: every map on the island and beyond.
- World map: the illustrated chart of the Maple World, and how to read it.
